0 | 0:00 | DEBUG | Using configuration file PurpleWaveAIIDE.config.json
0 | 0:00 | DEBUG | Human: false
0 | 0:00 | DEBUG | Ladder: false
0 | 0:00 | DEBUG | Livestream: false
0 | 0:00 | DEBUG | Tournament: true
0 | 0:00 | DEBUG | Round-robin: true
0 | 0:00 | DEBUG | Elimination: false
0 | 0:00 | DEBUG | Pretraining: false
0 | 0:00 | DEBUG | Debugging: false
0 | 0:00 | DEBUG | DebuggingLive: false
0 | 0:00 | DEBUG | Log stdout: false
0 | 0:00 | DEBUG | Frame MS target: 35
0 | 0:00 | DEBUG | Frame MS limit: 35
0 | 0:00 | DEBUG | Fixed build: 
0 | 0:00 | DEBUG | Melee on NeoMoonGlaive2.1 at (3)NeoMoonGlaive_2.1_KeSPA.scx as PurpleWave (Us, always Protoss) with VOID (Enemy, always Terran)
0 | 0:00 | DEBUG | Detecting ownership of base from visible town hall: Our Nexus #10 750/750 (750/750) [288, 2928](9, 91)
0 | 0:00 | DEBUG | Found C:\TM\Starcraft\bwapi-data\read\accelerants-moonglaive.json
0 | 0:00 | DEBUG | 84 minerals have cached steady zippers
0 | 0:00 | DEBUG | Honduras (Lagos - Our natural) [29, 108]: CREATED WALL
0 | 0:00 | DEBUG | Permutations:       2
0 | 0:00 | DEBUG | Tiles considered:   64
0 | 0:00 | DEBUG | Constraints:      WallConstraint(1,Dragoon,TerrainTerrain,WrappedArray(Gateway, Forge))
0 | 0:00 | DEBUG | Acceptable walls:
Wall: WallConstraint(1,Dragoon,TerrainTerrain,WrappedArray(Gateway, Forge)) -> Buildings: ArrayBuffer(([36, 101],Gateway), ([39, 104],Forge), ([38, 107],Photon Cannon), ([34, 102],Photon Cannon), ([35, 105],Photon Cannon), ([36, 107],Photon Cannon), ([38, 109],Photon Cannon), ([34, 107],Photon Cannon), ([36, 109],Photon Cannon), ([31, 105],Photon Cannon), ([32, 107],Photon Cannon), ([34, 109],Photon Cannon), ([28, 102],Photon Cannon), ([29, 105],Photon Cannon), ([27, 105],Photon Cannon), ([33, 105],Pylon), ([38, 111],Pylon), ([20, 110],Pylon)), Gap: Some([40, 106]), Hallway: ArrayBuffer([40, 106], [39, 106], [38, 106], [38, 105], [37, 105], [37, 104], [36, 104], [35, 104], [34, 104], [33, 104], [32, 104], [31, 104], [30, 104], [29, 104], [28, 104], [27, 104], [26, 104], [26, 103], [25, 103], [25, 102], [24, 102])
Wall: WallConstraint(1,Dragoon,TerrainTerrain,WrappedArray(Gateway, Forge)) -> Buildings: ArrayBuffer(([36, 101],Forge), ([38, 103],Gateway)), Gap: Some([40, 106]), Hallway: List()
0 | 0:00 | DEBUG | All scores:
0 | 0:00 | DEBUG | Wall: WallConstraint(1,Dragoon,TerrainTerrain,WrappedArray(Gateway, Forge)) -> Buildings: ArrayBuffer(([36, 101],Gateway), ([39, 104],Forge), ([38, 107],Photon Cannon), ([34, 102],Photon Cannon), ([35, 105],Photon Cannon), ([36, 107],Photon Cannon), ([38, 109],Photon Cannon), ([34, 107],Photon Cannon), ([36, 109],Photon Cannon), ([31, 105],Photon Cannon), ([32, 107],Photon Cannon), ([34, 109],Photon Cannon), ([28, 102],Photon Cannon), ([29, 105],Photon Cannon), ([27, 105],Photon Cannon), ([33, 105],Pylon), ([38, 111],Pylon), ([20, 110],Pylon)), Gap: Some([40, 106]), Hallway: ArrayBuffer([40, 106], [39, 106], [38, 106], [38, 105], [37, 105], [37, 104], [36, 104], [35, 104], [34, 104], [33, 104], [32, 104], [31, 104], [30, 104], [29, 104], [28, 104], [27, 104], [26, 104], [26, 103], [25, 103], [25, 102], [24, 102])
Wall: WallConstraint(1,Dragoon,TerrainTerrain,WrappedArray(Gateway, Forge)) -> Buildings: ArrayBuffer(([36, 101],Forge), ([38, 103],Gateway)), Gap: Some([40, 106]), Hallway: List()
0 | 0:00 | DEBUG | 
0 | 0:00 | DEBUG | Choosing tournament policy StrategySelectionRecommended: PvTZZCoreZ + PvTDoubleRobo, falling back to StrategySelectionGreedy
0 | 0:00 | DEBUG | StrategySelectionRecommended: PvTZZCoreZ + PvTDoubleRobo, falling back to StrategySelectionGreedy has finished recommended strategy phase in game 309 of 5; will fall back to StrategySelectionGreedy
0 | 0:00 | DEBUG | Activating strategy PvTArbiter
0 | 0:00 | DEBUG | Activating strategy PvTZealotExpand
0 | 0:00 | DEBUG | Game start time:  Tue Nov 04 04:21:16 NST 2025
0 | 0:00 | DEBUG | OS:               Windows 10 10.0 amd64
0 | 0:00 | DEBUG | JRE:              Oracle Corporation - 1.8.0_421
0 | 0:00 | DEBUG | CPUs available:   12
0 | 0:00 | DEBUG | System memory:    8263 MB
0 | 0:00 | DEBUG | JVM arguments     -XX:MaxGCPauseMillis=15 -Xms2048m -Xmx2048m
0 | 0:00 | DEBUG | Live debugging:   false
0 | 0:00 | DEBUG | Buffer capacity:  42
0 | 0:00 | DEBUG | Using buffer?     true
0 | 0:00 | DEBUG | JVM Max memory:   2041 MB
0 | 0:00 | DEBUG | JVM Total memory: 2041 MB
0 | 0:00 | DEBUG | JVM Free memory:  1636 MB
0 | 0:00 | DEBUG | JVM Used memory:  404 MB
0 | 0:00 | DEBUG | JVM Used, heap:   404 MB
0 | 0:00 | DEBUG | Heap memory PS Survivor Space, current:          0 MB used | 89 MB init | 105 MB max | 105 MB committed
0 | 0:00 | DEBUG | Heap memory PS Survivor Space, peak:             89 MB used | 89 MB init | 105 MB max | 105 MB committed
0 | 0:00 | DEBUG | Non-heap memory Compressed Class Space, current: 6 MB used | 0 MB init | 1073 MB max | 6 MB committed
0 | 0:00 | DEBUG | Non-heap memory Compressed Class Space, peak:    6 MB used | 0 MB init | 1073 MB max | 6 MB committed
0 | 0:00 | DEBUG | Non-heap memory Code Cache, current:             15 MB used | 2 MB init | 251 MB max | 15 MB committed
0 | 0:00 | DEBUG | Non-heap memory Code Cache, peak:                15 MB used | 2 MB init | 251 MB max | 15 MB committed
0 | 0:00 | DEBUG | Non-heap memory Metaspace, current:              39 MB used | 0 MB init | 0 MB max | 47 MB committed
0 | 0:00 | DEBUG | Non-heap memory Metaspace, peak:                 39 MB used | 0 MB init | 0 MB max | 47 MB committed
0 | 0:00 | DEBUG | Heap memory PS Old Gen, current:                 193 MB used | 1431 MB init | 1431 MB max | 1431 MB committed
0 | 0:00 | DEBUG | Heap memory PS Old Gen, peak:                    193 MB used | 1431 MB init | 1431 MB max | 1431 MB committed
0 | 0:00 | DEBUG | Heap memory PS Eden Space, current:              210 MB used | 537 MB init | 504 MB max | 503 MB committed
0 | 0:00 | DEBUG | Heap memory PS Eden Space, peak:                 537 MB used | 537 MB init | 605 MB max | 537 MB committed
0 | 0:00 | DEBUG | This copy of PurpleWave was packaged for distribution on Tue Oct 21 22:54:10 EDT 2025
0 | 0:00 | DEBUG | This copy of PurpleWave came from Git revision b193b3c8b81f9969bde211669eb2a9dda5a34db0
0 | 0:00 | DEBUG | JBWAPI autocontinue: false
0 | 0:00 | DEBUG | JBWAPI debugConnection: true
0 | 0:00 | DEBUG | JBWAPI async: true
0 | 0:00 | DEBUG | JBWAPI async unsafe: true
0 | 0:00 | DEBUG | JBWAPI async frame buffer size: 10
0 | 0:00 | DEBUG | JBWAPI unlimited frame zero: true
0 | 0:00 | DEBUG | JBWAPI max frame duration: 30ms
0 | 0:00 | DEBUG | Map file: (3)NeoMoonGlaive_2.1_KeSPA.scx
0 | 0:00 | DEBUG | Map hash: ed37fce47d1312e39a3a379c122382790e190cbd
0 | 0:00 | DEBUG | Map id: moonglaive
0 | 0:00 | DEBUG | Start: 3 o'clock
0 | 0:00 | DEBUG | Rush distance: 185
0 | 0:00 | DEBUG | PvTArbiter: Won 263 of 263 games (90.6 weighted). 100% raw, 100% weighted
0 | 0:00 | DEBUG | PvTZealotExpand: Won 263 of 263 games (90.6 weighted). 100% raw, 100% weighted
0 | 0:00 | DEBUG | PvTFastCarrier: Won 29 of 30 games (7.6 weighted). 96% raw, 96% weighted
0 | 0:00 | DEBUG | PvTRangeless: Won 29 of 30 games (7.6 weighted). 96% raw, 96% weighted
0 | 0:00 | DEBUG | PvT28Nexus: Won 0 of 0 games (0.0 weighted). 95% raw, 95% weighted
0 | 0:00 | DEBUG | PvTDT: Won 0 of 0 games (0.0 weighted). 95% raw, 95% weighted
0 | 0:00 | DEBUG | PvTGasSteal: Won 0 of 0 games (0.0 weighted). 95% raw, 95% weighted
0 | 0:00 | DEBUG | PvTDoubleRobo: Won 15 of 16 games (4.0 weighted). 93% raw, 93% weighted
0 | 0:00 | DEBUG | PvTZZCoreZ: Won 15 of 16 games (4.0 weighted). 93% raw, 93% weighted
0 | 0:00 | DEBUG | Win probability by branch
0 | 0:00 | DEBUG | 99% PvTZealotExpand + PvTArbiter
0 | 0:00 | DEBUG | 98% PvTRangeless + PvTArbiter
0 | 0:00 | DEBUG | 98% PvTZealotExpand + PvTFastCarrier
0 | 0:00 | DEBUG | 97% PvT28Nexus + PvTArbiter
0 | 0:00 | DEBUG | 97% PvTGasSteal + PvTArbiter
0 | 0:00 | DEBUG | 97% PvTDT + PvTArbiter
0 | 0:00 | DEBUG | 96% PvTZZCoreZ + PvTArbiter
0 | 0:00 | DEBUG | 96% PvTZealotExpand + PvTDoubleRobo
0 | 0:00 | DEBUG | 96% PvTRangeless + PvTFastCarrier
0 | 0:00 | DEBUG | 95% PvTGasSteal + PvTFastCarrier
0 | 0:00 | DEBUG | 95% PvT28Nexus + PvTFastCarrier
0 | 0:00 | DEBUG | 95% PvTRangeless + PvTDoubleRobo
0 | 0:00 | DEBUG | 95% PvTZZCoreZ + PvTFastCarrier
0 | 0:00 | DEBUG | 94% PvTGasSteal + PvTDoubleRobo
0 | 0:00 | DEBUG | 94% PvT28Nexus + PvTDoubleRobo
0 | 0:00 | DEBUG | 94% PvTDT + PvTDoubleRobo
0 | 0:00 | DEBUG | 93% PvTZZCoreZ + PvTDoubleRobo
0 | 0:00 | DEBUG | Latency: LF3 (Turn size 1)
0 | 0:00 | DEBUG | Frame 0 (secs): 3
0 | 0:00 | DEBUG | Opponents: VOID
0 | 0:00 | DEBUG | Rush distances: 176, 176, 187, 187, 192, 192
0 | 0:00 | DEBUG | Mean rush distance: 185
0 | 0:00 | DEBUG | Playbook: TournamentPlaybook
0 | 0:00 | DEBUG | Policy: StrategySelectionTournament
0 | 0:00 | DEBUG | Enemy race: Terran
0 | 0:00 | DEBUG | Strategy: PvTArbiter PvTZealotExpand
0 | 0:00 | DEBUG | Our bases: 1
0 | 0:00 | DEBUG | Enemy bases: 0
0 | 0:00 | DEBUG | Our mining bases: 1
0 | 0:00 | DEBUG | Enemy mining bases: 0
0 | 0:00 | DEBUG | Our max mining: 1
0 | 0:00 | DEBUG | Enemy max mining: 1
0 | 0:00 | DEBUG | Our techs: 
0 | 0:00 | DEBUG | Enemy techs: 
0 | 0:00 | DEBUG | Our upgrades: 
0 | 0:00 | DEBUG | Enemy upgrades: 
0 | 0:00 | DEBUG | Our Factories: 0
0 | 0:00 | DEBUG | Our Barracks: 0
0 | 0:00 | DEBUG | Our Gateways: 0
0 | 0:00 | DEBUG | Our Hatcheries: 0
0 | 0:00 | DEBUG | Enemy Factories: 0
0 | 0:00 | DEBUG | Enemy Barracks: 0
0 | 0:00 | DEBUG | Enemy Gateways: 0
0 | 0:00 | DEBUG | Enemy Hatcheries: 0
0 | 0:00 | DEBUG | Safe defending: true
0 | 0:00 | DEBUG | Safe pushing: true
0 | 0:00 | DEBUG | Safe skirmishing: true
0 | 0:00 | DEBUG | Skirmish > Defense: false
0 | 0:00 | DEBUG | Kill potential: true
0 | 0:00 | DEBUG | Aggression: 1.0
0 | 0:00 | DEBUG | Want to attack: true
0 | 0:00 | DEBUG | Want to harass: false
0 | 0:00 | DEBUG | Monitor bases: true
0 | 0:00 | DEBUG | Fingerprints: 
0 | 0:00 | DEBUG | Status: PvTArbiter
0 | 0:00 | DEBUG | Performance danger: false
0 | 0:00 | DEBUG | Sluggishness: 0
0 | 0:00 | DEBUG | Gas worker floor: 0
0 | 0:00 | DEBUG | Gas worker ceiling: 200
0 | 0:00 | DEBUG | Gas worker ratio: 0.3
0 | 0:00 | DEBUG | Gas limit floor: 0
0 | 0:00 | DEBUG | Gas limit ceiling: 300
0 | 0:00 | DEBUG | Active tactics: TacticGather
0 | 0:00 | DEBUG | Pulling workers: false
0 | 0:00 | DEBUG | Main fully scouted: false
1 | 0:00 | DEBUG | Frame 0 (secs) changed from 3 to 4
1880 | 1:18 | DEBUG | Our Gateways changed from 0 to 1
2570 | 1:47 | DEBUG | Discovered first SCV
2570 | 1:47 | DEBUG | Foe SCV #12 60/60  [634, 3144](19, 98) projects to arrive in 95 frames at 1:51
2671 | 1:51 | DEBUG | Active tactics
  Was: TacticGather
  Now: Eject, TacticGather
2716 | 1:53 | DEBUG | Active tactics
  Was: Eject, TacticGather
  Now: TacticGather
2756 | 1:54 | DEBUG | Active tactics
  Was: TacticGather
  Now: Eject, TacticGather
2766 | 1:55 | DEBUG | Active tactics
  Was: Eject, TacticGather
  Now: TacticGather
2771 | 1:55 | DEBUG | Active tactics
  Was: TacticGather
  Now: Eject, TacticGather
2828 | 1:57 | DEBUG | Active tactics
  Was: Eject, TacticGather
  Now: TacticGather
2937 | 2:02 | DEBUG | Active tactics
  Was: TacticGather
  Now: Eject, TacticGather
2981 | 2:04 | DEBUG | Active tactics
  Was: Eject, TacticGather
  Now: TacticGather
3021 | 2:05 | DEBUG | Active tactics
  Was: TacticGather
  Now: Eject, TacticGather
3028 | 2:06 | DEBUG | Active tactics
  Was: Eject, TacticGather
  Now: TacticGather
3035 | 2:06 | DEBUG | Active tactics
  Was: TacticGather
  Now: Eject, TacticGather
3090 | 2:08 | DEBUG | Active tactics
  Was: Eject, TacticGather
  Now: TacticGather
3204 | 2:13 | DEBUG | Active tactics
  Was: TacticGather
  Now: Eject, TacticGather
3265 | 2:16 | DEBUG | Active tactics
  Was: Eject, TacticGather
  Now: TacticGather
3284 | 2:16 | DEBUG | Active tactics
  Was: TacticGather
  Now: Eject, TacticGather
3295 | 2:17 | DEBUG | Active tactics
  Was: Eject, TacticGather
  Now: TacticGather
3300 | 2:17 | DEBUG | Active tactics
  Was: TacticGather
  Now: Eject, TacticGather
3350 | 2:19 | DEBUG | Detecting ownership of base from visible town hall: Our Nexus 3:34 #132 76/750 (76/750) [960, 3472](30, 108)
3350 | 2:19 | DEBUG | Active tactics
  Was: Eject, TacticGather
  Now: Eject, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits), TacticGather
3351 | 2:19 | DEBUG | Recording our first expansion frame
3351 | 2:19 | DEBUG | Our bases changed from 1 to 2
3351 | 2:19 | DEBUG | Our mining bases changed from 1 to 2
3354 | 2:19 | DEBUG | Gas limit ceiling changed from 300 to 600
3357 | 2:19 | DEBUG | Our max mining changed from 1 to 2
3357 | 2:19 | DEBUG | Enemy max mining changed from 1 to 2
3393 | 2:21 | DEBUG | Active tactics
  Was: Eject, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits), TacticGather
  Now: Group: Debugging.EnumerateUnits$@3a90854f(groupUnits), TacticGather
3457 | 2:24 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@3a90854f(groupUnits), TacticGather
  Now: Group: Debugging.EnumerateUnits$@3a90854f(groupUnits), PushMain Ista, TacticGather
3467 | 2:24 | DEBUG | Status
  Was: PvTArbiter
  Now: PvTArbiter, ZealotAggro
3476 | 2:24 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@3a90854f(groupUnits), PushMain Ista, TacticGather
  Now: Eject, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits), PushMain Ista, TacticGather
3536 | 2:27 | DEBUG | Active tactics
  Was: Eject, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits), PushMain Ista, TacticGather
  Now: Group: Debugging.EnumerateUnits$@3a90854f(groupUnits), PushMain Ista, TacticGather
3582 | 2:29 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@3a90854f(groupUnits), PushMain Ista, TacticGather
  Now: Eject, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits), PushMain Ista, TacticGather
3591 | 2:29 | DEBUG | Active tactics
  Was: Eject, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits), PushMain Ista, TacticGather
  Now: Group: Debugging.EnumerateUnits$@3a90854f(groupUnits), PushMain Ista, TacticGather
3593 | 2:29 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@3a90854f(groupUnits), PushMain Ista, TacticGather
  Now: Eject, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits), PushMain Ista, TacticGather
3703 | 2:34 | DEBUG | Active tactics
  Was: Eject, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits), PushMain Ista, TacticGather
  Now: Group: Debugging.EnumerateUnits$@3a90854f(groupUnits), PushMain Ista, TacticGather
3752 | 2:36 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@3a90854f(groupUnits), PushMain Ista, TacticGather
  Now: Eject, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits), PushMain Ista, TacticGather
3827 | 2:39 | DEBUG | Active tactics
  Was: Eject, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits), PushMain Ista, TacticGather
  Now: Group: Debugging.EnumerateUnits$@3a90854f(groupUnits), PushMain Ista, TacticGather
4554 | 3:09 | DEBUG | &CompleteBy matched: 1 Bunker complete by 3:39. Incomplete: []
4554 | 3:09 | DEBUG | &Or matched: Matched children: [&CompleteBy matched: 1 Bunker complete by 3:39. Incomplete: []]
4554 | 3:09 | DEBUG | Discovered first Bunker
4554 | 3:09 | DEBUG | Foe Bunker #135 350/350  [3536, 2080](110, 65) is already complete
4556 | 3:09 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@3a90854f(groupUnits), PushMain Ista, TacticGather
  Now: Group: Debugging.EnumerateUnits$@3a90854f(groupUnits), PushMain Shen, TacticGather
4557 | 3:09 | DEBUG | Kill potential changed from true to false
4559 | 3:09 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@3a90854f(groupUnits), PushMain Shen, TacticGather
  Now: Contain Sout, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits), TacticGather
4562 | 3:10 | DEBUG | & matched: Enemy got siege first
4562 | 3:10 | DEBUG | &Or matched: Matched children: [& matched: Enemy got siege first]
4623 | 3:12 | DEBUG | Inferred enemy main from process of elimination.
4624 | 3:12 | DEBUG | Assuming VOID owns ? Enemy main Istanbul, Afghanistan, Africa  [122, 97] as implicit starting location
4625 | 3:12 | DEBUG | Enemy bases changed from 0 to 1
4625 | 3:12 | DEBUG | Enemy mining bases changed from 0 to 1
4629 | 3:12 | DEBUG | Active tactics
  Was: Contain Sout, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits), TacticGather
  Now: Contain Sout, TacticGather
6385 | 4:26 | DEBUG | Our Gateways changed from 1 to 2
7201 | 5:00 | DEBUG | Status
  Was: PvTArbiter, ZealotAggro
  Now: PvTArbiter
7676 | 5:19 | DEBUG | Assuming VOID has taken ? Enemy natural Shenzhen, Kazakhstan, Africa  [120, 67] last scouted at 0 after we expanded on 3351
7676 | 5:19 | DEBUG | Recording first enemy expansion frame
7677 | 5:19 | DEBUG | Enemy bases changed from 1 to 2
7677 | 5:19 | DEBUG | Enemy mining bases changed from 1 to 2
7678 | 5:19 | DEBUG | &HasExpanded matched: (No reason)
7911 | 5:29 | DEBUG | Our Gateways changed from 2 to 3
8035 | 5:34 | DEBUG | Our Gateways changed from 3 to 4
8153 | 5:39 | DEBUG | Active tactics
  Was: Contain Sout, TacticGather
  Now: Contain Sout, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral main New York City, Tajikistan, Westeros  [68, 4] -> ? Neutral base Jakarta, Ukraine [98, 117] -> ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12], TacticGather
8185 | 5:41 | DEBUG | Active tactics
  Was: Contain Sout, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral main New York City, Tajikistan, Westeros  [68, 4] -> ? Neutral base Jakarta, Ukraine [98, 117] -> ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12], TacticGather
  Now: Contain Sout, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral main New York City, Tajikistan, Westeros  [68, 4] -> ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12] -> ? Neutral base Jakarta, Ukraine [98, 117], TacticGather
8289 | 5:45 | DEBUG | Active tactics
  Was: Contain Sout, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral main New York City, Tajikistan, Westeros  [68, 4] -> ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12] -> ? Neutral base Jakarta, Ukraine [98, 117], TacticGather
  Now: Contain Sout, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral main New York City, Tajikistan, Westeros  [68, 4] -> ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12] -> ? Neutral base Tianjin, Chile [103, 16] -> ? Neutral base Jakarta, Ukraine [98, 117], TacticGather
8299 | 5:45 | DEBUG | Our upgrades
  Was: 
  Now: Singularity Charge = 1
8341 | 5:47 | ERROR | An exception was thrown on frame 8341
8341 | 5:47 | ERROR | IndexOutOfBoundsException
0
scala.collection.mutable.ResizableArray.apply(): 46
scala.collection.mutable.ResizableArray.apply$(): 45
scala.collection.mutable.ArrayBuffer.apply(): 49
ProxyBwapi.UnitInfo.CombatUnit.doomFrameAbsolute(): 259
ProxyBwapi.UnitInfo.CombatUnit.doomFrameAbsolute$(): 254
ProxyBwapi.UnitInfo.UnitInfo.doomFrameAbsolute(): 29
ProxyBwapi.UnitInfo.CombatUnit.doomed(): 252
ProxyBwapi.UnitInfo.CombatUnit.doomed$(): 252
ProxyBwapi.UnitInfo.UnitInfo.doomed(): 29
Micro.Targeting.TargetScoring$.apply(): 113
ProxyBwapi.UnitInfo.UnitInfo.$anonfun$_targetValue$1(): 243
scala.runtime.java8.JFunction0$mcD$sp.apply(): 23
Performance.Cache.apply(): 13
ProxyBwapi.UnitInfo.UnitInfo.targetValue(): 245
Information.Battles.Prediction.Simulation.Simulacrum.reset(): 108
Information.Battles.Prediction.Simulation.Simulation.$anonfun$step$6(): 41
Information.Battles.Prediction.Simulation.Simulation.$anonfun$step$6$adapted(): 41
scala.collection.TraversableViewLike$Mapped.$anonfun$foreach$2(): 184
scala.collection.IndexedSeqOptimized.foreach(): 36
scala.collection.IndexedSeqOptimized.foreach$(): 33
scala.collection.mutable.IndexedSeqLike$$anon$1.foreach(): 55
scala.collection.TraversableViewLike$Mapped.foreach(): 183
scala.collection.TraversableViewLike$Mapped.foreach$(): 182
scala.collection.SeqViewLike$$anon$4.foreach(): 199
Information.Battles.Prediction.Simulation.Simulation.step(): 41
Information.Battles.Prediction.Simulation.Simulation.$anonfun$runAsynchronously$1(): 172
java.lang.Thread.run(): -1
8363 | 5:48 | DEBUG | Active tactics
  Was: Contain Sout, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral main New York City, Tajikistan, Westeros  [68, 4] -> ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12] -> ? Neutral base Tianjin, Chile [103, 16] -> ? Neutral base Jakarta, Ukraine [98, 117], TacticGather
  Now: Contain Sout, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral base Dehli, Haiti, Africa  [122, 37] -> ? Neutral main New York City, Tajikistan, Westeros  [68, 4] -> ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12] -> ? Neutral base Tianjin, Chile [103, 16] -> ? Neutral base Jakarta, Ukraine [98, 117], TacticGather
8375 | 5:48 | DEBUG | Detecting absent base: ? Neutral natural Shenzhen, Kazakhstan, Africa  [120, 67]
8376 | 5:49 | DEBUG | Enemy bases changed from 2 to 1
8376 | 5:49 | DEBUG | Enemy mining bases changed from 2 to 1
8383 | 5:49 | DEBUG | Active tactics
  Was: Contain Sout, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral base Dehli, Haiti, Africa  [122, 37] -> ? Neutral main New York City, Tajikistan, Westeros  [68, 4] -> ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12] -> ? Neutral base Tianjin, Chile [103, 16] -> ? Neutral base Jakarta, Ukraine [98, 117], TacticGather
  Now: Contain Sout, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral base Dehli, Haiti, Africa  [122, 37] -> ? Neutral main New York City, Tajikistan, Westeros  [68, 4] -> ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12] -> ? Neutral base Jakarta, Ukraine [98, 117] -> ? Neutral base Tianjin, Chile [103, 16], TacticGather
8403 | 5:50 | DEBUG | Detecting ownership of base from visible town hall: Foe Command Center 7:05 #202 150/1500  [3744, 2160](117, 67)
8403 | 5:50 | DEBUG | Enemy bases changed from 1 to 2
8403 | 5:50 | DEBUG | Enemy mining bases changed from 1 to 2
8403 | 5:50 | DEBUG | Discovered first Command Center
8403 | 5:50 | DEBUG | Foe Command Center 7:05 #202 150/1500  [3744, 2160](117, 67) projects to complete in 1800 frames at 7:05. Proximity: 0.20707070707070707 between [7, 90] and [117, 96]
8410 | 5:50 | DEBUG | Active tactics
  Was: Contain Sout, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral base Dehli, Haiti, Africa  [122, 37] -> ? Neutral main New York City, Tajikistan, Westeros  [68, 4] -> ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12] -> ? Neutral base Jakarta, Ukraine [98, 117] -> ? Neutral base Tianjin, Chile [103, 16], TacticGather
  Now: Contain Shen, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral base Dehli, Haiti, Africa  [122, 37] -> ? Neutral main New York City, Tajikistan, Westeros  [68, 4] -> ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12] -> ? Neutral base Jakarta, Ukraine [98, 117] -> ? Neutral base Tianjin, Chile [103, 16], TacticGather
8468 | 5:52 | DEBUG | Discovered first Vulture
8468 | 5:52 | DEBUG | Foe Vulture #169 80/80  [3568, 2345](111, 73) projects to arrive in 785 frames at 6:25
8525 | 5:55 | DEBUG | Discovered first Marine
8525 | 5:55 | DEBUG | Foe Marine #164 40/40  [3560, 2321](111, 72) projects to arrive in 1248 frames at 6:47
8547 | 5:56 | DEBUG | Enemy techs
  Was: 
  Now: Spider Mines
8554 | 5:56 | DEBUG | Want to attack changed from true to false
8554 | 5:56 | DEBUG | Status
  Was: PvTArbiter
  Now: PvTArbiter, MineContain
8554 | 5:56 | DEBUG | Active tactics
  Was: Contain Shen, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral base Dehli, Haiti, Africa  [122, 37] -> ? Neutral main New York City, Tajikistan, Westeros  [68, 4] -> ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12] -> ? Neutral base Jakarta, Ukraine [98, 117] -> ? Neutral base Tianjin, Chile [103, 16], TacticGather
  Now: Contain Shen, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral base Dehli, Haiti, Africa  [122, 37] -> ? Neutral main New York City, Tajikistan, Westeros  [68, 4] -> ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12] -> ? Neutral base Jakarta, Ukraine [98, 117] -> ? Neutral base Tianjin, Chile [103, 16], TacticGather, Withdraw Lagos
8554 | 5:56 | DEBUG | Discovered first Spider Mine
8554 | 5:56 | DEBUG | Foe Spider Mine #205 20/20  [3558, 2332](111, 72) projects to arrive in 312 frames at 6:09
8562 | 5:56 | DEBUG | Active tactics
  Was: Contain Shen, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral base Dehli, Haiti, Africa  [122, 37] -> ? Neutral main New York City, Tajikistan, Westeros  [68, 4] -> ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12] -> ? Neutral base Jakarta, Ukraine [98, 117] -> ? Neutral base Tianjin, Chile [103, 16], TacticGather, Withdraw Lagos
  Now: Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral base Dehli, Haiti, Africa  [122, 37] -> ? Neutral main New York City, Tajikistan, Westeros  [68, 4] -> ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12] -> ? Neutral base Jakarta, Ukraine [98, 117] -> ? Neutral base Tianjin, Chile [103, 16], TacticGather, Withdraw Lagos
8620 | 5:59 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral base Dehli, Haiti, Africa  [122, 37] -> ? Neutral main New York City, Tajikistan, Westeros  [68, 4] -> ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12] -> ? Neutral base Jakarta, Ukraine [98, 117] -> ? Neutral base Tianjin, Chile [103, 16], TacticGather, Withdraw Lagos
  Now: Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral main New York City, Tajikistan, Westeros  [68, 4] -> ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12] -> ? Neutral base Jakarta, Ukraine [98, 117] -> ? Neutral base Tianjin, Chile [103, 16], TacticGather, Withdraw Lagos
8625 | 5:59 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral main New York City, Tajikistan, Westeros  [68, 4] -> ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12] -> ? Neutral base Jakarta, Ukraine [98, 117] -> ? Neutral base Tianjin, Chile [103, 16], TacticGather, Withdraw Lagos
  Now: Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral main New York City, Tajikistan, Westeros  [68, 4] -> ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12] -> ? Neutral base Tianjin, Chile [103, 16] -> ? Neutral base Jakarta, Ukraine [98, 117], TacticGather, Withdraw Lagos
8710 | 6:02 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral main New York City, Tajikistan, Westeros  [68, 4] -> ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12] -> ? Neutral base Tianjin, Chile [103, 16] -> ? Neutral base Jakarta, Ukraine [98, 117], TacticGather, Withdraw Lagos
  Now: Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral main New York City, Tajikistan, Westeros  [68, 4] -> ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12] -> ? Neutral base Jakarta, Ukraine [98, 117], TacticGather, Withdraw Lagos
8745 | 6:04 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral main New York City, Tajikistan, Westeros  [68, 4] -> ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12] -> ? Neutral base Jakarta, Ukraine [98, 117], TacticGather, Withdraw Lagos
  Now: Group: Debugging.EnumerateUnits$@3a90854f(groupUnits), Group: Debugging.EnumerateUnits$@3a90854f(groupUnits), TacticGather, Withdraw Lagos
8746 | 6:04 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@3a90854f(groupUnits), Group: Debugging.EnumerateUnits$@3a90854f(groupUnits), TacticGather, Withdraw Lagos
  Now: Group: Debugging.EnumerateUnits$@3a90854f(groupUnits), TacticGather, Withdraw Lagos
8774 | 6:05 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@3a90854f(groupUnits), TacticGather, Withdraw Lagos
  Now: Group: Debugging.EnumerateUnits$@3a90854f(groupUnits), Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12], TacticGather, Withdraw Lagos
8782 | 6:05 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@3a90854f(groupUnits), Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12], TacticGather, Withdraw Lagos
  Now: Group: Debugging.EnumerateUnits$@3a90854f(groupUnits), Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral main New York City, Tajikistan, Westeros  [68, 4] -> ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12], TacticGather, Withdraw Lagos
8802 | 6:06 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@3a90854f(groupUnits), Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral main New York City, Tajikistan, Westeros  [68, 4] -> ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12], TacticGather, Withdraw Lagos
  Now: Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral main New York City, Tajikistan, Westeros  [68, 4] -> ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12], TacticGather, Withdraw Lagos
8809 | 6:07 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral main New York City, Tajikistan, Westeros  [68, 4] -> ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12], TacticGather, Withdraw Lagos
  Now: Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral main New York City, Tajikistan, Westeros  [68, 4] -> ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12] -> ? Neutral base Jakarta, Ukraine [98, 117], TacticGather, Withdraw Lagos
9028 | 6:16 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral main New York City, Tajikistan, Westeros  [68, 4] -> ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12] -> ? Neutral base Jakarta, Ukraine [98, 117], TacticGather, Withdraw Lagos
  Now: Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral main New York City, Tajikistan, Westeros  [68, 4] -> ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12] -> ? Neutral base Tianjin, Chile [103, 16] -> ? Neutral base Jakarta, Ukraine [98, 117], TacticGather, Withdraw Lagos
9067 | 6:17 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral main New York City, Tajikistan, Westeros  [68, 4] -> ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12] -> ? Neutral base Tianjin, Chile [103, 16] -> ? Neutral base Jakarta, Ukraine [98, 117], TacticGather, Withdraw Lagos
  Now: Group: Debugging.EnumerateUnits$@3a90854f(groupUnits), Group: Debugging.EnumerateUnits$@3a90854f(groupUnits), TacticGather, Withdraw Lagos
9069 | 6:17 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@3a90854f(groupUnits), Group: Debugging.EnumerateUnits$@3a90854f(groupUnits), TacticGather, Withdraw Lagos
  Now: Group: Debugging.EnumerateUnits$@3a90854f(groupUnits), TacticGather, Withdraw Lagos
9087 | 6:18 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@3a90854f(groupUnits), TacticGather, Withdraw Lagos
  Now: ClearExpansionBlockers, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits), TacticGather, Withdraw Lagos
9096 | 6:19 | DEBUG | Active tactics
  Was: ClearExpansionBlockers, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits), TacticGather, Withdraw Lagos
  Now: ClearExpansionBlockers, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits), Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral main New York City, Tajikistan, Westeros  [68, 4] -> ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12] -> ? Neutral base Tianjin, Chile [103, 16] -> ? Neutral base Jakarta, Ukraine [98, 117], TacticGather, Withdraw Lagos
9097 | 6:19 | DEBUG | Active tactics
  Was: ClearExpansionBlockers, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits), Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral main New York City, Tajikistan, Westeros  [68, 4] -> ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12] -> ? Neutral base Tianjin, Chile [103, 16] -> ? Neutral base Jakarta, Ukraine [98, 117], TacticGather, Withdraw Lagos
  Now: ClearExpansionBlockers, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral main New York City, Tajikistan, Westeros  [68, 4] -> ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12] -> ? Neutral base Tianjin, Chile [103, 16] -> ? Neutral base Jakarta, Ukraine [98, 117], TacticGather, Withdraw Lagos
9103 | 6:19 | DEBUG | Active tactics
  Was: ClearExpansionBlockers, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral main New York City, Tajikistan, Westeros  [68, 4] -> ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12] -> ? Neutral base Tianjin, Chile [103, 16] -> ? Neutral base Jakarta, Ukraine [98, 117], TacticGather, Withdraw Lagos
  Now: Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral main New York City, Tajikistan, Westeros  [68, 4] -> ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12] -> ? Neutral base Tianjin, Chile [103, 16] -> ? Neutral base Jakarta, Ukraine [98, 117], TacticGather, Withdraw Lagos
9123 | 6:20 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral main New York City, Tajikistan, Westeros  [68, 4] -> ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12] -> ? Neutral base Tianjin, Chile [103, 16] -> ? Neutral base Jakarta, Ukraine [98, 117], TacticGather, Withdraw Lagos
  Now: Group: Debugging.EnumerateUnits$@3a90854f(groupUnits), Group: Debugging.EnumerateUnits$@3a90854f(groupUnits), TacticGather, Withdraw Lagos
9124 | 6:20 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@3a90854f(groupUnits), Group: Debugging.EnumerateUnits$@3a90854f(groupUnits), TacticGather, Withdraw Lagos
  Now: Group: Debugging.EnumerateUnits$@3a90854f(groupUnits), TacticGather, Withdraw Lagos
9209 | 6:23 | DEBUG | Wall clock: 1 minutes elapsed. Checkpoint game speed: 6.39x. Total game speed: 6.39x
9485 | 6:35 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@3a90854f(groupUnits), TacticGather, Withdraw Lagos
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits), TacticGather, Withdraw Lagos
9957 | 6:54 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits), TacticGather, Withdraw Lagos
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits), Guard Lagos, TacticGather
9959 | 6:54 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits), Guard Lagos, TacticGather
  Now: ClearExpansionBlockers, DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits), Guard Lagos, TacticGather
10042 | 6:58 | DEBUG | Active tactics
  Was: ClearExpansionBlockers, DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits), Guard Lagos, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits), TacticGather, Withdraw Lagos
10079 | 6:59 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits), TacticGather, Withdraw Lagos
  Now: ClearExpansionBlockers, DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits), Guard Lagos, TacticGather
10228 | 7:06 | DEBUG | Detecting ownership of base from visible town hall: Our Nexus 8:21 #241 76/750 (76/750) [2272, 3856](71, 120)
10229 | 7:06 | DEBUG | Our bases changed from 2 to 3
10229 | 7:06 | DEBUG | Our mining bases changed from 2 to 3
10229 | 7:06 | DEBUG | Want to attack changed from false to true
10229 | 7:06 | DEBUG | Monitor bases changed from true to false
10229 | 7:06 | DEBUG | Gas limit ceiling changed from 600 to 900
10229 | 7:06 | DEBUG | Active tactics
  Was: ClearExpansionBlockers, DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits), Guard Lagos, TacticGather
  Now: Contain Shen, DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits), Guard Lagos, TacticGather
10230 | 7:06 | DEBUG | Our max mining changed from 2 to 3
10230 | 7:06 | DEBUG | Enemy max mining changed from 2 to 3
10231 | 7:06 | DEBUG | Active tactics
  Was: Contain Shen, DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits), Guard Lagos, TacticGather
  Now: Contain Shen, DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits), TacticGather
10241 | 7:06 | DEBUG | Enemy upgrades
  Was: 
  Now: Ion Thrusters = 1
10247 | 7:06 | DEBUG | Active tactics
  Was: Contain Shen, DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits), TacticGather
  Now: Contain Sout, DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits), TacticGather
10260 | 7:07 | DEBUG | Active tactics
  Was: Contain Sout, DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits), TacticGather
  Now: Contain Shen, DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits), TacticGather
10466 | 7:16 | DEBUG | Kill potential changed from false to true
10466 | 7:16 | DEBUG | Active tactics
  Was: Contain Shen, DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits), TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits), PushMain Shen, TacticGather
10494 | 7:17 | DEBUG | Discovered first Siege Tank Tank Mode
10494 | 7:17 | DEBUG | Foe Siege Tank Tank Mode #227 150/150  [3600, 2316](112, 72) projects to arrive in 1256 frames at 8:09
10573 | 7:20 | DEBUG | Skirmish > Defense changed from false to true
10575 | 7:20 | DEBUG | Enemy techs
  Was: Spider Mines
  Now: Spider Mines, Tank Siege Mode
10577 | 7:20 | DEBUG | Discovered first Siege Tank Siege Mode
10577 | 7:20 | DEBUG | Foe Siege Tank Siege Mode #227 150/150  [3675, 2075](114, 64) projects to arrive in 86400 frames at 67:20
10584 | 7:21 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits), PushMain Shen, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits), Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12], PushMain Shen, TacticGather
10598 | 7:21 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits), Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12], PushMain Shen, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits), Group: Debugging.EnumerateUnits$@3a90854f(groupUnits), PushMain Shen, TacticGather
10602 | 7:21 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits), Group: Debugging.EnumerateUnits$@3a90854f(groupUnits), PushMain Shen, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits), PushMain Shen, TacticGather
10612 | 7:22 | DEBUG | Skirmish > Defense changed from true to false
10651 | 7:23 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits), PushMain Shen, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits), Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12], PushMain Shen, TacticGather
10695 | 7:25 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits), Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12], PushMain Shen, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits), Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12] -> ? Neutral base Jakarta, Ukraine [98, 117], PushMain Shen, TacticGather
10696 | 7:25 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits), Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12] -> ? Neutral base Jakarta, Ukraine [98, 117], PushMain Shen, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12] -> ? Neutral base Jakarta, Ukraine [98, 117], PushMain Shen, TacticGather
10715 | 7:26 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12] -> ? Neutral base Jakarta, Ukraine [98, 117], PushMain Shen, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12], PushMain Shen, TacticGather
10723 | 7:26 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12], PushMain Shen, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12] -> ? Neutral base Jakarta, Ukraine [98, 117], PushMain Shen, TacticGather
10760 | 7:28 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12] -> ? Neutral base Jakarta, Ukraine [98, 117], PushMain Shen, TacticGather
  Now: ClearExpansionBlockers, DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12] -> ? Neutral base Jakarta, Ukraine [98, 117], PushMain Shen, TacticGather
10844 | 7:31 | DEBUG | Active tactics
  Was: ClearExpansionBlockers, DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12] -> ? Neutral base Jakarta, Ukraine [98, 117], PushMain Shen, TacticGather
  Now: ClearExpansionBlockers, DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral base Jakarta, Ukraine [98, 117] -> ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12], PushMain Shen, TacticGather
10863 | 7:32 | DEBUG | Active tactics
  Was: ClearExpansionBlockers, DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral base Jakarta, Ukraine [98, 117] -> ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12], PushMain Shen, TacticGather
  Now: ClearExpansionBlockers, DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12], PushMain Shen, TacticGather
10873 | 7:33 | DEBUG | Active tactics
  Was: ClearExpansionBlockers, DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12], PushMain Shen, TacticGather
  Now: ClearExpansionBlockers, DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits), Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12], PushMain Shen, TacticGather
10883 | 7:33 | DEBUG | Active tactics
  Was: ClearExpansionBlockers, DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits), Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12], PushMain Shen, TacticGather
  Now: ClearExpansionBlockers, DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12], PushMain Shen, TacticGather
10918 | 7:34 | DEBUG | Active tactics
  Was: ClearExpansionBlockers, DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12], PushMain Shen, TacticGather
  Now: ClearExpansionBlockers, DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral base Jakarta, Ukraine [98, 117] -> ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12], PushMain Shen, TacticGather
10948 | 7:36 | DEBUG | Our Gateways changed from 4 to 5
10984 | 7:37 | DEBUG | Active tactics
  Was: ClearExpansionBlockers, DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral base Jakarta, Ukraine [98, 117] -> ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12], PushMain Shen, TacticGather
  Now: ClearExpansionBlockers, DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12] -> ? Neutral base Jakarta, Ukraine [98, 117], PushMain Shen, TacticGather
11032 | 7:39 | DEBUG | Our Gateways changed from 5 to 6
11169 | 7:45 | DEBUG | Active tactics
  Was: ClearExpansionBlockers, DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12] -> ? Neutral base Jakarta, Ukraine [98, 117], PushMain Shen, TacticGather
  Now: ClearExpansionBlockers, DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12] -> ? Neutral base Tianjin, Chile [103, 16] -> ? Neutral base Jakarta, Ukraine [98, 117], PushMain Shen, TacticGather
11241 | 7:48 | DEBUG | Active tactics
  Was: ClearExpansionBlockers, DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12] -> ? Neutral base Tianjin, Chile [103, 16] -> ? Neutral base Jakarta, Ukraine [98, 117], PushMain Shen, TacticGather
  Now: ClearExpansionBlockers, DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral base Dehli, Haiti, Africa  [122, 37] -> ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12] -> ? Neutral base Tianjin, Chile [103, 16] -> ? Neutral base Jakarta, Ukraine [98, 117], PushMain Shen, TacticGather
11250 | 7:48 | DEBUG | Active tactics
  Was: ClearExpansionBlockers, DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral base Dehli, Haiti, Africa  [122, 37] -> ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12] -> ? Neutral base Tianjin, Chile [103, 16] -> ? Neutral base Jakarta, Ukraine [98, 117], PushMain Shen, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral base Dehli, Haiti, Africa  [122, 37] -> ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12] -> ? Neutral base Tianjin, Chile [103, 16] -> ? Neutral base Jakarta, Ukraine [98, 117], PushMain Shen, TacticGather
11259 | 7:49 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral base Dehli, Haiti, Africa  [122, 37] -> ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12] -> ? Neutral base Tianjin, Chile [103, 16] -> ? Neutral base Jakarta, Ukraine [98, 117], PushMain Shen, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral base Dehli, Haiti, Africa  [122, 37] -> ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12] -> ? Neutral base Jakarta, Ukraine [98, 117] -> ? Neutral base Tianjin, Chile [103, 16], PushMain Shen, TacticGather
11277 | 7:49 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral base Dehli, Haiti, Africa  [122, 37] -> ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12] -> ? Neutral base Jakarta, Ukraine [98, 117] -> ? Neutral base Tianjin, Chile [103, 16], PushMain Shen, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral base Dehli, Haiti, Africa  [122, 37] -> ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12] -> ? Neutral base Jakarta, Ukraine [98, 117] -> ? Neutral base Tianjin, Chile [103, 16], Raze Shen, TacticGather
11288 | 7:50 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral base Dehli, Haiti, Africa  [122, 37] -> ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12] -> ? Neutral base Jakarta, Ukraine [98, 117] -> ? Neutral base Tianjin, Chile [103, 16], Raze Shen, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral base Dehli, Haiti, Africa  [122, 37] -> ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12] -> ? Neutral base Jakarta, Ukraine [98, 117] -> ? Neutral base Tianjin, Chile [103, 16], PushMain Shen, TacticGather
11333 | 7:52 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral base Dehli, Haiti, Africa  [122, 37] -> ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12] -> ? Neutral base Jakarta, Ukraine [98, 117] -> ? Neutral base Tianjin, Chile [103, 16], PushMain Shen, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral base Dehli, Haiti, Africa  [122, 37] -> ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12] -> ? Neutral base Jakarta, Ukraine [98, 117] -> ? Neutral base Tianjin, Chile [103, 16], Raze Shen, TacticGather
11388 | 7:54 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral base Dehli, Haiti, Africa  [122, 37] -> ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12] -> ? Neutral base Jakarta, Ukraine [98, 117] -> ? Neutral base Tianjin, Chile [103, 16], Raze Shen, TacticGather
  Now: ClearExpansionBlockers, DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral base Dehli, Haiti, Africa  [122, 37] -> ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12] -> ? Neutral base Jakarta, Ukraine [98, 117] -> ? Neutral base Tianjin, Chile [103, 16], Raze Shen, TacticGather
11391 | 7:54 | DEBUG | Discovered first Engineering Bay
11391 | 7:54 | DEBUG | Foe Engineering Bay #216 850/850  [3808, 2736](119, 85) is already complete
11402 | 7:55 | DEBUG | Enemy Factories changed from 0 to 1
11407 | 7:55 | DEBUG | Discovered first Factory
11407 | 7:55 | DEBUG | Foe Factory #154 1250/1250  [3808, 2832](119, 88) is already complete
11427 | 7:56 | DEBUG | Enemy Factories changed from 1 to 2
11429 | 7:56 | DEBUG | Discovered first Refinery
11429 | 7:56 | DEBUG | Foe Refinery #74 750/750  [3808, 2944](119, 92) is already complete
11429 | 7:56 | DEBUG | Discovered first Machine Shop
11429 | 7:56 | DEBUG | Foe Machine Shop #174 750/750  [3904, 2848](122, 89) is already complete
11477 | 7:58 | DEBUG | Active tactics
  Was: ClearExpansionBlockers, DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral base Dehli, Haiti, Africa  [122, 37] -> ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12] -> ? Neutral base Jakarta, Ukraine [98, 117] -> ? Neutral base Tianjin, Chile [103, 16], Raze Shen, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral base Dehli, Haiti, Africa  [122, 37] -> ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12] -> ? Neutral base Jakarta, Ukraine [98, 117] -> ? Neutral base Tianjin, Chile [103, 16], Raze Shen, TacticGather
11503 | 7:59 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral base Dehli, Haiti, Africa  [122, 37] -> ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12] -> ? Neutral base Jakarta, Ukraine [98, 117] -> ? Neutral base Tianjin, Chile [103, 16], Raze Shen, TacticGather
  Now: ClearExpansionBlockers, DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral base Dehli, Haiti, Africa  [122, 37] -> ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12] -> ? Neutral base Jakarta, Ukraine [98, 117] -> ? Neutral base Tianjin, Chile [103, 16], Raze Shen, TacticGather
11557 | 8:01 | DEBUG | Active tactics
  Was: ClearExpansionBlockers, DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral base Dehli, Haiti, Africa  [122, 37] -> ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12] -> ? Neutral base Jakarta, Ukraine [98, 117] -> ? Neutral base Tianjin, Chile [103, 16], Raze Shen, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral base Dehli, Haiti, Africa  [122, 37] -> ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12] -> ? Neutral base Jakarta, Ukraine [98, 117] -> ? Neutral base Tianjin, Chile [103, 16], Raze Shen, TacticGather
11566 | 8:01 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral base Dehli, Haiti, Africa  [122, 37] -> ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12] -> ? Neutral base Jakarta, Ukraine [98, 117] -> ? Neutral base Tianjin, Chile [103, 16], Raze Shen, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits), Raze Shen, TacticGather
11570 | 8:02 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits), Raze Shen, TacticGather
  Now: DarkTemplar, Raze Shen, TacticGather
11585 | 8:02 | DEBUG | Active tactics
  Was: DarkTemplar, Raze Shen, TacticGather
  Now: ClearExpansionBlockers, DarkTemplar, Raze Shen, TacticGather
11644 | 8:05 | DEBUG | Active tactics
  Was: ClearExpansionBlockers, DarkTemplar, Raze Shen, TacticGather
  Now: ClearExpansionBlockers, DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12], Raze Shen, TacticGather
11681 | 8:06 | DEBUG | Active tactics
  Was: ClearExpansionBlockers, DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12], Raze Shen, TacticGather
  Now: ClearExpansionBlockers, DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12] -> ? Neutral base Jakarta, Ukraine [98, 117], Raze Shen, TacticGather
11773 | 8:10 | DEBUG | Active tactics
  Was: ClearExpansionBlockers, DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12] -> ? Neutral base Jakarta, Ukraine [98, 117], Raze Shen, TacticGather
  Now: ClearExpansionBlockers, DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral main New York City, Tajikistan, Westeros  [68, 4] -> ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12], Raze Shen, TacticGather
11819 | 8:12 | DEBUG | Active tactics
  Was: ClearExpansionBlockers, DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral main New York City, Tajikistan, Westeros  [68, 4] -> ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12], Raze Shen, TacticGather
  Now: ClearExpansionBlockers, DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12] -> ? Neutral base Jakarta, Ukraine [98, 117], Raze Shen, TacticGather
11894 | 8:15 | DEBUG | Skirmish > Defense changed from false to true
11896 | 8:15 | DEBUG | Enemy Barracks changed from 0 to 1
11897 | 8:15 | DEBUG | Discovered first Barracks
11897 | 8:15 | DEBUG | Foe Barracks #123 1000/1000  [3584, 3088](112, 96) is already complete
11933 | 8:17 | DEBUG | Active tactics
  Was: ClearExpansionBlockers, DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12] -> ? Neutral base Jakarta, Ukraine [98, 117], Raze Shen, TacticGather
  Now: ClearExpansionBlockers, DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12] -> ? Neutral base Tianjin, Chile [103, 16] -> ? Neutral base Jakarta, Ukraine [98, 117], Raze Shen, TacticGather
11940 | 8:17 | DEBUG | Skirmish > Defense changed from true to false
11952 | 8:18 | DEBUG | Discovered first Supply Depot
11952 | 8:18 | DEBUG | Foe Supply Depot #159 500/500  [3536, 3168](110, 99) is already complete
11999 | 8:19 | DEBUG | Active tactics
  Was: ClearExpansionBlockers, DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12] -> ? Neutral base Tianjin, Chile [103, 16] -> ? Neutral base Jakarta, Ukraine [98, 117], Raze Shen, TacticGather
  Now: ClearExpansionBlockers, DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral base Dehli, Haiti, Africa  [122, 37] -> ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12] -> ? Neutral base Tianjin, Chile [103, 16] -> ? Neutral base Jakarta, Ukraine [98, 117], Raze Shen, TacticGather
12008 | 8:20 | DEBUG | Active tactics
  Was: ClearExpansionBlockers, DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral base Dehli, Haiti, Africa  [122, 37] -> ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12] -> ? Neutral base Tianjin, Chile [103, 16] -> ? Neutral base Jakarta, Ukraine [98, 117], Raze Shen, TacticGather
  Now: ClearExpansionBlockers, DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral base Dehli, Haiti, Africa  [122, 37] -> ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12] -> ? Neutral base Jakarta, Ukraine [98, 117] -> ? Neutral base Tianjin, Chile [103, 16], Raze Shen, TacticGather
12054 | 8:22 | DEBUG | Our Gateways changed from 6 to 7
12098 | 8:24 | DEBUG | Skirmish > Defense changed from false to true
12116 | 8:24 | DEBUG | Skirmish > Defense changed from true to false
12137 | 8:25 | DEBUG | Skirmish > Defense changed from false to true
12159 | 8:26 | DEBUG | Skirmish > Defense changed from true to false
12162 | 8:26 | DEBUG | Skirmish > Defense changed from false to true
12172 | 8:27 | DEBUG | Skirmish > Defense changed from true to false
12203 | 8:28 | DEBUG | Detecting absent base: ? Neutral natural Shenzhen, Kazakhstan, Africa  [120, 67]
12204 | 8:28 | DEBUG | Enemy bases changed from 2 to 1
12204 | 8:28 | DEBUG | Enemy mining bases changed from 2 to 1
12208 | 8:28 | DEBUG | Active tactics
  Was: ClearExpansionBlockers, DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral base Dehli, Haiti, Africa  [122, 37] -> ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12] -> ? Neutral base Jakarta, Ukraine [98, 117] -> ? Neutral base Tianjin, Chile [103, 16], Raze Shen, TacticGather
  Now: ClearExpansionBlockers, DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral base Dehli, Haiti, Africa  [122, 37] -> ? Neutral main New York City, Tajikistan, Westeros  [68, 4] -> ? Neutral base Jakarta, Ukraine [98, 117] -> ? Neutral base Tianjin, Chile [103, 16], Raze Ista, TacticGather
12245 | 8:30 | DEBUG | Active tactics
  Was: ClearExpansionBlockers, DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral base Dehli, Haiti, Africa  [122, 37] -> ? Neutral main New York City, Tajikistan, Westeros  [68, 4] -> ? Neutral base Jakarta, Ukraine [98, 117] -> ? Neutral base Tianjin, Chile [103, 16], Raze Ista, TacticGather
  Now: ClearExpansionBlockers, DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral base Dehli, Haiti, Africa  [122, 37] -> ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12] -> ? Neutral base Jakarta, Ukraine [98, 117] -> ? Neutral base Tianjin, Chile [103, 16], Raze Ista, TacticGather
12336 | 8:34 | DEBUG | Active tactics
  Was: ClearExpansionBlockers, DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral base Dehli, Haiti, Africa  [122, 37] -> ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12] -> ? Neutral base Jakarta, Ukraine [98, 117] -> ? Neutral base Tianjin, Chile [103, 16], Raze Ista, TacticGather
  Now: ClearExpansionBlockers, DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral base Dehli, Haiti, Africa  [122, 37] -> ? Neutral main New York City, Tajikistan, Westeros  [68, 4] -> ? Neutral base Jakarta, Ukraine [98, 117] -> ? Neutral base Tianjin, Chile [103, 16], Raze Ista, TacticGather
12379 | 8:35 | DEBUG | Detecting ownership of base from visible town hall: Our Nexus 9:50 #289 77/750 (77/750) [256, 1936](8, 60)
12380 | 8:35 | DEBUG | Our bases changed from 3 to 4
12380 | 8:35 | DEBUG | Our mining bases changed from 3 to 4
12380 | 8:35 | DEBUG | Our max mining changed from 3 to 4
12380 | 8:35 | DEBUG | Enemy max mining changed from 3 to 4
12383 | 8:35 | DEBUG | Gas limit ceiling changed from 900 to 1200
12383 | 8:35 | DEBUG | Active tactics
  Was: ClearExpansionBlockers, DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral base Dehli, Haiti, Africa  [122, 37] -> ? Neutral main New York City, Tajikistan, Westeros  [68, 4] -> ? Neutral base Jakarta, Ukraine [98, 117] -> ? Neutral base Tianjin, Chile [103, 16], Raze Ista, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral base Dehli, Haiti, Africa  [122, 37] -> ? Neutral base Jakarta, Ukraine [98, 117] -> ? Neutral base Tianjin, Chile [103, 16], Raze Ista, TacticGather
12396 | 8:36 | DEBUG | Enemy Factories changed from 2 to 3
12480 | 8:40 | DEBUG | Main fully scouted changed from false to true
12656 | 8:47 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral base Dehli, Haiti, Africa  [122, 37] -> ? Neutral base Jakarta, Ukraine [98, 117] -> ? Neutral base Tianjin, Chile [103, 16], Raze Ista, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits), Raze Ista, TacticGather
12657 | 8:47 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits), Raze Ista, TacticGather
  Now: DarkTemplar, Raze Ista, TacticGather
12801 | 8:53 | DEBUG | Active tactics
  Was: DarkTemplar, Raze Ista, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral base Jakarta, Ukraine [98, 117], Raze Ista, TacticGather
12945 | 8:59 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral base Jakarta, Ukraine [98, 117], Raze Ista, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral base Tianjin, Chile [103, 16] -> ? Neutral base Jakarta, Ukraine [98, 117], Raze Ista, TacticGather
12963 | 9:00 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral base Tianjin, Chile [103, 16] -> ? Neutral base Jakarta, Ukraine [98, 117], Raze Ista, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral base Tianjin, Chile [103, 16] -> ? Neutral base Jakarta, Ukraine [98, 117], Raze Ista, ScoutExpansions, TacticGather
13000 | 9:01 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral base Tianjin, Chile [103, 16] -> ? Neutral base Jakarta, Ukraine [98, 117], Raze Ista, ScoutExpansions, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits), Raze Ista, ScoutExpansions, TacticGather
13009 | 9:02 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits), Raze Ista, ScoutExpansions, TacticGather
  Now: DarkTemplar, Raze Ista, ScoutExpansions, TacticGather
13036 | 9:03 | DEBUG | Active tactics
  Was: DarkTemplar, Raze Ista, ScoutExpansions, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral base Jakarta, Ukraine [98, 117], Raze Ista, ScoutExpansions, TacticGather
13236 | 9:11 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral base Jakarta, Ukraine [98, 117], Raze Ista, ScoutExpansions, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral base Tianjin, Chile [103, 16] -> ? Neutral base Jakarta, Ukraine [98, 117], Raze Ista, ScoutExpansions, TacticGather
13310 | 9:14 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral base Tianjin, Chile [103, 16] -> ? Neutral base Jakarta, Ukraine [98, 117], Raze Ista, ScoutExpansions, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits), Raze Ista, ScoutExpansions, TacticGather
13319 | 9:14 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits), Raze Ista, ScoutExpansions, TacticGather
  Now: DarkTemplar, Raze Ista, ScoutExpansions, TacticGather
13337 | 9:15 | DEBUG | Active tactics
  Was: DarkTemplar, Raze Ista, ScoutExpansions, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral base Jakarta, Ukraine [98, 117], Raze Ista, ScoutExpansions, TacticGather
13492 | 9:22 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral base Jakarta, Ukraine [98, 117], Raze Ista, ScoutExpansions, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral base Tianjin, Chile [103, 16] -> ? Neutral base Jakarta, Ukraine [98, 117], Raze Ista, ScoutExpansions, TacticGather
13510 | 9:22 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral base Tianjin, Chile [103, 16] -> ? Neutral base Jakarta, Ukraine [98, 117], Raze Ista, ScoutExpansions, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral base Jakarta, Ukraine [98, 117], Raze Ista, ScoutExpansions, TacticGather
13552 | 9:24 | DEBUG | Enemy Factories changed from 3 to 2
13610 | 9:27 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral base Jakarta, Ukraine [98, 117], Raze Ista, ScoutExpansions, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral base Tianjin, Chile [103, 16] -> ? Neutral base Jakarta, Ukraine [98, 117], Raze Ista, ScoutExpansions, TacticGather
13666 | 9:29 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral base Tianjin, Chile [103, 16] -> ? Neutral base Jakarta, Ukraine [98, 117], Raze Ista, ScoutExpansions, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits), Raze Ista, ScoutExpansions, TacticGather
13675 | 9:29 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits), Raze Ista, ScoutExpansions, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral base Jakarta, Ukraine [98, 117], Raze Ista, ScoutExpansions, TacticGather
13677 | 9:29 | DEBUG | Detecting absent base: ? Neutral main Istanbul, Afghanistan, Africa  [122, 97]
13678 | 9:29 | DEBUG | Enemy bases changed from 1 to 0
13678 | 9:29 | DEBUG | Enemy mining bases changed from 1 to 0
13684 | 9:30 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral base Jakarta, Ukraine [98, 117], Raze Ista, ScoutExpansions, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral base Jakarta, Ukraine [98, 117], PushMain Ista, ScoutExpansions, TacticGather
13756 | 9:33 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral base Jakarta, Ukraine [98, 117], PushMain Ista, ScoutExpansions, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits), PushMain Ista, ScoutExpansions, TacticGather
13765 | 9:33 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits), PushMain Ista, ScoutExpansions, TacticGather
  Now: DarkTemplar, PushMain Ista, ScoutExpansions, TacticGather
13973 | 9:42 | DEBUG | Active tactics
  Was: DarkTemplar, PushMain Ista, ScoutExpansions, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral base Jakarta, Ukraine [98, 117], PushMain Ista, ScoutExpansions, TacticGather
14084 | 9:46 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral base Jakarta, Ukraine [98, 117], PushMain Ista, ScoutExpansions, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12], PushMain Ista, ScoutExpansions, TacticGather
14102 | 9:47 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12], PushMain Ista, ScoutExpansions, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral base Jakarta, Ukraine [98, 117], PushMain Ista, ScoutExpansions, TacticGather
14119 | 9:48 | DEBUG | Enemy Factories changed from 2 to 1
14193 | 9:51 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral base Jakarta, Ukraine [98, 117], PushMain Ista, ScoutExpansions, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12], PushMain Ista, ScoutExpansions, TacticGather
14284 | 9:55 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12], PushMain Ista, ScoutExpansions, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12] -> ? Neutral base Tianjin, Chile [103, 16], PushMain Ista, ScoutExpansions, TacticGather
14311 | 9:56 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12] -> ? Neutral base Tianjin, Chile [103, 16], PushMain Ista, ScoutExpansions, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12] -> ? Neutral base Jakarta, Ukraine [98, 117], PushMain Ista, ScoutExpansions, TacticGather
14320 | 9:56 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12] -> ? Neutral base Jakarta, Ukraine [98, 117], PushMain Ista, ScoutExpansions, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral base Jakarta, Ukraine [98, 117], PushMain Ista, ScoutExpansions, TacticGather
14400 | 10:00 | DEBUG | Storyteller moving to more intermittent updates
14424 | 10:01 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral base Jakarta, Ukraine [98, 117], PushMain Ista, ScoutExpansions, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12], PushMain Ista, ScoutExpansions, TacticGather
14496 | 10:04 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12], PushMain Ista, ScoutExpansions, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12] -> ? Neutral base Tianjin, Chile [103, 16], PushMain Ista, ScoutExpansions, TacticGather
14520 | 10:05 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12] -> ? Neutral base Tianjin, Chile [103, 16], PushMain Ista, ScoutExpansions, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12] -> ? Neutral base Jakarta, Ukraine [98, 117], PushMain Ista, ScoutExpansions, TacticGather
14544 | 10:06 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12] -> ? Neutral base Jakarta, Ukraine [98, 117], PushMain Ista, ScoutExpansions, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12], PushMain Ista, ScoutExpansions, TacticGather
14568 | 10:07 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12], PushMain Ista, ScoutExpansions, TacticGather
  Now: DarkTemplar, PushMain Ista, ScoutExpansions, TacticGather
14592 | 10:08 | DEBUG | Active tactics
  Was: DarkTemplar, PushMain Ista, ScoutExpansions, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral base Jakarta, Ukraine [98, 117], PushMain Ista, ScoutExpansions, TacticGather
14616 | 10:09 | DEBUG | Enemy Factories changed from 1 to 0
14640 | 10:10 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral base Jakarta, Ukraine [98, 117], PushMain Ista, ScoutExpansions, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12], PushMain Ista, ScoutExpansions, TacticGather
14760 | 10:15 | DEBUG | Enemy Barracks changed from 1 to 0
14760 | 10:15 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12], PushMain Ista, ScoutExpansions, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral base Jakarta, Ukraine [98, 117], PushMain Ista, ScoutExpansions, TacticGather
14808 | 10:17 | DEBUG | Our upgrades
  Was: Singularity Charge = 1
  Now: Leg Enhancements = 1, Singularity Charge = 1
14808 | 10:17 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral base Jakarta, Ukraine [98, 117], PushMain Ista, ScoutExpansions, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12], PushMain Ista, ScoutExpansions, TacticGather
14856 | 10:19 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12], PushMain Ista, ScoutExpansions, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12] -> ? Neutral base Tianjin, Chile [103, 16], PushMain Ista, ScoutExpansions, TacticGather
14880 | 10:20 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12] -> ? Neutral base Tianjin, Chile [103, 16], PushMain Ista, ScoutExpansions, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12] -> ? Neutral base Jakarta, Ukraine [98, 117], PushMain Ista, ScoutExpansions, TacticGather
14904 | 10:21 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral natural Karachi, Zimbabwe, Westeros  [40, 12] -> ? Neutral base Jakarta, Ukraine [98, 117], PushMain Ista, ScoutExpansions, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral main New York City, Tajikistan, Westeros  [68, 4] -> ? Neutral base Jakarta, Ukraine [98, 117], PushMain Ista, ScoutExpansions, TacticGather
14928 | 10:22 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral main New York City, Tajikistan, Westeros  [68, 4] -> ? Neutral base Jakarta, Ukraine [98, 117], PushMain Ista, ScoutExpansions, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits), PushMain Ista, ScoutExpansions, TacticGather
14952 | 10:23 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits), PushMain Ista, ScoutExpansions, TacticGather
  Now: DarkTemplar, PushMain Ista, ScoutExpansions, TacticGather
14976 | 10:24 | DEBUG | Active tactics
  Was: DarkTemplar, PushMain Ista, ScoutExpansions, TacticGather
  Now: DarkTemplar, Guard Mexic, PushMain Ista, ScoutExpansions, TacticGather
15048 | 10:27 | DEBUG | Active tactics
  Was: DarkTemplar, Guard Mexic, PushMain Ista, ScoutExpansions, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral main New York City, Tajikistan, Westeros  [68, 4] -> ? Neutral base Jakarta, Ukraine [98, 117], Guard Mexic, PushMain Ista, ScoutExpansions, TacticGather
15096 | 10:29 | DEBUG | Our techs
  Was: 
  Now: Stasis Field
15240 | 10:35 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral main New York City, Tajikistan, Westeros  [68, 4] -> ? Neutral base Jakarta, Ukraine [98, 117], Guard Mexic, PushMain Ista, ScoutExpansions, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral main New York City, Tajikistan, Westeros  [68, 4] -> ? Neutral base Jakarta, Ukraine [98, 117] -> ? Neutral base Dehli, Haiti, Africa  [122, 37], Guard Mexic, PushMain Ista, ScoutExpansions, TacticGather
15288 | 10:37 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral main New York City, Tajikistan, Westeros  [68, 4] -> ? Neutral base Jakarta, Ukraine [98, 117] -> ? Neutral base Dehli, Haiti, Africa  [122, 37], Guard Mexic, PushMain Ista, ScoutExpansions, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral main New York City, Tajikistan, Westeros  [68, 4] -> ? Neutral base Jakarta, Ukraine [98, 117], Guard Mexic, PushMain Ista, ScoutExpansions, TacticGather
15336 | 10:39 | DEBUG | Active tactics
  Was: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral main New York City, Tajikistan, Westeros  [68, 4] -> ? Neutral base Jakarta, Ukraine [98, 117], Guard Mexic, PushMain Ista, ScoutExpansions, TacticGather
  Now: DarkTemplar, Group: Debugging.EnumerateUnits$@3a90854f(groupUnits) ? Neutral main New York City, Tajikistan, Westeros  [68, 4] -> ? Neutral base Tianjin, Chile [103, 16], Guard Mexic, PushMain Ista, ScoutExpansions, TacticGather
15347 | 10:39 | DEBUG | Game ended in victory
15347 | 10:39 | DEBUG | Found C:\TM\Starcraft\bwapi-data\read\accelerants-moonglaive.json
15347 | 10:39 | DEBUG | Supply block: 0%
15347 | 10:39 | DEBUG | Game duration (fastest):    10m 39s
15347 | 10:39 | DEBUG | Game duration (wall clock): 1m 57s
15347 | 10:39 | DEBUG | 
Bot frames over 35ms: 2
Bot frames over 1000ms: 0
Bot frames over 10000ms: 0
15347 | 10:39 | DEBUG | The bot believes its performance, if it were running synchronously, would have been good
15347 | 10:39 | DEBUG | Performance metrics:
Frame duration: After receiving 'frame ready' -> before sending 'frame done':
15,347 samples averaging 5.9 [1.2 - 286.8]
>= 5: 8208 samples averaging 7.9
>= 10: 1345 samples averaging 14.3
>= 15: 429 samples averaging 19.6
>= 20: 152 samples averaging 23.7
>= 25: 15 samples averaging 45
>= 30: 4 samples averaging 96.3
>= 35: 2 samples averaging 161.4
>= 40: 1 samples averaging 286.8
>= 45: 1 samples averaging 286.8
>= 50: 1 samples averaging 286.8
>= 55: 1 samples averaging 286.8
>= 85: 1 samples averaging 286.8
Frame duration: After receiving 'frame ready' -> after sending 'frame done':
15,347 samples averaging 6 [1.2 - 286.8]
>= 5: 8248 samples averaging 7.9
>= 10: 1347 samples averaging 14.3
>= 15: 429 samples averaging 19.7
>= 20: 153 samples averaging 23.7
>= 25: 15 samples averaging 45
>= 30: 4 samples averaging 96.3
>= 35: 2 samples averaging 161.4
>= 40: 1 samples averaging 286.8
>= 45: 1 samples averaging 286.8
>= 50: 1 samples averaging 286.8
>= 55: 1 samples averaging 286.8
>= 85: 1 samples averaging 286.8
Frame duration: After receiving 'frame ready' -> receiving next 'frame ready':
15,347 samples averaging 7.3 [2.1 - 289.1]
>= 5: 11283 samples averaging 8.5
>= 10: 2153 samples averaging 14.9
>= 15: 732 samples averaging 20.7
>= 20: 354 samples averaging 24.6
>= 25: 89 samples averaging 32.3
>= 30: 26 samples averaging 45.2
>= 35: 14 samples averaging 56.3
>= 40: 3 samples averaging 124.6
>= 45: 1 samples averaging 289.1
>= 50: 1 samples averaging 289.1
>= 55: 1 samples averaging 289.1
>= 85: 1 samples averaging 289.1
BWAPI duration: Before sending 'frame done' -> After receiving 'frame ready':
15,347 samples averaging 1.4 [0.1 - 35.8]
>= 1: 10853 samples averaging 1.6
>= 3: 231 samples averaging 13.2
>= 5: 182 samples averaging 15.8
>= 10: 144 samples averaging 18
>= 15: 88 samples averaging 21.5
>= 20: 48 samples averaging 25
>= 30: 8 samples averaging 32.9
BWAPI duration: Before sending 'frame done' -> After sending 'frame done':
15,347 samples averaging 0 [0 - 0.3]
BWAPI duration: Before listening for 'frame ready' -> After receiving 'frame ready':
15,347 samples averaging 1.4 [0.1 - 35.8]
>= 1: 10594 samples averaging 1.6
>= 3: 231 samples averaging 13.2
>= 5: 182 samples averaging 15.8
>= 10: 144 samples averaging 17.9
>= 15: 87 samples averaging 21.6
>= 20: 48 samples averaging 25
>= 30: 8 samples averaging 32.9
Copying frame to buffer:
15,347 samples averaging 1.1 [0.7 - 8.7]
>= 5: 1 samples averaging 8.7
Time holding frame until buffer frees capacity: No samples.
Frames already buffered when enqueuing a new frame:
15,348 samples averaging 0 [0 - 1]
>= 0: 15348 samples averaging 0
>= 1: 1 samples averaging 1
Frames behind real-time when handling events:
15,348 samples averaging 0 [0 - 0]
>= 0: 15348 samples averaging 0
Time flushing side effects:
15,348 samples averaging 0 [0 - 10.8]
>= 1: 3 samples averaging 8.9
>= 3: 3 samples averaging 8.9
>= 5: 3 samples averaging 8.9
Duration of bot event handlers:
15,346 samples averaging 5.8 [1.2 - 290.2]
>= 5: 7974 samples averaging 7.9
>= 10: 1296 samples averaging 14.3
>= 15: 413 samples averaging 19.7
>= 20: 149 samples averaging 23.8
>= 25: 13 samples averaging 49.7
>= 30: 3 samples averaging 128.5
>= 35: 2 samples averaging 176.5
>= 40: 2 samples averaging 176.5
>= 45: 2 samples averaging 176.5
>= 50: 2 samples averaging 176.5
>= 55: 2 samples averaging 176.5
>= 85: 1 samples averaging 290.2
Time bot spent idle:
15,348 samples averaging 1.5 [0 - 35.8]
Time client spent waiting for bot:
15,347 samples averaging 4.8 [0.3 - 285.6]
>= 30: 3 samples averaging 117
Excess duration of client sleep:
15,348 samples averaging 0 [0 - 256]
>= 1: 3 samples averaging 87.3
>= 5: 2 samples averaging 130.5
>= 10: 1 samples averaging 256
>= 15: 1 samples averaging 256
>= 20: 1 samples averaging 256
>= 25: 1 samples averaging 256
>= 30: 1 samples averaging 256
>= 35: 1 samples averaging 256
>= 40: 1 samples averaging 256
>= 45: 1 samples averaging 256
>= 50: 1 samples averaging 256
>= 55: 1 samples averaging 256
>= 85: 1 samples averaging 256
Number of events received from BWAPI:
15,347 samples averaging 1.2 [0 - 87]
>= 1: 15344 samples averaging 1.2
>= 2: 761 samples averaging 4.2
>= 3: 640 samples averaging 4.6
>= 4: 379 samples averaging 5.6
>= 5: 155 samples averaging 8
>= 6: 90 samples averaging 10.2
>= 8: 39 samples averaging 14.7
>= 10: 30 samples averaging 16.4
>= 15: 11 samples averaging 24.7
>= 20: 4 samples averaging 38.8
Number of events received from BWAPI, multiplied by the receive-to-sent duration of that frame:
15,347 samples averaging 7.1 [0 - 1,087.4]
>= 5: 8437 samples averaging 10
>= 10: 1932 samples averaging 21
>= 15: 981 samples averaging 29.8
>= 20: 588 samples averaging 38.1
>= 25: 332 samples averaging 50.4
>= 30: 243 samples averaging 58.9
>= 35: 183 samples averaging 67.7
>= 40: 154 samples averaging 73.4
>= 45: 112 samples averaging 85.1
>= 50: 89 samples averaging 95
>= 55: 70 samples averaging 106.7
>= 85: 29 samples averaging 162.2
15347 | 10:39 | DEBUG | Target:                      35ms   Cutoff: 35ms 
Task                         Runs   Seconds %Time Budgt (Recnt) Avg ms Max (Rcnt) Max (All time) AcrossTarget AcrossLimit
Global                       15348  80      70%   34            6      19         289            2            2          
Micro                        15348  30      26%   31            2      3          287            1            1          
Agency                       15340  30      26%   31            2      3          287            1            1          
Planning                     15347  25      22%   2             2      16         56             1            1          
Tactician                    5005   10      9%    7             5      6          56             1            1          
Squads                       5005   3       2%    7             1      2          49             1            1          
Gameplan                     5005   13      11%   13            9      11         18             0            0          
Battles                      15348  11      10%   34            1      2          13             0            0          
BattleProcessJudge           47640  3       3%    32            0      0          11             0            0          
BattleProcessPredict         47640  3       2%    33            0      1          11             0            0          
Grids                        15347  3       2%    0             0      1          8              0            0          
Geography                    5790   3       2%    1             0      1          12             0            0          
Intel                        15347  2       2%    0             0      1          3              0            0          
Fingerprinting               15347  1       1%    2             0      0          7              0            0          
BattleProcessCluster         8528   1       1%    34            0      1          7              0            0          
GameSensor                   4896   1       1%    1             0      1          3              0            0          
BattleProcessDivisions       8528   1       1%    33            0      0          5              0            0          
Gathering                    5004   1       1%    9             1      7          9              0            0          
Scouting                     4896   1       1%    1             0      0          2              0            0          
BattleProcessSwap            8528   1       0%    33            0      1          1              0            0          
Yolo                         14884  0       0%    2             0      0          21             0            0          
&1BaseBioMech                10090  0       0%    2             0      0          1              0            0          
&1RaxGas                     10090  0       0%    2             0      0          7              0            0          
&SiegeExpand                 10090  0       0%    2             0      0          1              0            0          
&WorkerRush                  10090  0       0%    2             0      0          1              0            0          
&ProxyRax                    10090  0       0%    2             0      0          1              0            0          
Accounting                   5005   0       0%    12            0      1          1              0            0          
UnitsShown                   5005   0       0%    12            0      1          1              0            0          
&8Rax                        10090  0       0%    2             0      0          1              0            0          
ProductionHistory            5005   0       0%    12            0      1          1              0            0          
&BunkerRush                  10090  0       0%    2             0      0          1              0            0          
&2RaxAcad                    10090  0       0%    2             0      0          1              0            0          
&5Rax                        10090  0       0%    2             0      0          1              0            0          
BattleProcessMatchupAnalysis 369482 0       0%    33            0      0          1              0            0          
&2Rax1113                    10090  0       0%    2             0      0          1              0            0          
&2PortWraith                 10090  0       0%    2             0      0          1              0            0          
&GasSteal                    10090  0       0%    2             0      0          1              0            0          
&FD                          10090  0       0%    2             0      0          1              0            0          
BattleProcessComplete        8527   0       0%    34            0      0          1              0            0          
&RampBlock                   10090  0       0%    2             0      0          1              0            0          
&1Fac                        10090  0       0%    2             0      0          1              0            0          
Manners                      15131  0       0%    2             0      0          1              0            0          
&Bio                         10090  0       0%    2             0      0          1              0            0          
BattleProcessInitial         8528   0       0%    34            0      0          1              0            0          
&BBS                         10090  0       0%    2             0      0          1              0            0          
&3Fac                        10090  0       0%    2             0      0          1              0            0          
MatchupGraph                 1      0       0%    345678        2      2          0              0            0          
&1RaxFE                      10090  0       0%    2             0      0          1              0            0          
Camera                       0      0       0%    0             0      0          0              0            0          
&2Fac                        10090  0       0%    2             0      0          0              0            0          
&2FacVultures                10090  0       0%    2             0      0          0              0            0          
&3FacVultures                10090  0       0%    2             0      0          0              0            0          
&14CC                        10090  0       0%    2             0      0          0              0            0          
Visualization                0      0       0%    0             0      0          0              0            0          
15347 | 10:39 | DEBUG | Actions:
Action              Invocations Mean (ms) Total (secs)
Retreat             2818        0.16      0           
Search              3037        0.123     0           
AttackBuilder       3037        0.079     0           
PreserveScout       3037        0.03      0           
Idle                739503      0.027     19          
KnockKnock          3037        0.018     0           
BlockConstruction   3037        0.015     0           
Stasis              884         0.014     0           
Fight               739503      0.012     8           
SabotageProxy       3037        0.008     0           
FightOrFlee         739503      0.006     4           
Bust                52915       0.004     0           
Stealth             52915       0.004     0           
Stim                52915       0.004     0           
Gather              739555      0.003     2           
Brawl               24782       0.003     0           
Harass4PoolWorkers  3037        0.003     0           
WraithCloak         884         0.002     0           
GhostCloak          884         0.002     0           
Yamato              884         0.002     0           
Recharge            52915       0.002     0           
BeArbiter           52915       0.002     0           
Heal                884         0.001     0           
DroneWarfare        3037        0.001     0           
Scout               739503      0.001     0           
WraithUncloak       884         0.001     0           
DisruptionWeb       884         0.001     0           
TacticalNuke        884         0.001     0           
Cast                52915       0.001     0           
MindControl         884         0.001     0           
GhostUncloak        884         0.001     0           
Spot                52915       0.001     0           
PsionicStorm        884         0.001     0           
Build               739503      0.001     0           
Irradiate           884         0.001     0           
DefensiveMatrix     884         0.001     0           
Lockdown            884         0.001     0           
Feedback            884         0.001     0           
Root                52915       0         0           
BeFlier             52915       0         0           
Crack               739503      0         0           
Potshot             452771      0         0           
Produce             739503      0         0           
Cancel              739503      0         0           
OccupyBunker        52915       0         0           
Follow              52915       0         0           
BeCarrier           52915       0         0           
EmergencyBunk       52915       0         0           
SearchWhenBored     3037        0         0           
BeCombatSCV         52915       0         0           
StrategicNuke       52915       0         0           
BeReaver            52915       0         0           
BeVulture           52915       0         0           
BeMutalisk          52915       0         0           
Rally               739503      0         0           
Attack              739503      0         0           
Unstick             739503      0         0           
Unbunk              739503      0         0           
Liftoff             739503      0         0           
Repair              739503      0         0           
FinishConstruction  739503      0         0           
Transport           739503      0         0           
GetRepairedBuilding 739503      0         0           
ReloadScarabs       739503      0         0           
GetRepairedMobile   739503      0         0           
Addon               739503      0         0           
Meld                739503      0         0           
ReloadInterceptors  739503      0         0           
Bunk                739503      0         0           
Travel              739503      0         0           
Scan                739503      0         0           
15347 | 10:39 | DEBUG | Pathfinding:
A* pathfinds:         77324  
Exploration maxed:    508    
Over 1ms:             66     
Max ms:               13.1983
Mean ms:              0.028  
Path length, max:     97     
Path length, mean:    9.659  
Tiles explored, max:  1024   
Tiles explored, mean: 32     
15347 | 10:39 | DEBUG | JVM Max memory:   2141 MB
15347 | 10:39 | DEBUG | JVM Total memory: 2141 MB
15347 | 10:39 | DEBUG | JVM Free memory:  1622 MB
15347 | 10:39 | DEBUG | JVM Used memory:  518 MB
15347 | 10:39 | DEBUG | JVM Used, heap:   518 MB
15347 | 10:39 | DEBUG | Heap memory PS Survivor Space, current:          5 MB used | 89 MB init | 6 MB max | 6 MB committed
15347 | 10:39 | DEBUG | Heap memory PS Survivor Space, peak:             89 MB used | 89 MB init | 105 MB max | 105 MB committed
15347 | 10:39 | DEBUG | Non-heap memory Compressed Class Space, current: 8 MB used | 0 MB init | 1073 MB max | 9 MB committed
15347 | 10:39 | DEBUG | Non-heap memory Compressed Class Space, peak:    8 MB used | 0 MB init | 1073 MB max | 9 MB committed
15347 | 10:39 | DEBUG | Non-heap memory Metaspace, current:              55 MB used | 0 MB init | 0 MB max | 68 MB committed
15347 | 10:39 | DEBUG | Non-heap memory Metaspace, peak:                 55 MB used | 0 MB init | 0 MB max | 68 MB committed
15347 | 10:39 | DEBUG | Non-heap memory Code Cache, current:             60 MB used | 2 MB init | 251 MB max | 61 MB committed
15347 | 10:39 | DEBUG | Non-heap memory Code Cache, peak:                61 MB used | 2 MB init | 251 MB max | 61 MB committed
15347 | 10:39 | DEBUG | Heap memory PS Old Gen, current:                 249 MB used | 1431 MB init | 1431 MB max | 1431 MB committed
15347 | 10:39 | DEBUG | Heap memory PS Old Gen, peak:                    249 MB used | 1431 MB init | 1431 MB max | 1431 MB committed
15347 | 10:39 | DEBUG | Heap memory PS Eden Space, current:              263 MB used | 537 MB init | 703 MB max | 703 MB committed
15347 | 10:39 | DEBUG | Heap memory PS Eden Space, peak:                 704 MB used | 537 MB init | 704 MB max | 704 MB committed3457 | 2:24 | SPEED | Squads crossed 35ms taking 49ms on a 2ms budget (2ms avg budget), reaching 61ms on the frame.
3457 | 2:24 | SPEED | Global crossed 35ms to 62ms. Task durations: (1ms: Micro) (0ms: Fingerprinting) (0ms: Yolo) (0ms: Battles) (0ms: Manners) (0ms: Intel) (0ms: Grids) (0ms: Planning)
3489 | 2:25 | SPEED | Our Zealot #128 100/100 (60/60) [474, 3170](14, 99) crossed 35ms: 287ms on Idle, FightOrFlee, Idle, Fight
3489 | 2:25 | SPEED | Agency crossed 35ms taking 287ms on a 33ms budget (33ms avg budget), reaching 289ms on the frame.
3489 | 2:25 | SPEED | Global crossed 35ms to 289ms. Task durations: (1ms: Battles) (1ms: Micro) (0ms: Yolo) (0ms: Manners) (0ms: Grids) (0ms: Fingerprinting) (0ms: Planning) (0ms: Intel)