0 | 0:00 | DEBUG | Using configuration file PurpleWaveAIIDE.config.json
0 | 0:00 | DEBUG | Human: false
0 | 0:00 | DEBUG | Ladder: false
0 | 0:00 | DEBUG | Livestream: false
0 | 0:00 | DEBUG | Tournament: true
0 | 0:00 | DEBUG | Round-robin: true
0 | 0:00 | DEBUG | Elimination: false
0 | 0:00 | DEBUG | Pretraining: false
0 | 0:00 | DEBUG | Debugging: false
0 | 0:00 | DEBUG | DebuggingLive: false
0 | 0:00 | DEBUG | Log stdout: false
0 | 0:00 | DEBUG | Frame MS target: 35
0 | 0:00 | DEBUG | Frame MS limit: 35
0 | 0:00 | DEBUG | Fixed build: 
0 | 0:00 | DEBUG | Melee on Largo 1.5 at (4)Largo_1.5.scx as PurpleWave (Us, always Protoss) with insanitybot (Enemy, always Terran)
0 | 0:00 | DEBUG | Detecting ownership of base from visible town hall: Our Nexus #15 750/750 (750/750) [288, 272](9, 8)
0 | 0:00 | DEBUG | Found C:\TM\Starcraft\bwapi-data\read\accelerants-largo.json
0 | 0:00 | DEBUG | 116 minerals have cached steady zippers
0 | 0:00 | DEBUG | Greece (Dhaka - Our natural) [39, 10]: CREATED WALL
0 | 0:00 | DEBUG | Permutations:       2
0 | 0:00 | DEBUG | Tiles considered:   27
0 | 0:00 | DEBUG | Constraints:      WallConstraint(1,Dragoon,TerrainTerrain,WrappedArray(Gateway, Forge))
0 | 0:00 | DEBUG | Acceptable walls:
Wall: WallConstraint(1,Dragoon,TerrainTerrain,WrappedArray(Gateway, Forge)) -> Buildings: ArrayBuffer(([32, 15],Gateway), ([36, 17],Forge), ([37, 13],Photon Cannon), ([35, 12],Photon Cannon), ([31, 13],Photon Cannon), ([41, 15],Photon Cannon), ([41, 13],Photon Cannon), ([35, 10],Photon Cannon), ([43, 15],Photon Cannon), ([42, 11],Photon Cannon), ([43, 13],Photon Cannon), ([45, 12],Photon Cannon), ([47, 12],Photon Cannon), ([48, 10],Photon Cannon), ([46, 4],Photon Cannon), ([39, 13],Pylon), ([47, 8],Pylon), ([33, 9],Pylon)), Gap: Some([39, 18]), Hallway: ArrayBuffer([39, 18], [39, 17], [39, 16], [38, 16], [37, 16], [36, 16], [36, 15], [36, 14], [35, 14], [34, 14], [34, 13], [33, 13], [33, 12], [33, 11], [32, 11], [31, 11], [30, 11], [30, 10], [29, 10], [29, 9])
Wall: WallConstraint(1,Dragoon,TerrainTerrain,WrappedArray(Gateway, Forge)) -> Buildings: ArrayBuffer(([32, 16],Forge), ([35, 16],Gateway)), Gap: Some([39, 18]), Hallway: List()
0 | 0:00 | DEBUG | All scores:
0 | 0:00 | DEBUG | Wall: WallConstraint(1,Dragoon,TerrainTerrain,WrappedArray(Gateway, Forge)) -> Buildings: ArrayBuffer(([32, 15],Gateway), ([36, 17],Forge), ([37, 13],Photon Cannon), ([35, 12],Photon Cannon), ([31, 13],Photon Cannon), ([41, 15],Photon Cannon), ([41, 13],Photon Cannon), ([35, 10],Photon Cannon), ([43, 15],Photon Cannon), ([42, 11],Photon Cannon), ([43, 13],Photon Cannon), ([45, 12],Photon Cannon), ([47, 12],Photon Cannon), ([48, 10],Photon Cannon), ([46, 4],Photon Cannon), ([39, 13],Pylon), ([47, 8],Pylon), ([33, 9],Pylon)), Gap: Some([39, 18]), Hallway: ArrayBuffer([39, 18], [39, 17], [39, 16], [38, 16], [37, 16], [36, 16], [36, 15], [36, 14], [35, 14], [34, 14], [34, 13], [33, 13], [33, 12], [33, 11], [32, 11], [31, 11], [30, 11], [30, 10], [29, 10], [29, 9])
Wall: WallConstraint(1,Dragoon,TerrainTerrain,WrappedArray(Gateway, Forge)) -> Buildings: ArrayBuffer(([32, 16],Forge), ([35, 16],Gateway)), Gap: Some([39, 18]), Hallway: List()
0 | 0:00 | DEBUG | 
0 | 0:00 | DEBUG | Choosing tournament policy StrategySelectionRecommended: PvTZZCoreZ + PvTDoubleRobo, falling back to StrategySelectionGreedy
0 | 0:00 | DEBUG | StrategySelectionRecommended: PvTZZCoreZ + PvTDoubleRobo, falling back to StrategySelectionGreedy has finished recommended strategy phase in game 336 of 5; will fall back to StrategySelectionGreedy
0 | 0:00 | DEBUG | Activating strategy PvTDoubleRobo
0 | 0:00 | DEBUG | Activating strategy PvTZZCoreZ
0 | 0:00 | DEBUG | Game start time:  Tue Nov 04 18:10:23 NST 2025
0 | 0:00 | DEBUG | OS:               Windows 10 10.0 amd64
0 | 0:00 | DEBUG | JRE:              Oracle Corporation - 1.8.0_421
0 | 0:00 | DEBUG | CPUs available:   12
0 | 0:00 | DEBUG | System memory:    8263 MB
0 | 0:00 | DEBUG | JVM arguments     -XX:MaxGCPauseMillis=15 -Xms2048m -Xmx2048m
0 | 0:00 | DEBUG | Live debugging:   false
0 | 0:00 | DEBUG | Buffer capacity:  42
0 | 0:00 | DEBUG | Using buffer?     true
0 | 0:00 | DEBUG | JVM Max memory:   2047 MB
0 | 0:00 | DEBUG | JVM Total memory: 2047 MB
0 | 0:00 | DEBUG | JVM Free memory:  1644 MB
0 | 0:00 | DEBUG | JVM Used memory:  403 MB
0 | 0:00 | DEBUG | JVM Used, heap:   403 MB
0 | 0:00 | DEBUG | Heap memory PS Survivor Space, current:          0 MB used | 89 MB init | 96 MB max | 96 MB committed
0 | 0:00 | DEBUG | Heap memory PS Survivor Space, peak:             89 MB used | 89 MB init | 96 MB max | 96 MB committed
0 | 0:00 | DEBUG | Non-heap memory Compressed Class Space, current: 6 MB used | 0 MB init | 1073 MB max | 6 MB committed
0 | 0:00 | DEBUG | Non-heap memory Compressed Class Space, peak:    6 MB used | 0 MB init | 1073 MB max | 6 MB committed
0 | 0:00 | DEBUG | Non-heap memory Code Cache, current:             16 MB used | 2 MB init | 251 MB max | 16 MB committed
0 | 0:00 | DEBUG | Non-heap memory Code Cache, peak:                16 MB used | 2 MB init | 251 MB max | 16 MB committed
0 | 0:00 | DEBUG | Non-heap memory Metaspace, current:              39 MB used | 0 MB init | 0 MB max | 47 MB committed
0 | 0:00 | DEBUG | Non-heap memory Metaspace, peak:                 39 MB used | 0 MB init | 0 MB max | 47 MB committed
0 | 0:00 | DEBUG | Heap memory PS Old Gen, current:                 186 MB used | 1431 MB init | 1431 MB max | 1431 MB committed
0 | 0:00 | DEBUG | Heap memory PS Old Gen, peak:                    186 MB used | 1431 MB init | 1431 MB max | 1431 MB committed
0 | 0:00 | DEBUG | Heap memory PS Eden Space, current:              216 MB used | 537 MB init | 521 MB max | 519 MB committed
0 | 0:00 | DEBUG | Heap memory PS Eden Space, peak:                 537 MB used | 537 MB init | 603 MB max | 537 MB committed
0 | 0:00 | DEBUG | This copy of PurpleWave was packaged for distribution on Tue Oct 21 22:54:10 EDT 2025
0 | 0:00 | DEBUG | This copy of PurpleWave came from Git revision b193b3c8b81f9969bde211669eb2a9dda5a34db0
0 | 0:00 | DEBUG | JBWAPI autocontinue: false
0 | 0:00 | DEBUG | JBWAPI debugConnection: true
0 | 0:00 | DEBUG | JBWAPI async: true
0 | 0:00 | DEBUG | JBWAPI async unsafe: true
0 | 0:00 | DEBUG | JBWAPI async frame buffer size: 10
0 | 0:00 | DEBUG | JBWAPI unlimited frame zero: true
0 | 0:00 | DEBUG | JBWAPI max frame duration: 30ms
0 | 0:00 | DEBUG | Map file: (4)Largo_1.5.scx
0 | 0:00 | DEBUG | Map hash: 4176c3dd9e8cd11d3da1323b4c17e059d06a8fed
0 | 0:00 | DEBUG | Map id: largo
0 | 0:00 | DEBUG | Start: 2 o'clock
0 | 0:00 | DEBUG | Rush distance: 185
0 | 0:00 | DEBUG | PvTDoubleRobo: Won 325 of 336 games (109.0 weighted). 96% raw, 96% weighted
0 | 0:00 | DEBUG | PvTZZCoreZ: Won 325 of 336 games (109.0 weighted). 96% raw, 96% weighted
0 | 0:00 | DEBUG | PvT13Nexus: Won 0 of 0 games (0.0 weighted). 90% raw, 90% weighted
0 | 0:00 | DEBUG | PvTFastCarrier: Won 0 of 0 games (0.0 weighted). 90% raw, 90% weighted
0 | 0:00 | DEBUG | PvTArbiter: Won 0 of 0 games (0.0 weighted). 90% raw, 90% weighted
0 | 0:00 | DEBUG | PvTZealotExpand: Won 0 of 0 games (0.0 weighted). 90% raw, 90% weighted
0 | 0:00 | DEBUG | PvTRangeless: Won 0 of 0 games (0.0 weighted). 90% raw, 90% weighted
0 | 0:00 | DEBUG | PvT28Nexus: Won 0 of 0 games (0.0 weighted). 90% raw, 90% weighted
0 | 0:00 | DEBUG | PvTDT: Won 0 of 0 games (0.0 weighted). 90% raw, 90% weighted
0 | 0:00 | DEBUG | PvT910: Won 0 of 0 games (0.0 weighted). 90% raw, 90% weighted
0 | 0:00 | DEBUG | Win probability by branch
0 | 0:00 | DEBUG | 96% PvTZZCoreZ + PvTDoubleRobo
0 | 0:00 | DEBUG | 93% PvTZealotExpand + PvTDoubleRobo
0 | 0:00 | DEBUG | 93% PvTDT + PvTDoubleRobo
0 | 0:00 | DEBUG | 93% PvT13Nexus + PvTDoubleRobo
0 | 0:00 | DEBUG | 93% PvTRangeless + PvTDoubleRobo
0 | 0:00 | DEBUG | 93% PvTZZCoreZ + PvTArbiter
0 | 0:00 | DEBUG | 93% PvTZZCoreZ + PvTFastCarrier
0 | 0:00 | DEBUG | 93% PvT910 + PvTDoubleRobo
0 | 0:00 | DEBUG | 93% PvT28Nexus + PvTDoubleRobo
0 | 0:00 | DEBUG | 90% PvT910 + PvTFastCarrier
0 | 0:00 | DEBUG | 90% PvT28Nexus + PvTArbiter
0 | 0:00 | DEBUG | 89% PvTZealotExpand + PvTFastCarrier
0 | 0:00 | DEBUG | 89% PvTZealotExpand + PvTArbiter
0 | 0:00 | DEBUG | 89% PvTDT + PvTArbiter
0 | 0:00 | DEBUG | 89% PvT28Nexus + PvTFastCarrier
0 | 0:00 | DEBUG | 89% PvTRangeless + PvTFastCarrier
0 | 0:00 | DEBUG | 89% PvT910 + PvTArbiter
0 | 0:00 | DEBUG | 89% PvTRangeless + PvTArbiter
0 | 0:00 | DEBUG | 89% PvT13Nexus + PvTFastCarrier
0 | 0:00 | DEBUG | 89% PvT13Nexus + PvTArbiter
0 | 0:00 | DEBUG | Latency: LF3 (Turn size 1)
0 | 0:00 | DEBUG | Frame 0 (secs): 3
0 | 0:00 | DEBUG | Opponents: insanitybot
0 | 0:00 | DEBUG | Rush distances: 165, 165, 167, 167, 168, 168, 172, 172, 221, 221, 222, 222
0 | 0:00 | DEBUG | Mean rush distance: 185
0 | 0:00 | DEBUG | Playbook: TournamentPlaybook
0 | 0:00 | DEBUG | Policy: StrategySelectionTournament
0 | 0:00 | DEBUG | Enemy race: Terran
0 | 0:00 | DEBUG | Strategy: PvTDoubleRobo PvTZZCoreZ
0 | 0:00 | DEBUG | Our bases: 1
0 | 0:00 | DEBUG | Enemy bases: 0
0 | 0:00 | DEBUG | Our mining bases: 1
0 | 0:00 | DEBUG | Enemy mining bases: 0
0 | 0:00 | DEBUG | Our max mining: 1
0 | 0:00 | DEBUG | Enemy max mining: 1
0 | 0:00 | DEBUG | Our techs: 
0 | 0:00 | DEBUG | Enemy techs: 
0 | 0:00 | DEBUG | Our upgrades: 
0 | 0:00 | DEBUG | Enemy upgrades: 
0 | 0:00 | DEBUG | Our Factories: 0
0 | 0:00 | DEBUG | Our Barracks: 0
0 | 0:00 | DEBUG | Our Gateways: 0
0 | 0:00 | DEBUG | Our Hatcheries: 0
0 | 0:00 | DEBUG | Enemy Factories: 0
0 | 0:00 | DEBUG | Enemy Barracks: 0
0 | 0:00 | DEBUG | Enemy Gateways: 0
0 | 0:00 | DEBUG | Enemy Hatcheries: 0
0 | 0:00 | DEBUG | Safe defending: true
0 | 0:00 | DEBUG | Safe pushing: true
0 | 0:00 | DEBUG | Safe skirmishing: true
0 | 0:00 | DEBUG | Skirmish > Defense: false
0 | 0:00 | DEBUG | Kill potential: true
0 | 0:00 | DEBUG | Aggression: 1.0
0 | 0:00 | DEBUG | Want to attack: true
0 | 0:00 | DEBUG | Want to harass: false
0 | 0:00 | DEBUG | Monitor bases: true
0 | 0:00 | DEBUG | Fingerprints: 
0 | 0:00 | DEBUG | Status: PvTDoubleRobo
0 | 0:00 | DEBUG | Performance danger: false
0 | 0:00 | DEBUG | Sluggishness: 0
0 | 0:00 | DEBUG | Gas worker floor: 0
0 | 0:00 | DEBUG | Gas worker ceiling: 200
0 | 0:00 | DEBUG | Gas worker ratio: 0.3
0 | 0:00 | DEBUG | Gas limit floor: 0
0 | 0:00 | DEBUG | Gas limit ceiling: 300
0 | 0:00 | DEBUG | Active tactics: TacticGather
0 | 0:00 | DEBUG | Pulling workers: false
0 | 0:00 | DEBUG | Main fully scouted: false
1 | 0:00 | DEBUG | Frame 0 (secs) changed from 3 to 4
1629 | 1:07 | DEBUG | Discovered first SCV
1629 | 1:07 | DEBUG | Foe SCV #141 60/60  [707, 187](22, 5) projects to arrive in 98 frames at 1:11
1838 | 1:16 | ERROR | An exception was thrown on frame 1838
1838 | 1:16 | ERROR | NullPointerException
null
ProxyBwapi.UnitInfo.FriendlyUnitInfo.loadedUnitCount(): 112
Information.Battles.Prediction.Simulation.Simulacrum.reset(): 102
Information.Battles.Prediction.Simulation.Simulation.$anonfun$step$6(): 41
Information.Battles.Prediction.Simulation.Simulation.$anonfun$step$6$adapted(): 41
scala.collection.TraversableViewLike$Mapped.$anonfun$foreach$2(): 184
scala.collection.IndexedSeqOptimized.foreach(): 36
scala.collection.IndexedSeqOptimized.foreach$(): 33
scala.collection.mutable.IndexedSeqLike$$anon$1.foreach(): 55
scala.collection.TraversableViewLike$Mapped.foreach(): 183
scala.collection.TraversableViewLike$Mapped.foreach$(): 182
scala.collection.SeqViewLike$$anon$4.foreach(): 199
Information.Battles.Prediction.Simulation.Simulation.step(): 41
Information.Battles.Prediction.Simulation.Simulation.$anonfun$runAsynchronously$1(): 172
java.lang.Thread.run(): -1
1838 | 1:16 | DEBUG | Our Gateways changed from 0 to 1
1838 | 1:16 | DEBUG | Active tactics
  Was: TacticGather
  Now: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), TacticGather
2662 | 1:50 | DEBUG | Enemy Barracks changed from 0 to 1
2662 | 1:50 | DEBUG | Discovered first Barracks
2662 | 1:50 | DEBUG | Foe Barracks 2:20 #154 463/1000  [384, 3472](12, 108) projects to complete in 716 frames at 2:20. Proximity: 0.009924109748978394 between [7, 7] and [12, 108]
2670 | 1:51 | DEBUG | &CompleteBy matched: 1 Barracks complete by 3:20. Incomplete: []
2670 | 1:51 | DEBUG | &Or matched: Matched children: [&CompleteBy matched: 1 Barracks complete by 3:20. Incomplete: []]
2689 | 1:52 | DEBUG | Skirmish > Defense changed from false to true
2692 | 1:52 | DEBUG | &CompleteBy matched: 1 Refinery complete by 2:45. Incomplete: []
2692 | 1:52 | DEBUG | &1RaxGas matched: Matched children: [&CompleteBy matched: 1 Refinery complete by 2:45. Incomplete: []]
2692 | 1:52 | DEBUG | Fingerprints
  Was: 
  Now: &1RaxGas
2694 | 1:52 | DEBUG | Discovered first Refinery
2694 | 1:52 | DEBUG | Foe Refinery 2:05 #102 386/750  [288, 3584](9, 112) projects to complete in 322 frames at 2:05. Proximity: 0.03225806451612906 between [7, 7] and [12, 108]
2741 | 1:54 | DEBUG | Detecting ownership of base from visible town hall: Foe Command Center #20 1500/1500  [288, 3760](9, 117)
2741 | 1:54 | DEBUG | Kill potential changed from true to false
2742 | 1:54 | DEBUG | Enemy bases changed from 0 to 1
2742 | 1:54 | DEBUG | Enemy mining bases changed from 0 to 1
2743 | 1:54 | DEBUG | Discovered first Command Center
2743 | 1:54 | DEBUG | Foe Command Center #20 1500/1500  [288, 3760](9, 117) is already complete
3234 | 2:14 | DEBUG | Discovered first Supply Depot
3234 | 2:14 | DEBUG | Foe Supply Depot #148 500/500  [400, 4032](12, 126) is already complete
3346 | 2:19 | DEBUG | Main fully scouted changed from false to true
3413 | 2:22 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), TacticGather
  Now: Contain Dehl, Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), TacticGather
3419 | 2:22 | DEBUG | Skirmish > Defense changed from true to false
3419 | 2:22 | DEBUG | Kill potential changed from false to true
3423 | 2:22 | DEBUG | Status
  Was: PvTDoubleRobo
  Now: PvTDoubleRobo, ZealotAggro
3431 | 2:22 | DEBUG | Active tactics
  Was: Contain Dehl, Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), TacticGather
  Now: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), PushMain Dehl, TacticGather
3449 | 2:23 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), PushMain Dehl, TacticGather
  Now: Eject, Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), PushMain Dehl, TacticGather
3450 | 2:23 | DEBUG | Active tactics
  Was: Eject, Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), PushMain Dehl, TacticGather
  Now: Eject, Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), TacticGather
3488 | 2:25 | DEBUG | Active tactics
  Was: Eject, Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), TacticGather
  Now: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), PushMain Dehl, TacticGather
3746 | 2:36 | DEBUG | Discovered first Marine
3746 | 2:36 | DEBUG | Foe Marine #164 40/40  [336, 3520](10, 110) projects to arrive in 1264 frames at 3:28
3747 | 2:36 | DEBUG | &CompleteBy matched: 1 Marine complete by 3:35. Incomplete: []
3749 | 2:36 | DEBUG | Skirmish > Defense changed from false to true
3749 | 2:36 | DEBUG | Kill potential changed from true to false
3751 | 2:36 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), PushMain Dehl, TacticGather
  Now: Contain Dehl, Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), TacticGather
3753 | 2:36 | DEBUG | Active tactics
  Was: Contain Dehl, Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), TacticGather
  Now: Contain Dehl, TacticGather
4019 | 2:47 | DEBUG | Kill potential changed from false to true
4021 | 2:47 | DEBUG | Active tactics
  Was: Contain Dehl, TacticGather
  Now: PushMain Dehl, TacticGather
4506 | 3:07 | DEBUG | Active tactics
  Was: PushMain Dehl, TacticGather
  Now: PushMain Guat, TacticGather
4507 | 3:07 | DEBUG | Discovered first Bunker
4507 | 3:07 | DEBUG | Foe Bunker 3:26 #177 37/350  [720, 2976](22, 93) projects to complete in 448 frames at 3:26. Proximity: 0.22023809523809523 between [7, 7] and [7, 116]
4508 | 3:07 | DEBUG | &CompleteBy matched: 1 Bunker complete by 3:39. Incomplete: []
4513 | 3:08 | DEBUG | & matched: Enemy got siege first
4513 | 3:08 | DEBUG | &Or matched: Matched children: [& matched: Enemy got siege first]
4752 | 3:18 | DEBUG | Skirmish > Defense changed from true to false
4768 | 3:18 | DEBUG | Skirmish > Defense changed from false to true
4770 | 3:18 | DEBUG | Skirmish > Defense changed from true to false
4784 | 3:19 | DEBUG | Skirmish > Defense changed from false to true
4786 | 3:19 | DEBUG | Skirmish > Defense changed from true to false
4798 | 3:19 | DEBUG | Skirmish > Defense changed from false to true
4802 | 3:20 | DEBUG | Skirmish > Defense changed from true to false
4813 | 3:20 | DEBUG | Skirmish > Defense changed from false to true
4817 | 3:20 | DEBUG | Skirmish > Defense changed from true to false
4829 | 3:21 | DEBUG | Skirmish > Defense changed from false to true
4834 | 3:21 | DEBUG | Skirmish > Defense changed from true to false
4844 | 3:21 | DEBUG | Skirmish > Defense changed from false to true
4852 | 3:22 | DEBUG | Skirmish > Defense changed from true to false
4860 | 3:22 | DEBUG | Skirmish > Defense changed from false to true
4867 | 3:22 | DEBUG | Skirmish > Defense changed from true to false
4874 | 3:23 | DEBUG | Skirmish > Defense changed from false to true
4881 | 3:23 | DEBUG | Skirmish > Defense changed from true to false
4887 | 3:23 | DEBUG | Skirmish > Defense changed from false to true
4895 | 3:23 | DEBUG | Skirmish > Defense changed from true to false
4902 | 3:24 | DEBUG | Skirmish > Defense changed from false to true
4912 | 3:24 | DEBUG | Skirmish > Defense changed from true to false
4918 | 3:24 | DEBUG | Skirmish > Defense changed from false to true
4928 | 3:25 | DEBUG | Skirmish > Defense changed from true to false
4930 | 3:25 | DEBUG | Skirmish > Defense changed from false to true
4933 | 3:25 | DEBUG | Active tactics
  Was: PushMain Guat, TacticGather
  Now: PushMain Dehl, TacticGather
4941 | 3:25 | DEBUG | Skirmish > Defense changed from true to false
4947 | 3:26 | DEBUG | Skirmish > Defense changed from false to true
4957 | 3:26 | DEBUG | Skirmish > Defense changed from true to false
4987 | 3:27 | DEBUG | Skirmish > Defense changed from false to true
5041 | 3:30 | DEBUG | Skirmish > Defense changed from true to false
5210 | 3:37 | DEBUG | Enemy Factories changed from 0 to 1
5210 | 3:37 | DEBUG | Active tactics
  Was: PushMain Dehl, TacticGather
  Now: Raze Dehl, TacticGather
5210 | 3:37 | DEBUG | Discovered first Factory
5210 | 3:37 | DEBUG | Foe Factory 3:40 #171 1180/1250  [384, 3376](12, 105) projects to complete in 74 frames at 3:40. Proximity: 0.0722035166479611 between [7, 7] and [7, 116]
5212 | 3:37 | DEBUG | &CompleteBy matched: 1 Factory complete by 4:30. Incomplete: []
5212 | 3:37 | DEBUG | &Or matched: Matched children: [&CompleteBy matched: 1 Factory complete by 4:30. Incomplete: []]
5212 | 3:37 | DEBUG | &1Fac matched: Unmatched children: []
5212 | 3:37 | DEBUG | Fingerprints
  Was: &1RaxGas
  Now: &1Fac &1RaxGas
5214 | 3:37 | DEBUG | &Or matched: Matched children: [&1Fac matched: Unmatched children: []]
5240 | 3:38 | DEBUG | Skirmish > Defense changed from false to true
5309 | 3:41 | DEBUG | Skirmish > Defense changed from true to false
5313 | 3:41 | DEBUG | Skirmish > Defense changed from false to true
5327 | 3:41 | DEBUG | Skirmish > Defense changed from true to false
5329 | 3:42 | DEBUG | Skirmish > Defense changed from false to true
5342 | 3:42 | DEBUG | Skirmish > Defense changed from true to false
5345 | 3:42 | DEBUG | Skirmish > Defense changed from false to true
5412 | 3:45 | DEBUG | Discovered first Machine Shop
5412 | 3:45 | DEBUG | Foe Machine Shop 4:10 #185 82/750  [480, 3392](15, 106) projects to complete in 594 frames at 4:10. Proximity: 0.07187157971543234 between [7, 7] and [7, 116]
5415 | 3:45 | DEBUG | &CompleteBy matched: 1 Machine Shop complete by 4:55. Incomplete: []
5626 | 3:54 | DEBUG | Detecting ownership of base from visible town hall: Our Nexus 5:09 #188 77/750 (77/750) [1248, 368](39, 11)
5627 | 3:54 | DEBUG | Our bases changed from 1 to 2
5627 | 3:54 | DEBUG | Our mining bases changed from 1 to 2
5628 | 3:54 | DEBUG | Our max mining changed from 1 to 2
5628 | 3:54 | DEBUG | Enemy max mining changed from 1 to 2
5629 | 3:54 | DEBUG | Recording our first expansion frame
5629 | 3:54 | DEBUG | Gas limit ceiling changed from 300 to 600
5648 | 3:55 | DEBUG | Active tactics
  Was: Raze Dehl, TacticGather
  Now: Eject, Raze Dehl, TacticGather
5792 | 4:01 | DEBUG | Kill potential changed from true to false
5793 | 4:01 | DEBUG | Active tactics
  Was: Eject, Raze Dehl, TacticGather
  Now: Raze Dehl, TacticGather
5812 | 4:02 | DEBUG | Kill potential changed from false to true
5816 | 4:02 | DEBUG | Kill potential changed from true to false
5827 | 4:02 | DEBUG | Kill potential changed from false to true
5829 | 4:02 | DEBUG | Kill potential changed from true to false
6263 | 4:20 | DEBUG | Status
  Was: PvTDoubleRobo, ZealotAggro
  Now: PvTDoubleRobo
6520 | 4:31 | DEBUG | Kill potential changed from false to true
6615 | 4:35 | DEBUG | Skirmish > Defense changed from true to false
6623 | 4:35 | DEBUG | Skirmish > Defense changed from false to true
6632 | 4:36 | DEBUG | Skirmish > Defense changed from true to false
6636 | 4:36 | DEBUG | Skirmish > Defense changed from false to true
6646 | 4:36 | DEBUG | Skirmish > Defense changed from true to false
6682 | 4:38 | DEBUG | Our Gateways changed from 1 to 2
7155 | 4:58 | DEBUG | Our upgrades
  Was: 
  Now: Singularity Charge = 1
7349 | 5:06 | DEBUG | Discovered first Siege Tank Tank Mode
7349 | 5:06 | DEBUG | Foe Siege Tank Tank Mode #200 150/150  [336, 3440](10, 107) projects to arrive in 1240 frames at 5:57
7351 | 5:06 | DEBUG | Skirmish > Defense changed from false to true
7351 | 5:06 | DEBUG | Kill potential changed from true to false
7410 | 5:08 | DEBUG | Kill potential changed from false to true
7412 | 5:08 | DEBUG | Kill potential changed from true to false
7517 | 5:13 | DEBUG | Kill potential changed from false to true
7713 | 5:21 | DEBUG | Skirmish > Defense changed from true to false
7723 | 5:21 | DEBUG | Skirmish > Defense changed from false to true
7743 | 5:22 | DEBUG | Skirmish > Defense changed from true to false
8051 | 5:35 | DEBUG | Discovered first Vulture
8051 | 5:35 | DEBUG | Foe Vulture #207 80/80  [336, 3440](10, 107) projects to arrive in 775 frames at 6:07
8330 | 5:47 | DEBUG | Detecting ownership of base from visible town hall: Our Nexus 7:01 #221 77/750 (77/750) [2464, 240](77, 7)
8331 | 5:47 | DEBUG | Our bases changed from 2 to 3
8331 | 5:47 | DEBUG | Our mining bases changed from 2 to 3
8331 | 5:47 | DEBUG | Our max mining changed from 2 to 3
8331 | 5:47 | DEBUG | Enemy max mining changed from 2 to 3
8335 | 5:47 | DEBUG | Gas limit ceiling changed from 600 to 900
8644 | 6:00 | DEBUG | Detecting ownership of base from visible town hall: Foe Command Center 7:15 #227 152/1500  [320, 2928](10, 91)
8644 | 6:00 | DEBUG | &HasExpanded matched: (No reason)
8644 | 6:00 | DEBUG | &And matched: Unmatched children: []
8644 | 6:00 | DEBUG | &SiegeExpand matched: Unmatched children: []
8644 | 6:00 | DEBUG | Fingerprints
  Was: &1Fac &1RaxGas
  Now: &1Fac &1RaxGas &SiegeExpand
8645 | 6:00 | DEBUG | Recording first enemy expansion frame
8645 | 6:00 | DEBUG | Enemy bases changed from 1 to 2
8645 | 6:00 | DEBUG | Enemy mining bases changed from 1 to 2
8646 | 6:00 | DEBUG | Active tactics
  Was: Raze Dehl, TacticGather
  Now: Raze Shen, TacticGather
8723 | 6:03 | DEBUG | Active tactics
  Was: Raze Shen, TacticGather
  Now: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Raze Shen, TacticGather
8882 | 6:10 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Raze Shen, TacticGather
  Now: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral base Sao Paulo, Ivory Coast, Antarctica  [5, 54] -> ? Neutral base Tianjin, Israel, Antarctica  [23, 33], Raze Shen, TacticGather
8910 | 6:11 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral base Sao Paulo, Ivory Coast, Antarctica  [5, 54] -> ? Neutral base Tianjin, Israel, Antarctica  [23, 33], Raze Shen, TacticGather
  Now: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral base Guangzhou, Honduras, Europe  [122, 74] -> ? Neutral base Sao Paulo, Ivory Coast, Antarctica  [5, 54] -> ? Neutral base Tianjin, Israel, Antarctica  [23, 33], Raze Shen, TacticGather
8941 | 6:12 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral base Guangzhou, Honduras, Europe  [122, 74] -> ? Neutral base Sao Paulo, Ivory Coast, Antarctica  [5, 54] -> ? Neutral base Tianjin, Israel, Antarctica  [23, 33], Raze Shen, TacticGather
  Now: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral main Lagos, Ghana, Australia  [122, 118] -> ? Neutral base Guangzhou, Honduras, Europe  [122, 74] -> ? Neutral base Sao Paulo, Ivory Coast, Antarctica  [5, 54] -> ? Neutral base Tianjin, Israel, Antarctica  [23, 33], Raze Shen, TacticGather
8948 | 6:12 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral main Lagos, Ghana, Australia  [122, 118] -> ? Neutral base Guangzhou, Honduras, Europe  [122, 74] -> ? Neutral base Sao Paulo, Ivory Coast, Antarctica  [5, 54] -> ? Neutral base Tianjin, Israel, Antarctica  [23, 33], Raze Shen, TacticGather
  Now: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral main Lagos, Ghana, Australia  [122, 118] -> ? Neutral natural Lima, Egypt, Australia  [88, 120] -> ? Neutral base Guangzhou, Honduras, Europe  [122, 74] -> ? Neutral base Sao Paulo, Ivory Coast, Antarctica  [5, 54] -> ? Neutral base Tianjin, Israel, Antarctica  [23, 33], Raze Shen, TacticGather
8950 | 6:12 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral main Lagos, Ghana, Australia  [122, 118] -> ? Neutral natural Lima, Egypt, Australia  [88, 120] -> ? Neutral base Guangzhou, Honduras, Europe  [122, 74] -> ? Neutral base Sao Paulo, Ivory Coast, Antarctica  [5, 54] -> ? Neutral base Tianjin, Israel, Antarctica  [23, 33], Raze Shen, TacticGather
  Now: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral main Lagos, Ghana, Australia  [122, 118] -> ? Neutral natural Lima, Egypt, Australia  [88, 120] -> ? Neutral base Guangzhou, Honduras, Europe  [122, 74] -> ? Neutral base Sao Paulo, Ivory Coast, Antarctica  [5, 54] -> ? Neutral base Istanbul, Benin, Europe  [103, 94] -> ? Neutral base Tianjin, Israel, Antarctica  [23, 33], Raze Shen, TacticGather
8988 | 6:14 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral main Lagos, Ghana, Australia  [122, 118] -> ? Neutral natural Lima, Egypt, Australia  [88, 120] -> ? Neutral base Guangzhou, Honduras, Europe  [122, 74] -> ? Neutral base Sao Paulo, Ivory Coast, Antarctica  [5, 54] -> ? Neutral base Istanbul, Benin, Europe  [103, 94] -> ? Neutral base Tianjin, Israel, Antarctica  [23, 33], Raze Shen, TacticGather
  Now: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Raze Shen, TacticGather
8989 | 6:14 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Raze Shen, TacticGather
  Now: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Raze Shen, TacticGather
9000 | 6:15 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Raze Shen, TacticGather
  Now: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral base Tianjin, Israel, Antarctica  [23, 33], Raze Shen, TacticGather
9194 | 6:23 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral base Tianjin, Israel, Antarctica  [23, 33], Raze Shen, TacticGather
  Now: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral base Sao Paulo, Ivory Coast, Antarctica  [5, 54] -> ? Neutral base Tianjin, Israel, Antarctica  [23, 33], Raze Shen, TacticGather
9208 | 6:23 | DEBUG | Detecting absent base: ? Neutral natural Shenzhen, Somalia, Borneo  [6, 91]
9209 | 6:23 | DEBUG | Enemy bases changed from 2 to 1
9209 | 6:23 | DEBUG | Enemy mining bases changed from 2 to 1
9209 | 6:23 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral base Sao Paulo, Ivory Coast, Antarctica  [5, 54] -> ? Neutral base Tianjin, Israel, Antarctica  [23, 33], Raze Shen, TacticGather
  Now: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral base Sao Paulo, Ivory Coast, Antarctica  [5, 54] -> ? Neutral base Tianjin, Israel, Antarctica  [23, 33], Raze Dehl, TacticGather
9242 | 6:25 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral base Sao Paulo, Ivory Coast, Antarctica  [5, 54] -> ? Neutral base Tianjin, Israel, Antarctica  [23, 33], Raze Dehl, TacticGather
  Now: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral base Guangzhou, Honduras, Europe  [122, 74] -> ? Neutral base Sao Paulo, Ivory Coast, Antarctica  [5, 54] -> ? Neutral base Tianjin, Israel, Antarctica  [23, 33], Raze Dehl, TacticGather
9277 | 6:26 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral base Guangzhou, Honduras, Europe  [122, 74] -> ? Neutral base Sao Paulo, Ivory Coast, Antarctica  [5, 54] -> ? Neutral base Tianjin, Israel, Antarctica  [23, 33], Raze Dehl, TacticGather
  Now: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral main Lagos, Ghana, Australia  [122, 118] -> ? Neutral base Guangzhou, Honduras, Europe  [122, 74] -> ? Neutral base Sao Paulo, Ivory Coast, Antarctica  [5, 54] -> ? Neutral base Tianjin, Israel, Antarctica  [23, 33], Raze Dehl, TacticGather
9287 | 6:26 | DEBUG | Discovered first Engineering Bay
9287 | 6:26 | DEBUG | Foe Engineering Bay 6:54 #235 297/850  [384, 3472](12, 108) projects to complete in 651 frames at 6:54. Proximity: 0.05548290678124418 between [7, 7] and [7, 116]
9296 | 6:27 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral main Lagos, Ghana, Australia  [122, 118] -> ? Neutral base Guangzhou, Honduras, Europe  [122, 74] -> ? Neutral base Sao Paulo, Ivory Coast, Antarctica  [5, 54] -> ? Neutral base Tianjin, Israel, Antarctica  [23, 33], Raze Dehl, TacticGather
  Now: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral main Lagos, Ghana, Australia  [122, 118] -> ? Neutral natural Lima, Egypt, Australia  [88, 120] -> ? Neutral base Guangzhou, Honduras, Europe  [122, 74] -> ? Neutral base Sao Paulo, Ivory Coast, Antarctica  [5, 54] -> ? Neutral base Istanbul, Benin, Europe  [103, 94] -> ? Neutral base Tianjin, Israel, Antarctica  [23, 33], Raze Dehl, TacticGather
9344 | 6:29 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral main Lagos, Ghana, Australia  [122, 118] -> ? Neutral natural Lima, Egypt, Australia  [88, 120] -> ? Neutral base Guangzhou, Honduras, Europe  [122, 74] -> ? Neutral base Sao Paulo, Ivory Coast, Antarctica  [5, 54] -> ? Neutral base Istanbul, Benin, Europe  [103, 94] -> ? Neutral base Tianjin, Israel, Antarctica  [23, 33], Raze Dehl, TacticGather
  Now: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral main Lagos, Ghana, Australia  [122, 118] -> ? Neutral natural Lima, Egypt, Australia  [88, 120] -> ? Neutral base Guangzhou, Honduras, Europe  [122, 74] -> ? Neutral base Cairo, Russia, Madagascar  [54, 119] -> ? Neutral base Sao Paulo, Ivory Coast, Antarctica  [5, 54] -> ? Neutral base Istanbul, Benin, Europe  [103, 94] -> ? Neutral base Tianjin, Israel, Antarctica  [23, 33], Raze Dehl, TacticGather
9382 | 6:30 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral main Lagos, Ghana, Australia  [122, 118] -> ? Neutral natural Lima, Egypt, Australia  [88, 120] -> ? Neutral base Guangzhou, Honduras, Europe  [122, 74] -> ? Neutral base Cairo, Russia, Madagascar  [54, 119] -> ? Neutral base Sao Paulo, Ivory Coast, Antarctica  [5, 54] -> ? Neutral base Istanbul, Benin, Europe  [103, 94] -> ? Neutral base Tianjin, Israel, Antarctica  [23, 33], Raze Dehl, TacticGather
  Now: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral main Lagos, Ghana, Australia  [122, 118] -> ? Neutral base Guangzhou, Honduras, Europe  [122, 74] -> ? Neutral natural Lima, Egypt, Australia  [88, 120] -> ? Neutral base Cairo, Russia, Madagascar  [54, 119] -> ? Neutral base Sao Paulo, Ivory Coast, Antarctica  [5, 54] -> ? Neutral base Istanbul, Benin, Europe  [103, 94] -> ? Neutral base Tianjin, Israel, Antarctica  [23, 33], Raze Dehl, TacticGather
9406 | 6:31 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral main Lagos, Ghana, Australia  [122, 118] -> ? Neutral base Guangzhou, Honduras, Europe  [122, 74] -> ? Neutral natural Lima, Egypt, Australia  [88, 120] -> ? Neutral base Cairo, Russia, Madagascar  [54, 119] -> ? Neutral base Sao Paulo, Ivory Coast, Antarctica  [5, 54] -> ? Neutral base Istanbul, Benin, Europe  [103, 94] -> ? Neutral base Tianjin, Israel, Antarctica  [23, 33], Raze Dehl, TacticGather
  Now: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral main Lagos, Ghana, Australia  [122, 118] -> ? Neutral base Guangzhou, Honduras, Europe  [122, 74] -> ? Neutral natural Lima, Egypt, Australia  [88, 120] -> ? Neutral base Cairo, Russia, Madagascar  [54, 119] -> ? Neutral base Sao Paulo, Ivory Coast, Antarctica  [5, 54] -> ? Neutral base Istanbul, Benin, Europe  [103, 94] -> ? Neutral base Tianjin, Israel, Antarctica  [23, 33] -> ? Neutral base Lahore, Taiwan, Madagascar  [33, 103], Raze Dehl, TacticGather
9468 | 6:34 | DEBUG | Wall clock: 1 minutes elapsed. Checkpoint game speed: 6.57x. Total game speed: 6.57x
9473 | 6:34 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral main Lagos, Ghana, Australia  [122, 118] -> ? Neutral base Guangzhou, Honduras, Europe  [122, 74] -> ? Neutral natural Lima, Egypt, Australia  [88, 120] -> ? Neutral base Cairo, Russia, Madagascar  [54, 119] -> ? Neutral base Sao Paulo, Ivory Coast, Antarctica  [5, 54] -> ? Neutral base Istanbul, Benin, Europe  [103, 94] -> ? Neutral base Tianjin, Israel, Antarctica  [23, 33] -> ? Neutral base Lahore, Taiwan, Madagascar  [33, 103], Raze Dehl, TacticGather
  Now: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral main Lagos, Ghana, Australia  [122, 118] -> ? Neutral base Guangzhou, Honduras, Europe  [122, 74] -> ? Neutral natural Lima, Egypt, Australia  [88, 120] -> ? Neutral base Sao Paulo, Ivory Coast, Antarctica  [5, 54] -> ? Neutral base Cairo, Russia, Madagascar  [54, 119] -> ? Neutral base Istanbul, Benin, Europe  [103, 94] -> ? Neutral base Tianjin, Israel, Antarctica  [23, 33] -> ? Neutral base Lahore, Taiwan, Madagascar  [33, 103], Raze Dehl, TacticGather
9492 | 6:35 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral main Lagos, Ghana, Australia  [122, 118] -> ? Neutral base Guangzhou, Honduras, Europe  [122, 74] -> ? Neutral natural Lima, Egypt, Australia  [88, 120] -> ? Neutral base Sao Paulo, Ivory Coast, Antarctica  [5, 54] -> ? Neutral base Cairo, Russia, Madagascar  [54, 119] -> ? Neutral base Istanbul, Benin, Europe  [103, 94] -> ? Neutral base Tianjin, Israel, Antarctica  [23, 33] -> ? Neutral base Lahore, Taiwan, Madagascar  [33, 103], Raze Dehl, TacticGather
  Now: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral base Tianjin, Israel, Antarctica  [23, 33], Raze Dehl, TacticGather
9617 | 6:40 | DEBUG | Enemy Factories changed from 1 to 2
9620 | 6:40 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral base Tianjin, Israel, Antarctica  [23, 33], Raze Dehl, TacticGather
  Now: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral base Sao Paulo, Ivory Coast, Antarctica  [5, 54] -> ? Neutral base Tianjin, Israel, Antarctica  [23, 33], Raze Dehl, TacticGather
9660 | 6:42 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral base Sao Paulo, Ivory Coast, Antarctica  [5, 54] -> ? Neutral base Tianjin, Israel, Antarctica  [23, 33], Raze Dehl, TacticGather
  Now: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral base Guangzhou, Honduras, Europe  [122, 74] -> ? Neutral base Sao Paulo, Ivory Coast, Antarctica  [5, 54] -> ? Neutral base Tianjin, Israel, Antarctica  [23, 33], Raze Dehl, TacticGather
9695 | 6:43 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral base Guangzhou, Honduras, Europe  [122, 74] -> ? Neutral base Sao Paulo, Ivory Coast, Antarctica  [5, 54] -> ? Neutral base Tianjin, Israel, Antarctica  [23, 33], Raze Dehl, TacticGather
  Now: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral main Lagos, Ghana, Australia  [122, 118] -> ? Neutral base Guangzhou, Honduras, Europe  [122, 74] -> ? Neutral base Sao Paulo, Ivory Coast, Antarctica  [5, 54] -> ? Neutral base Tianjin, Israel, Antarctica  [23, 33], Raze Dehl, TacticGather
9711 | 6:44 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral main Lagos, Ghana, Australia  [122, 118] -> ? Neutral base Guangzhou, Honduras, Europe  [122, 74] -> ? Neutral base Sao Paulo, Ivory Coast, Antarctica  [5, 54] -> ? Neutral base Tianjin, Israel, Antarctica  [23, 33], Raze Dehl, TacticGather
  Now: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral main Lagos, Ghana, Australia  [122, 118] -> ? Neutral natural Lima, Egypt, Australia  [88, 120] -> ? Neutral base Guangzhou, Honduras, Europe  [122, 74] -> ? Neutral base Sao Paulo, Ivory Coast, Antarctica  [5, 54] -> ? Neutral base Istanbul, Benin, Europe  [103, 94] -> ? Neutral base Tianjin, Israel, Antarctica  [23, 33], Raze Dehl, TacticGather
9757 | 6:46 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral main Lagos, Ghana, Australia  [122, 118] -> ? Neutral natural Lima, Egypt, Australia  [88, 120] -> ? Neutral base Guangzhou, Honduras, Europe  [122, 74] -> ? Neutral base Sao Paulo, Ivory Coast, Antarctica  [5, 54] -> ? Neutral base Istanbul, Benin, Europe  [103, 94] -> ? Neutral base Tianjin, Israel, Antarctica  [23, 33], Raze Dehl, TacticGather
  Now: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral main Lagos, Ghana, Australia  [122, 118] -> ? Neutral natural Lima, Egypt, Australia  [88, 120] -> ? Neutral base Guangzhou, Honduras, Europe  [122, 74] -> ? Neutral base Cairo, Russia, Madagascar  [54, 119] -> ? Neutral base Sao Paulo, Ivory Coast, Antarctica  [5, 54] -> ? Neutral base Istanbul, Benin, Europe  [103, 94] -> ? Neutral base Tianjin, Israel, Antarctica  [23, 33], Raze Dehl, TacticGather
9785 | 6:47 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral main Lagos, Ghana, Australia  [122, 118] -> ? Neutral natural Lima, Egypt, Australia  [88, 120] -> ? Neutral base Guangzhou, Honduras, Europe  [122, 74] -> ? Neutral base Cairo, Russia, Madagascar  [54, 119] -> ? Neutral base Sao Paulo, Ivory Coast, Antarctica  [5, 54] -> ? Neutral base Istanbul, Benin, Europe  [103, 94] -> ? Neutral base Tianjin, Israel, Antarctica  [23, 33], Raze Dehl, TacticGather
  Now: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral main Lagos, Ghana, Australia  [122, 118] -> ? Neutral natural Lima, Egypt, Australia  [88, 120] -> ? Neutral base Guangzhou, Honduras, Europe  [122, 74] -> ? Neutral base Cairo, Russia, Madagascar  [54, 119] -> ? Neutral base Sao Paulo, Ivory Coast, Antarctica  [5, 54] -> ? Neutral base Istanbul, Benin, Europe  [103, 94] -> ? Neutral base Tianjin, Israel, Antarctica  [23, 33], Plug Beiji, Plug Dhaka, Raze Dehl, TacticGather
9832 | 6:49 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral main Lagos, Ghana, Australia  [122, 118] -> ? Neutral natural Lima, Egypt, Australia  [88, 120] -> ? Neutral base Guangzhou, Honduras, Europe  [122, 74] -> ? Neutral base Cairo, Russia, Madagascar  [54, 119] -> ? Neutral base Sao Paulo, Ivory Coast, Antarctica  [5, 54] -> ? Neutral base Istanbul, Benin, Europe  [103, 94] -> ? Neutral base Tianjin, Israel, Antarctica  [23, 33], Plug Beiji, Plug Dhaka, Raze Dehl, TacticGather
  Now: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral main Lagos, Ghana, Australia  [122, 118] -> ? Neutral natural Lima, Egypt, Australia  [88, 120] -> ? Neutral base Guangzhou, Honduras, Europe  [122, 74] -> ? Neutral base Sao Paulo, Ivory Coast, Antarctica  [5, 54] -> ? Neutral base Istanbul, Benin, Europe  [103, 94] -> ? Neutral base Tianjin, Israel, Antarctica  [23, 33], Plug Beiji, Plug Dhaka, Raze Dehl, TacticGather
9870 | 6:51 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral main Lagos, Ghana, Australia  [122, 118] -> ? Neutral natural Lima, Egypt, Australia  [88, 120] -> ? Neutral base Guangzhou, Honduras, Europe  [122, 74] -> ? Neutral base Sao Paulo, Ivory Coast, Antarctica  [5, 54] -> ? Neutral base Istanbul, Benin, Europe  [103, 94] -> ? Neutral base Tianjin, Israel, Antarctica  [23, 33], Plug Beiji, Plug Dhaka, Raze Dehl, TacticGather
  Now: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral main Lagos, Ghana, Australia  [122, 118] -> ? Neutral natural Lima, Egypt, Australia  [88, 120] -> ? Neutral base Guangzhou, Honduras, Europe  [122, 74] -> ? Neutral base Sao Paulo, Ivory Coast, Antarctica  [5, 54] -> ? Neutral base Tianjin, Israel, Antarctica  [23, 33], Plug Beiji, Plug Dhaka, Raze Dehl, TacticGather
9877 | 6:51 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral main Lagos, Ghana, Australia  [122, 118] -> ? Neutral natural Lima, Egypt, Australia  [88, 120] -> ? Neutral base Guangzhou, Honduras, Europe  [122, 74] -> ? Neutral base Sao Paulo, Ivory Coast, Antarctica  [5, 54] -> ? Neutral base Tianjin, Israel, Antarctica  [23, 33], Plug Beiji, Plug Dhaka, Raze Dehl, TacticGather
  Now: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral main Lagos, Ghana, Australia  [122, 118] -> ? Neutral base Guangzhou, Honduras, Europe  [122, 74] -> ? Neutral base Sao Paulo, Ivory Coast, Antarctica  [5, 54] -> ? Neutral base Tianjin, Israel, Antarctica  [23, 33], Plug Beiji, Plug Dhaka, Raze Dehl, TacticGather
9886 | 6:51 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral main Lagos, Ghana, Australia  [122, 118] -> ? Neutral base Guangzhou, Honduras, Europe  [122, 74] -> ? Neutral base Sao Paulo, Ivory Coast, Antarctica  [5, 54] -> ? Neutral base Tianjin, Israel, Antarctica  [23, 33], Plug Beiji, Plug Dhaka, Raze Dehl, TacticGather
  Now: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral base Guangzhou, Honduras, Europe  [122, 74] -> ? Neutral base Sao Paulo, Ivory Coast, Antarctica  [5, 54] -> ? Neutral base Tianjin, Israel, Antarctica  [23, 33], Plug Beiji, Plug Dhaka, Raze Dehl, TacticGather
9923 | 6:53 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral base Guangzhou, Honduras, Europe  [122, 74] -> ? Neutral base Sao Paulo, Ivory Coast, Antarctica  [5, 54] -> ? Neutral base Tianjin, Israel, Antarctica  [23, 33], Plug Beiji, Plug Dhaka, Raze Dehl, TacticGather
  Now: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral base Sao Paulo, Ivory Coast, Antarctica  [5, 54] -> ? Neutral base Tianjin, Israel, Antarctica  [23, 33], Plug Beiji, Plug Dhaka, Raze Dehl, TacticGather
9924 | 6:53 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral base Sao Paulo, Ivory Coast, Antarctica  [5, 54] -> ? Neutral base Tianjin, Israel, Antarctica  [23, 33], Plug Beiji, Plug Dhaka, Raze Dehl, TacticGather
  Now: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral base Guangzhou, Honduras, Europe  [122, 74] -> ? Neutral base Sao Paulo, Ivory Coast, Antarctica  [5, 54] -> ? Neutral base Tianjin, Israel, Antarctica  [23, 33], Plug Beiji, Plug Dhaka, Raze Dehl, TacticGather
9952 | 6:54 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral base Guangzhou, Honduras, Europe  [122, 74] -> ? Neutral base Sao Paulo, Ivory Coast, Antarctica  [5, 54] -> ? Neutral base Tianjin, Israel, Antarctica  [23, 33], Plug Beiji, Plug Dhaka, Raze Dehl, TacticGather
  Now: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral main Lagos, Ghana, Australia  [122, 118] -> ? Neutral base Guangzhou, Honduras, Europe  [122, 74] -> ? Neutral base Sao Paulo, Ivory Coast, Antarctica  [5, 54] -> ? Neutral base Tianjin, Israel, Antarctica  [23, 33], Plug Beiji, Plug Dhaka, Raze Dehl, TacticGather
9969 | 6:55 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral main Lagos, Ghana, Australia  [122, 118] -> ? Neutral base Guangzhou, Honduras, Europe  [122, 74] -> ? Neutral base Sao Paulo, Ivory Coast, Antarctica  [5, 54] -> ? Neutral base Tianjin, Israel, Antarctica  [23, 33], Plug Beiji, Plug Dhaka, Raze Dehl, TacticGather
  Now: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral main Lagos, Ghana, Australia  [122, 118] -> ? Neutral natural Lima, Egypt, Australia  [88, 120] -> ? Neutral base Guangzhou, Honduras, Europe  [122, 74] -> ? Neutral base Sao Paulo, Ivory Coast, Antarctica  [5, 54] -> ? Neutral base Tianjin, Israel, Antarctica  [23, 33], Plug Beiji, Plug Dhaka, Raze Dehl, TacticGather
9980 | 6:55 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral main Lagos, Ghana, Australia  [122, 118] -> ? Neutral natural Lima, Egypt, Australia  [88, 120] -> ? Neutral base Guangzhou, Honduras, Europe  [122, 74] -> ? Neutral base Sao Paulo, Ivory Coast, Antarctica  [5, 54] -> ? Neutral base Tianjin, Israel, Antarctica  [23, 33], Plug Beiji, Plug Dhaka, Raze Dehl, TacticGather
  Now: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral main Lagos, Ghana, Australia  [122, 118] -> ? Neutral natural Lima, Egypt, Australia  [88, 120] -> ? Neutral base Guangzhou, Honduras, Europe  [122, 74] -> ? Neutral base Sao Paulo, Ivory Coast, Antarctica  [5, 54] -> ? Neutral base Istanbul, Benin, Europe  [103, 94] -> ? Neutral base Tianjin, Israel, Antarctica  [23, 33], Plug Beiji, Plug Dhaka, Raze Dehl, TacticGather
10016 | 6:57 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral main Lagos, Ghana, Australia  [122, 118] -> ? Neutral natural Lima, Egypt, Australia  [88, 120] -> ? Neutral base Guangzhou, Honduras, Europe  [122, 74] -> ? Neutral base Sao Paulo, Ivory Coast, Antarctica  [5, 54] -> ? Neutral base Istanbul, Benin, Europe  [103, 94] -> ? Neutral base Tianjin, Israel, Antarctica  [23, 33], Plug Beiji, Plug Dhaka, Raze Dehl, TacticGather
  Now: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral main Lagos, Ghana, Australia  [122, 118] -> ? Neutral natural Lima, Egypt, Australia  [88, 120] -> ? Neutral base Guangzhou, Honduras, Europe  [122, 74] -> ? Neutral base Cairo, Russia, Madagascar  [54, 119] -> ? Neutral base Sao Paulo, Ivory Coast, Antarctica  [5, 54] -> ? Neutral base Istanbul, Benin, Europe  [103, 94] -> ? Neutral base Tianjin, Israel, Antarctica  [23, 33], Plug Beiji, Plug Dhaka, Raze Dehl, TacticGather
10065 | 6:59 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral main Lagos, Ghana, Australia  [122, 118] -> ? Neutral natural Lima, Egypt, Australia  [88, 120] -> ? Neutral base Guangzhou, Honduras, Europe  [122, 74] -> ? Neutral base Cairo, Russia, Madagascar  [54, 119] -> ? Neutral base Sao Paulo, Ivory Coast, Antarctica  [5, 54] -> ? Neutral base Istanbul, Benin, Europe  [103, 94] -> ? Neutral base Tianjin, Israel, Antarctica  [23, 33], Plug Beiji, Plug Dhaka, Raze Dehl, TacticGather
  Now: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral main Lagos, Ghana, Australia  [122, 118] -> ? Neutral base Guangzhou, Honduras, Europe  [122, 74] -> ? Neutral natural Lima, Egypt, Australia  [88, 120] -> ? Neutral base Cairo, Russia, Madagascar  [54, 119] -> ? Neutral base Sao Paulo, Ivory Coast, Antarctica  [5, 54] -> ? Neutral base Istanbul, Benin, Europe  [103, 94] -> ? Neutral base Tianjin, Israel, Antarctica  [23, 33], Plug Beiji, Plug Dhaka, Raze Dehl, TacticGather
10089 | 7:00 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral main Lagos, Ghana, Australia  [122, 118] -> ? Neutral base Guangzhou, Honduras, Europe  [122, 74] -> ? Neutral natural Lima, Egypt, Australia  [88, 120] -> ? Neutral base Cairo, Russia, Madagascar  [54, 119] -> ? Neutral base Sao Paulo, Ivory Coast, Antarctica  [5, 54] -> ? Neutral base Istanbul, Benin, Europe  [103, 94] -> ? Neutral base Tianjin, Israel, Antarctica  [23, 33], Plug Beiji, Plug Dhaka, Raze Dehl, TacticGather
  Now: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral main Lagos, Ghana, Australia  [122, 118] -> ? Neutral base Guangzhou, Honduras, Europe  [122, 74] -> ? Neutral natural Lima, Egypt, Australia  [88, 120] -> ? Neutral base Cairo, Russia, Madagascar  [54, 119] -> ? Neutral base Sao Paulo, Ivory Coast, Antarctica  [5, 54] -> ? Neutral base Istanbul, Benin, Europe  [103, 94] -> ? Neutral base Tianjin, Israel, Antarctica  [23, 33] -> ? Neutral base Lahore, Taiwan, Madagascar  [33, 103], Plug Beiji, Plug Dhaka, Raze Dehl, TacticGather
10120 | 7:01 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral main Lagos, Ghana, Australia  [122, 118] -> ? Neutral base Guangzhou, Honduras, Europe  [122, 74] -> ? Neutral natural Lima, Egypt, Australia  [88, 120] -> ? Neutral base Cairo, Russia, Madagascar  [54, 119] -> ? Neutral base Sao Paulo, Ivory Coast, Antarctica  [5, 54] -> ? Neutral base Istanbul, Benin, Europe  [103, 94] -> ? Neutral base Tianjin, Israel, Antarctica  [23, 33] -> ? Neutral base Lahore, Taiwan, Madagascar  [33, 103], Plug Beiji, Plug Dhaka, Raze Dehl, TacticGather
  Now: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Plug Beiji, Plug Dhaka, Raze Dehl, TacticGather
10121 | 7:01 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Plug Beiji, Plug Dhaka, Raze Dehl, TacticGather
  Now: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral main Lagos, Ghana, Australia  [122, 118] -> ? Neutral base Guangzhou, Honduras, Europe  [122, 74] -> ? Neutral natural Lima, Egypt, Australia  [88, 120] -> ? Neutral base Cairo, Russia, Madagascar  [54, 119] -> ? Neutral base Sao Paulo, Ivory Coast, Antarctica  [5, 54] -> ? Neutral base Istanbul, Benin, Europe  [103, 94] -> ? Neutral base Tianjin, Israel, Antarctica  [23, 33] -> ? Neutral base Lahore, Taiwan, Madagascar  [33, 103], Plug Beiji, Plug Dhaka, Raze Dehl, TacticGather
10129 | 7:02 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral main Lagos, Ghana, Australia  [122, 118] -> ? Neutral base Guangzhou, Honduras, Europe  [122, 74] -> ? Neutral natural Lima, Egypt, Australia  [88, 120] -> ? Neutral base Cairo, Russia, Madagascar  [54, 119] -> ? Neutral base Sao Paulo, Ivory Coast, Antarctica  [5, 54] -> ? Neutral base Istanbul, Benin, Europe  [103, 94] -> ? Neutral base Tianjin, Israel, Antarctica  [23, 33] -> ? Neutral base Lahore, Taiwan, Madagascar  [33, 103], Plug Beiji, Plug Dhaka, Raze Dehl, TacticGather
  Now: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Plug Beiji, Plug Dhaka, Raze Dehl, TacticGather
10131 | 7:02 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Plug Beiji, Plug Dhaka, Raze Dehl, TacticGather
  Now: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Plug Beiji, Plug Dhaka, Raze Dehl, TacticGather
10269 | 7:07 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Plug Beiji, Plug Dhaka, Raze Dehl, TacticGather
  Now: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Guard Mosco, Plug Beiji, Plug Dhaka, Raze Dehl, TacticGather
10706 | 7:26 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Guard Mosco, Plug Beiji, Plug Dhaka, Raze Dehl, TacticGather
  Now: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral base Tianjin, Israel, Antarctica  [23, 33], Guard Mosco, Plug Beiji, Plug Dhaka, Raze Dehl, TacticGather
10899 | 7:34 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral base Tianjin, Israel, Antarctica  [23, 33], Guard Mosco, Plug Beiji, Plug Dhaka, Raze Dehl, TacticGather
  Now: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral base Sao Paulo, Ivory Coast, Antarctica  [5, 54] -> ? Neutral base Tianjin, Israel, Antarctica  [23, 33], Guard Mosco, Plug Beiji, Plug Dhaka, Raze Dehl, TacticGather
10943 | 7:35 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral base Sao Paulo, Ivory Coast, Antarctica  [5, 54] -> ? Neutral base Tianjin, Israel, Antarctica  [23, 33], Guard Mosco, Plug Beiji, Plug Dhaka, Raze Dehl, TacticGather
  Now: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral base Guangzhou, Honduras, Europe  [122, 74] -> ? Neutral base Sao Paulo, Ivory Coast, Antarctica  [5, 54] -> ? Neutral base Tianjin, Israel, Antarctica  [23, 33], Guard Mosco, Plug Beiji, Plug Dhaka, Raze Dehl, TacticGather
10974 | 7:37 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral base Guangzhou, Honduras, Europe  [122, 74] -> ? Neutral base Sao Paulo, Ivory Coast, Antarctica  [5, 54] -> ? Neutral base Tianjin, Israel, Antarctica  [23, 33], Guard Mosco, Plug Beiji, Plug Dhaka, Raze Dehl, TacticGather
  Now: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral main Lagos, Ghana, Australia  [122, 118] -> ? Neutral base Guangzhou, Honduras, Europe  [122, 74] -> ? Neutral base Sao Paulo, Ivory Coast, Antarctica  [5, 54] -> ? Neutral base Tianjin, Israel, Antarctica  [23, 33], Guard Mosco, Plug Beiji, Plug Dhaka, Raze Dehl, TacticGather
10983 | 7:37 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral main Lagos, Ghana, Australia  [122, 118] -> ? Neutral base Guangzhou, Honduras, Europe  [122, 74] -> ? Neutral base Sao Paulo, Ivory Coast, Antarctica  [5, 54] -> ? Neutral base Tianjin, Israel, Antarctica  [23, 33], Guard Mosco, Plug Beiji, Plug Dhaka, Raze Dehl, TacticGather
  Now: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral main Lagos, Ghana, Australia  [122, 118] -> ? Neutral natural Lima, Egypt, Australia  [88, 120] -> ? Neutral base Guangzhou, Honduras, Europe  [122, 74] -> ? Neutral base Sao Paulo, Ivory Coast, Antarctica  [5, 54] -> ? Neutral base Tianjin, Israel, Antarctica  [23, 33], Guard Mosco, Plug Beiji, Plug Dhaka, Raze Dehl, TacticGather
10992 | 7:38 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral main Lagos, Ghana, Australia  [122, 118] -> ? Neutral natural Lima, Egypt, Australia  [88, 120] -> ? Neutral base Guangzhou, Honduras, Europe  [122, 74] -> ? Neutral base Sao Paulo, Ivory Coast, Antarctica  [5, 54] -> ? Neutral base Tianjin, Israel, Antarctica  [23, 33], Guard Mosco, Plug Beiji, Plug Dhaka, Raze Dehl, TacticGather
  Now: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral main Lagos, Ghana, Australia  [122, 118] -> ? Neutral natural Lima, Egypt, Australia  [88, 120] -> ? Neutral base Guangzhou, Honduras, Europe  [122, 74] -> ? Neutral base Sao Paulo, Ivory Coast, Antarctica  [5, 54] -> ? Neutral base Istanbul, Benin, Europe  [103, 94] -> ? Neutral base Tianjin, Israel, Antarctica  [23, 33], Guard Mosco, Plug Beiji, Plug Dhaka, Raze Dehl, TacticGather
11033 | 7:39 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral main Lagos, Ghana, Australia  [122, 118] -> ? Neutral natural Lima, Egypt, Australia  [88, 120] -> ? Neutral base Guangzhou, Honduras, Europe  [122, 74] -> ? Neutral base Sao Paulo, Ivory Coast, Antarctica  [5, 54] -> ? Neutral base Istanbul, Benin, Europe  [103, 94] -> ? Neutral base Tianjin, Israel, Antarctica  [23, 33], Guard Mosco, Plug Beiji, Plug Dhaka, Raze Dehl, TacticGather
  Now: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral main Lagos, Ghana, Australia  [122, 118] -> ? Neutral natural Lima, Egypt, Australia  [88, 120] -> ? Neutral base Guangzhou, Honduras, Europe  [122, 74] -> ? Neutral base Cairo, Russia, Madagascar  [54, 119] -> ? Neutral base Sao Paulo, Ivory Coast, Antarctica  [5, 54] -> ? Neutral base Istanbul, Benin, Europe  [103, 94] -> ? Neutral base Tianjin, Israel, Antarctica  [23, 33], Guard Mosco, Plug Beiji, Plug Dhaka, Raze Dehl, TacticGather
11080 | 7:41 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral main Lagos, Ghana, Australia  [122, 118] -> ? Neutral natural Lima, Egypt, Australia  [88, 120] -> ? Neutral base Guangzhou, Honduras, Europe  [122, 74] -> ? Neutral base Cairo, Russia, Madagascar  [54, 119] -> ? Neutral base Sao Paulo, Ivory Coast, Antarctica  [5, 54] -> ? Neutral base Istanbul, Benin, Europe  [103, 94] -> ? Neutral base Tianjin, Israel, Antarctica  [23, 33], Guard Mosco, Plug Beiji, Plug Dhaka, Raze Dehl, TacticGather
  Now: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral main Lagos, Ghana, Australia  [122, 118] -> ? Neutral base Guangzhou, Honduras, Europe  [122, 74] -> ? Neutral natural Lima, Egypt, Australia  [88, 120] -> ? Neutral base Cairo, Russia, Madagascar  [54, 119] -> ? Neutral base Sao Paulo, Ivory Coast, Antarctica  [5, 54] -> ? Neutral base Istanbul, Benin, Europe  [103, 94] -> ? Neutral base Tianjin, Israel, Antarctica  [23, 33], Guard Mosco, Plug Beiji, Plug Dhaka, Raze Dehl, TacticGather
11106 | 7:42 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral main Lagos, Ghana, Australia  [122, 118] -> ? Neutral base Guangzhou, Honduras, Europe  [122, 74] -> ? Neutral natural Lima, Egypt, Australia  [88, 120] -> ? Neutral base Cairo, Russia, Madagascar  [54, 119] -> ? Neutral base Sao Paulo, Ivory Coast, Antarctica  [5, 54] -> ? Neutral base Istanbul, Benin, Europe  [103, 94] -> ? Neutral base Tianjin, Israel, Antarctica  [23, 33], Guard Mosco, Plug Beiji, Plug Dhaka, Raze Dehl, TacticGather
  Now: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral main Lagos, Ghana, Australia  [122, 118] -> ? Neutral base Guangzhou, Honduras, Europe  [122, 74] -> ? Neutral natural Lima, Egypt, Australia  [88, 120] -> ? Neutral base Cairo, Russia, Madagascar  [54, 119] -> ? Neutral base Sao Paulo, Ivory Coast, Antarctica  [5, 54] -> ? Neutral base Istanbul, Benin, Europe  [103, 94] -> ? Neutral base Tianjin, Israel, Antarctica  [23, 33] -> ? Neutral base Lahore, Taiwan, Madagascar  [33, 103], Guard Mosco, Plug Beiji, Plug Dhaka, Raze Dehl, TacticGather
11173 | 7:45 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral main Lagos, Ghana, Australia  [122, 118] -> ? Neutral base Guangzhou, Honduras, Europe  [122, 74] -> ? Neutral natural Lima, Egypt, Australia  [88, 120] -> ? Neutral base Cairo, Russia, Madagascar  [54, 119] -> ? Neutral base Sao Paulo, Ivory Coast, Antarctica  [5, 54] -> ? Neutral base Istanbul, Benin, Europe  [103, 94] -> ? Neutral base Tianjin, Israel, Antarctica  [23, 33] -> ? Neutral base Lahore, Taiwan, Madagascar  [33, 103], Guard Mosco, Plug Beiji, Plug Dhaka, Raze Dehl, TacticGather
  Now: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral main Lagos, Ghana, Australia  [122, 118] -> ? Neutral base Guangzhou, Honduras, Europe  [122, 74] -> ? Neutral natural Lima, Egypt, Australia  [88, 120] -> ? Neutral base Sao Paulo, Ivory Coast, Antarctica  [5, 54] -> ? Neutral base Cairo, Russia, Madagascar  [54, 119] -> ? Neutral base Istanbul, Benin, Europe  [103, 94] -> ? Neutral base Tianjin, Israel, Antarctica  [23, 33] -> ? Neutral base Lahore, Taiwan, Madagascar  [33, 103], Guard Mosco, Plug Beiji, Plug Dhaka, Raze Dehl, TacticGather
11364 | 7:53 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral main Lagos, Ghana, Australia  [122, 118] -> ? Neutral base Guangzhou, Honduras, Europe  [122, 74] -> ? Neutral natural Lima, Egypt, Australia  [88, 120] -> ? Neutral base Sao Paulo, Ivory Coast, Antarctica  [5, 54] -> ? Neutral base Cairo, Russia, Madagascar  [54, 119] -> ? Neutral base Istanbul, Benin, Europe  [103, 94] -> ? Neutral base Tianjin, Israel, Antarctica  [23, 33] -> ? Neutral base Lahore, Taiwan, Madagascar  [33, 103], Guard Mosco, Plug Beiji, Plug Dhaka, Raze Dehl, TacticGather
  Now: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Guard Mosco, Plug Beiji, Plug Dhaka, Raze Dehl, TacticGather
11365 | 7:53 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Guard Mosco, Plug Beiji, Plug Dhaka, Raze Dehl, TacticGather
  Now: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Guard Mosco, Plug Beiji, Plug Dhaka, Raze Dehl, TacticGather
11460 | 7:57 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Guard Mosco, Plug Beiji, Plug Dhaka, Raze Dehl, TacticGather
  Now: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral base Tianjin, Israel, Antarctica  [23, 33], Guard Mosco, Plug Beiji, Plug Dhaka, Raze Dehl, TacticGather
11547 | 8:01 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral base Tianjin, Israel, Antarctica  [23, 33], Guard Mosco, Plug Beiji, Plug Dhaka, Raze Dehl, TacticGather
  Now: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral base Sao Paulo, Ivory Coast, Antarctica  [5, 54] -> ? Neutral base Tianjin, Israel, Antarctica  [23, 33], Guard Mosco, Plug Beiji, Plug Dhaka, Raze Dehl, TacticGather
11739 | 8:09 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral base Sao Paulo, Ivory Coast, Antarctica  [5, 54] -> ? Neutral base Tianjin, Israel, Antarctica  [23, 33], Guard Mosco, Plug Beiji, Plug Dhaka, Raze Dehl, TacticGather
  Now: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral main Mexico City, India, Essos  [122, 7] -> ? Neutral base Tianjin, Israel, Antarctica  [23, 33], Guard Mosco, Plug Beiji, Plug Dhaka, Raze Dehl, TacticGather
11751 | 8:09 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral main Mexico City, India, Essos  [122, 7] -> ? Neutral base Tianjin, Israel, Antarctica  [23, 33], Guard Mosco, Plug Beiji, Plug Dhaka, Raze Dehl, TacticGather
  Now: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral base Sao Paulo, Ivory Coast, Antarctica  [5, 54] -> ? Neutral base Tianjin, Israel, Antarctica  [23, 33], Guard Mosco, Plug Beiji, Plug Dhaka, Raze Dehl, TacticGather
11780 | 8:10 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral base Sao Paulo, Ivory Coast, Antarctica  [5, 54] -> ? Neutral base Tianjin, Israel, Antarctica  [23, 33], Guard Mosco, Plug Beiji, Plug Dhaka, Raze Dehl, TacticGather
  Now: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral main Lagos, Ghana, Australia  [122, 118] -> ? Neutral base Guangzhou, Honduras, Europe  [122, 74] -> ? Neutral natural Lima, Egypt, Australia  [88, 120] -> ? Neutral base Cairo, Russia, Madagascar  [54, 119] -> ? Neutral base Sao Paulo, Ivory Coast, Antarctica  [5, 54] -> ? Neutral base Istanbul, Benin, Europe  [103, 94] -> ? Neutral base Tianjin, Israel, Antarctica  [23, 33] -> ? Neutral base Lahore, Taiwan, Madagascar  [33, 103], Guard Mosco, Plug Beiji, Plug Dhaka, Raze Dehl, TacticGather
11851 | 8:13 | DEBUG | Enemy Barracks changed from 1 to 0
11865 | 8:14 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral main Lagos, Ghana, Australia  [122, 118] -> ? Neutral base Guangzhou, Honduras, Europe  [122, 74] -> ? Neutral natural Lima, Egypt, Australia  [88, 120] -> ? Neutral base Cairo, Russia, Madagascar  [54, 119] -> ? Neutral base Sao Paulo, Ivory Coast, Antarctica  [5, 54] -> ? Neutral base Istanbul, Benin, Europe  [103, 94] -> ? Neutral base Tianjin, Israel, Antarctica  [23, 33] -> ? Neutral base Lahore, Taiwan, Madagascar  [33, 103], Guard Mosco, Plug Beiji, Plug Dhaka, Raze Dehl, TacticGather
  Now: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral main Mexico City, India, Essos  [122, 7] -> ? Neutral main Lagos, Ghana, Australia  [122, 118] -> ? Neutral base Guangzhou, Honduras, Europe  [122, 74] -> ? Neutral natural Lima, Egypt, Australia  [88, 120] -> ? Neutral base Cairo, Russia, Madagascar  [54, 119] -> ? Neutral base Sao Paulo, Ivory Coast, Antarctica  [5, 54] -> ? Neutral base Istanbul, Benin, Europe  [103, 94] -> ? Neutral base Lahore, Taiwan, Madagascar  [33, 103], Guard Mosco, Plug Beiji, Plug Dhaka, Raze Dehl, TacticGather
11940 | 8:17 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral main Mexico City, India, Essos  [122, 7] -> ? Neutral main Lagos, Ghana, Australia  [122, 118] -> ? Neutral base Guangzhou, Honduras, Europe  [122, 74] -> ? Neutral natural Lima, Egypt, Australia  [88, 120] -> ? Neutral base Cairo, Russia, Madagascar  [54, 119] -> ? Neutral base Sao Paulo, Ivory Coast, Antarctica  [5, 54] -> ? Neutral base Istanbul, Benin, Europe  [103, 94] -> ? Neutral base Lahore, Taiwan, Madagascar  [33, 103], Guard Mosco, Plug Beiji, Plug Dhaka, Raze Dehl, TacticGather
  Now: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral main Mexico City, India, Essos  [122, 7] -> ? Neutral main Lagos, Ghana, Australia  [122, 118] -> ? Neutral base Guangzhou, Honduras, Europe  [122, 74] -> ? Neutral natural Lima, Egypt, Australia  [88, 120] -> ? Neutral base Sao Paulo, Ivory Coast, Antarctica  [5, 54] -> ? Neutral base Cairo, Russia, Madagascar  [54, 119] -> ? Neutral base Istanbul, Benin, Europe  [103, 94] -> ? Neutral base Lahore, Taiwan, Madagascar  [33, 103], Guard Mosco, Plug Beiji, Plug Dhaka, Raze Dehl, TacticGather
11976 | 8:19 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral main Mexico City, India, Essos  [122, 7] -> ? Neutral main Lagos, Ghana, Australia  [122, 118] -> ? Neutral base Guangzhou, Honduras, Europe  [122, 74] -> ? Neutral natural Lima, Egypt, Australia  [88, 120] -> ? Neutral base Sao Paulo, Ivory Coast, Antarctica  [5, 54] -> ? Neutral base Cairo, Russia, Madagascar  [54, 119] -> ? Neutral base Istanbul, Benin, Europe  [103, 94] -> ? Neutral base Lahore, Taiwan, Madagascar  [33, 103], Guard Mosco, Plug Beiji, Plug Dhaka, Raze Dehl, TacticGather
  Now: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral main Lagos, Ghana, Australia  [122, 118] -> ? Neutral base Guangzhou, Honduras, Europe  [122, 74] -> ? Neutral natural Lima, Egypt, Australia  [88, 120] -> ? Neutral base Sao Paulo, Ivory Coast, Antarctica  [5, 54] -> ? Neutral base Cairo, Russia, Madagascar  [54, 119] -> ? Neutral base Istanbul, Benin, Europe  [103, 94] -> ? Neutral base Tianjin, Israel, Antarctica  [23, 33] -> ? Neutral base Lahore, Taiwan, Madagascar  [33, 103], Guard Mosco, Plug Beiji, Plug Dhaka, Raze Dehl, TacticGather
12047 | 8:21 | DEBUG | Our upgrades
  Was: Singularity Charge = 1
  Now: Gravitic Drive = 1, Singularity Charge = 1
12147 | 8:26 | DEBUG | Detecting ownership of base from visible town hall: Our Nexus 9:41 #264 76/750 (76/750) [2912, 784](91, 24)
12148 | 8:26 | DEBUG | Our bases changed from 3 to 4
12148 | 8:26 | DEBUG | Our mining bases changed from 3 to 4
12150 | 8:26 | DEBUG | Our max mining changed from 3 to 4
12150 | 8:26 | DEBUG | Enemy max mining changed from 3 to 4
12155 | 8:26 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral main Lagos, Ghana, Australia  [122, 118] -> ? Neutral base Guangzhou, Honduras, Europe  [122, 74] -> ? Neutral natural Lima, Egypt, Australia  [88, 120] -> ? Neutral base Sao Paulo, Ivory Coast, Antarctica  [5, 54] -> ? Neutral base Cairo, Russia, Madagascar  [54, 119] -> ? Neutral base Istanbul, Benin, Europe  [103, 94] -> ? Neutral base Tianjin, Israel, Antarctica  [23, 33] -> ? Neutral base Lahore, Taiwan, Madagascar  [33, 103], Guard Mosco, Plug Beiji, Plug Dhaka, Raze Dehl, TacticGather
  Now: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral main Lagos, Ghana, Australia  [122, 118] -> ? Neutral natural Lima, Egypt, Australia  [88, 120] -> ? Neutral base Sao Paulo, Ivory Coast, Antarctica  [5, 54] -> ? Neutral base Cairo, Russia, Madagascar  [54, 119] -> ? Neutral base Istanbul, Benin, Europe  [103, 94] -> ? Neutral base Tianjin, Israel, Antarctica  [23, 33] -> ? Neutral base Lahore, Taiwan, Madagascar  [33, 103], Guard Mosco, Plug Beiji, Plug Dhaka, Raze Dehl, TacticGather
12157 | 8:26 | DEBUG | Gas limit ceiling changed from 900 to 1200
12207 | 8:28 | DEBUG | Our Gateways changed from 2 to 3
12286 | 8:31 | DEBUG | Detecting absent base: ? Neutral main Dehli, America, Borneo  [5, 117]
12287 | 8:31 | DEBUG | Enemy bases changed from 1 to 0
12287 | 8:31 | DEBUG | Enemy mining bases changed from 1 to 0
12290 | 8:32 | DEBUG | Our Gateways changed from 3 to 4
12293 | 8:32 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral main Lagos, Ghana, Australia  [122, 118] -> ? Neutral natural Lima, Egypt, Australia  [88, 120] -> ? Neutral base Sao Paulo, Ivory Coast, Antarctica  [5, 54] -> ? Neutral base Cairo, Russia, Madagascar  [54, 119] -> ? Neutral base Istanbul, Benin, Europe  [103, 94] -> ? Neutral base Tianjin, Israel, Antarctica  [23, 33] -> ? Neutral base Lahore, Taiwan, Madagascar  [33, 103], Guard Mosco, Plug Beiji, Plug Dhaka, Raze Dehl, TacticGather
  Now: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral natural Wuhan, Australia, Essos  [121, 37] -> ? Neutral main Lagos, Ghana, Australia  [122, 118] -> ? Neutral base Sao Paulo, Ivory Coast, Antarctica  [5, 54] -> ? Neutral base Cairo, Russia, Madagascar  [54, 119] -> ? Neutral natural Shenzhen, Somalia, Borneo  [6, 91] -> ? Neutral base Istanbul, Benin, Europe  [103, 94] -> ? Neutral base Tianjin, Israel, Antarctica  [23, 33] -> ? Neutral base Lahore, Taiwan, Madagascar  [33, 103], Guard Mosco, Plug Beiji, Plug Dhaka, PushMain Dehl, TacticGather
12294 | 8:32 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral natural Wuhan, Australia, Essos  [121, 37] -> ? Neutral main Lagos, Ghana, Australia  [122, 118] -> ? Neutral base Sao Paulo, Ivory Coast, Antarctica  [5, 54] -> ? Neutral base Cairo, Russia, Madagascar  [54, 119] -> ? Neutral natural Shenzhen, Somalia, Borneo  [6, 91] -> ? Neutral base Istanbul, Benin, Europe  [103, 94] -> ? Neutral base Tianjin, Israel, Antarctica  [23, 33] -> ? Neutral base Lahore, Taiwan, Madagascar  [33, 103], Guard Mosco, Plug Beiji, Plug Dhaka, PushMain Dehl, TacticGather
  Now: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral natural Wuhan, Australia, Essos  [121, 37] -> ? Neutral main Lagos, Ghana, Australia  [122, 118] -> ? Neutral base Sao Paulo, Ivory Coast, Antarctica  [5, 54] -> ? Neutral base Cairo, Russia, Madagascar  [54, 119] -> ? Neutral natural Shenzhen, Somalia, Borneo  [6, 91] -> ? Neutral base Istanbul, Benin, Europe  [103, 94] -> ? Neutral base Tianjin, Israel, Antarctica  [23, 33] -> ? Neutral base Lahore, Taiwan, Madagascar  [33, 103], Guard Mosco, Plug Beiji, Plug Dhaka, PushMain Dehl, TacticGather
12360 | 8:35 | DEBUG | Our Gateways changed from 4 to 5
12366 | 8:35 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral natural Wuhan, Australia, Essos  [121, 37] -> ? Neutral main Lagos, Ghana, Australia  [122, 118] -> ? Neutral base Sao Paulo, Ivory Coast, Antarctica  [5, 54] -> ? Neutral base Cairo, Russia, Madagascar  [54, 119] -> ? Neutral natural Shenzhen, Somalia, Borneo  [6, 91] -> ? Neutral base Istanbul, Benin, Europe  [103, 94] -> ? Neutral base Tianjin, Israel, Antarctica  [23, 33] -> ? Neutral base Lahore, Taiwan, Madagascar  [33, 103], Guard Mosco, Plug Beiji, Plug Dhaka, PushMain Dehl, TacticGather
  Now: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral main Mexico City, India, Essos  [122, 7] -> ? Neutral main Lagos, Ghana, Australia  [122, 118] -> ? Neutral base Sao Paulo, Ivory Coast, Antarctica  [5, 54] -> ? Neutral base Cairo, Russia, Madagascar  [54, 119] -> ? Neutral natural Shenzhen, Somalia, Borneo  [6, 91] -> ? Neutral base Istanbul, Benin, Europe  [103, 94] -> ? Neutral base Tianjin, Israel, Antarctica  [23, 33] -> ? Neutral base Lahore, Taiwan, Madagascar  [33, 103], Guard Mosco, Plug Beiji, Plug Dhaka, PushMain Dehl, TacticGather
12373 | 8:35 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral main Mexico City, India, Essos  [122, 7] -> ? Neutral main Lagos, Ghana, Australia  [122, 118] -> ? Neutral base Sao Paulo, Ivory Coast, Antarctica  [5, 54] -> ? Neutral base Cairo, Russia, Madagascar  [54, 119] -> ? Neutral natural Shenzhen, Somalia, Borneo  [6, 91] -> ? Neutral base Istanbul, Benin, Europe  [103, 94] -> ? Neutral base Tianjin, Israel, Antarctica  [23, 33] -> ? Neutral base Lahore, Taiwan, Madagascar  [33, 103], Guard Mosco, Plug Beiji, Plug Dhaka, PushMain Dehl, TacticGather
  Now: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral natural Wuhan, Australia, Essos  [121, 37] -> ? Neutral main Lagos, Ghana, Australia  [122, 118] -> ? Neutral base Sao Paulo, Ivory Coast, Antarctica  [5, 54] -> ? Neutral base Cairo, Russia, Madagascar  [54, 119] -> ? Neutral natural Shenzhen, Somalia, Borneo  [6, 91] -> ? Neutral base Istanbul, Benin, Europe  [103, 94] -> ? Neutral base Tianjin, Israel, Antarctica  [23, 33] -> ? Neutral base Lahore, Taiwan, Madagascar  [33, 103], Guard Mosco, Plug Beiji, Plug Dhaka, PushMain Dehl, TacticGather
12403 | 8:36 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral natural Wuhan, Australia, Essos  [121, 37] -> ? Neutral main Lagos, Ghana, Australia  [122, 118] -> ? Neutral base Sao Paulo, Ivory Coast, Antarctica  [5, 54] -> ? Neutral base Cairo, Russia, Madagascar  [54, 119] -> ? Neutral natural Shenzhen, Somalia, Borneo  [6, 91] -> ? Neutral base Istanbul, Benin, Europe  [103, 94] -> ? Neutral base Tianjin, Israel, Antarctica  [23, 33] -> ? Neutral base Lahore, Taiwan, Madagascar  [33, 103], Guard Mosco, Plug Beiji, Plug Dhaka, PushMain Dehl, TacticGather
  Now: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral main Mexico City, India, Essos  [122, 7] -> ? Neutral main Lagos, Ghana, Australia  [122, 118] -> ? Neutral base Sao Paulo, Ivory Coast, Antarctica  [5, 54] -> ? Neutral base Cairo, Russia, Madagascar  [54, 119] -> ? Neutral natural Shenzhen, Somalia, Borneo  [6, 91] -> ? Neutral base Istanbul, Benin, Europe  [103, 94] -> ? Neutral base Tianjin, Israel, Antarctica  [23, 33] -> ? Neutral base Lahore, Taiwan, Madagascar  [33, 103], Guard Mosco, Plug Beiji, Plug Dhaka, PushMain Dehl, TacticGather
12410 | 8:37 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral main Mexico City, India, Essos  [122, 7] -> ? Neutral main Lagos, Ghana, Australia  [122, 118] -> ? Neutral base Sao Paulo, Ivory Coast, Antarctica  [5, 54] -> ? Neutral base Cairo, Russia, Madagascar  [54, 119] -> ? Neutral natural Shenzhen, Somalia, Borneo  [6, 91] -> ? Neutral base Istanbul, Benin, Europe  [103, 94] -> ? Neutral base Tianjin, Israel, Antarctica  [23, 33] -> ? Neutral base Lahore, Taiwan, Madagascar  [33, 103], Guard Mosco, Plug Beiji, Plug Dhaka, PushMain Dehl, TacticGather
  Now: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral natural Wuhan, Australia, Essos  [121, 37] -> ? Neutral main Lagos, Ghana, Australia  [122, 118] -> ? Neutral base Sao Paulo, Ivory Coast, Antarctica  [5, 54] -> ? Neutral base Cairo, Russia, Madagascar  [54, 119] -> ? Neutral natural Shenzhen, Somalia, Borneo  [6, 91] -> ? Neutral base Istanbul, Benin, Europe  [103, 94] -> ? Neutral base Tianjin, Israel, Antarctica  [23, 33] -> ? Neutral base Lahore, Taiwan, Madagascar  [33, 103], Guard Mosco, Plug Beiji, Plug Dhaka, PushMain Dehl, TacticGather
12522 | 8:41 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral natural Wuhan, Australia, Essos  [121, 37] -> ? Neutral main Lagos, Ghana, Australia  [122, 118] -> ? Neutral base Sao Paulo, Ivory Coast, Antarctica  [5, 54] -> ? Neutral base Cairo, Russia, Madagascar  [54, 119] -> ? Neutral natural Shenzhen, Somalia, Borneo  [6, 91] -> ? Neutral base Istanbul, Benin, Europe  [103, 94] -> ? Neutral base Tianjin, Israel, Antarctica  [23, 33] -> ? Neutral base Lahore, Taiwan, Madagascar  [33, 103], Guard Mosco, Plug Beiji, Plug Dhaka, PushMain Dehl, TacticGather
  Now: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral main Mexico City, India, Essos  [122, 7] -> ? Neutral main Lagos, Ghana, Australia  [122, 118] -> ? Neutral base Sao Paulo, Ivory Coast, Antarctica  [5, 54] -> ? Neutral base Cairo, Russia, Madagascar  [54, 119] -> ? Neutral natural Shenzhen, Somalia, Borneo  [6, 91] -> ? Neutral base Istanbul, Benin, Europe  [103, 94] -> ? Neutral base Tianjin, Israel, Antarctica  [23, 33] -> ? Neutral base Lahore, Taiwan, Madagascar  [33, 103], Guard Mosco, Plug Beiji, Plug Dhaka, PushMain Dehl, TacticGather
12538 | 8:42 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral main Mexico City, India, Essos  [122, 7] -> ? Neutral main Lagos, Ghana, Australia  [122, 118] -> ? Neutral base Sao Paulo, Ivory Coast, Antarctica  [5, 54] -> ? Neutral base Cairo, Russia, Madagascar  [54, 119] -> ? Neutral natural Shenzhen, Somalia, Borneo  [6, 91] -> ? Neutral base Istanbul, Benin, Europe  [103, 94] -> ? Neutral base Tianjin, Israel, Antarctica  [23, 33] -> ? Neutral base Lahore, Taiwan, Madagascar  [33, 103], Guard Mosco, Plug Beiji, Plug Dhaka, PushMain Dehl, TacticGather
  Now: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral natural Wuhan, Australia, Essos  [121, 37] -> ? Neutral main Lagos, Ghana, Australia  [122, 118] -> ? Neutral base Sao Paulo, Ivory Coast, Antarctica  [5, 54] -> ? Neutral base Cairo, Russia, Madagascar  [54, 119] -> ? Neutral natural Shenzhen, Somalia, Borneo  [6, 91] -> ? Neutral base Istanbul, Benin, Europe  [103, 94] -> ? Neutral base Tianjin, Israel, Antarctica  [23, 33] -> ? Neutral base Lahore, Taiwan, Madagascar  [33, 103], Guard Mosco, Plug Beiji, Plug Dhaka, PushMain Dehl, TacticGather
12553 | 8:43 | DEBUG | Enemy Factories changed from 2 to 1
12829 | 8:54 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral natural Wuhan, Australia, Essos  [121, 37] -> ? Neutral main Lagos, Ghana, Australia  [122, 118] -> ? Neutral base Sao Paulo, Ivory Coast, Antarctica  [5, 54] -> ? Neutral base Cairo, Russia, Madagascar  [54, 119] -> ? Neutral natural Shenzhen, Somalia, Borneo  [6, 91] -> ? Neutral base Istanbul, Benin, Europe  [103, 94] -> ? Neutral base Tianjin, Israel, Antarctica  [23, 33] -> ? Neutral base Lahore, Taiwan, Madagascar  [33, 103], Guard Mosco, Plug Beiji, Plug Dhaka, PushMain Dehl, TacticGather
  Now: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Guard Mosco, Plug Beiji, Plug Dhaka, PushMain Dehl, TacticGather
12830 | 8:54 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Guard Mosco, Plug Beiji, Plug Dhaka, PushMain Dehl, TacticGather
  Now: Guard Mosco, Plug Beiji, Plug Dhaka, PushMain Dehl, TacticGather
12860 | 8:55 | DEBUG | Enemy Factories changed from 1 to 0
12964 | 9:00 | DEBUG | Active tactics
  Was: Guard Mosco, Plug Beiji, Plug Dhaka, PushMain Dehl, TacticGather
  Now: Guard Mosco, Plug Beiji, Plug Dhaka, PushMain Dehl, ScoutExpansions, TacticGather
13186 | 9:09 | DEBUG | Active tactics
  Was: Guard Mosco, Plug Beiji, Plug Dhaka, PushMain Dehl, ScoutExpansions, TacticGather
  Now: Guard Mosco, PushMain Dehl, ScoutExpansions, TacticGather
13230 | 9:11 | DEBUG | Active tactics
  Was: Guard Mosco, PushMain Dehl, ScoutExpansions, TacticGather
  Now: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral base Tianjin, Israel, Antarctica  [23, 33], Guard Mosco, PushMain Lago, ScoutExpansions, TacticGather
13237 | 9:11 | DEBUG | Our Gateways changed from 5 to 6
13239 | 9:11 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits) ? Neutral base Tianjin, Israel, Antarctica  [23, 33], Guard Mosco, PushMain Lago, ScoutExpansions, TacticGather
  Now: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Guard Mosco, PushMain Lago, ScoutExpansions, TacticGather
13248 | 9:12 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Guard Mosco, PushMain Lago, ScoutExpansions, TacticGather
  Now: Group: Debugging.EnumerateUnits$@5dfd3ade(groupUnits), Guard Mosco, PushMain Lago, ScoutExpansions, TacticGather
13270 | 9:12 | DEBUG | Game ended in victory
13270 | 9:12 | DEBUG | Found C:\TM\Starcraft\bwapi-data\read\accelerants-largo.json
13270 | 9:12 | DEBUG | Supply block: 0%
13270 | 9:12 | DEBUG | Game duration (fastest):    9m 12s
13270 | 9:12 | DEBUG | Game duration (wall clock): 1m 29s
13270 | 9:12 | DEBUG | 
Bot frames over 35ms: 1
Bot frames over 1000ms: 0
Bot frames over 10000ms: 0
13270 | 9:12 | DEBUG | The bot believes its performance, if it were running synchronously, would have been good
13270 | 9:12 | DEBUG | Performance metrics:
Frame duration: After receiving 'frame ready' -> before sending 'frame done':
13,270 samples averaging 5.2 [1.4 - 325.9]
>= 5: 5631 samples averaging 7.5
>= 10: 608 samples averaging 13
>= 15: 77 samples averaging 22
>= 20: 11 samples averaging 53.3
>= 25: 7 samples averaging 71.2
>= 30: 4 samples averaging 104.6
>= 35: 1 samples averaging 325.9
>= 40: 1 samples averaging 325.9
>= 45: 1 samples averaging 325.9
>= 50: 1 samples averaging 325.9
>= 55: 1 samples averaging 325.9
>= 85: 1 samples averaging 325.9
Frame duration: After receiving 'frame ready' -> after sending 'frame done':
13,270 samples averaging 5.3 [1.4 - 325.9]
>= 5: 5660 samples averaging 7.5
>= 10: 612 samples averaging 13
>= 15: 78 samples averaging 21.9
>= 20: 11 samples averaging 53.3
>= 25: 7 samples averaging 71.2
>= 30: 4 samples averaging 104.6
>= 35: 1 samples averaging 325.9
>= 40: 1 samples averaging 325.9
>= 45: 1 samples averaging 325.9
>= 50: 1 samples averaging 325.9
>= 55: 1 samples averaging 325.9
>= 85: 1 samples averaging 325.9
Frame duration: After receiving 'frame ready' -> receiving next 'frame ready':
13,270 samples averaging 6.4 [2.1 - 327.9]
>= 5: 8820 samples averaging 7.6
>= 10: 1185 samples averaging 12.6
>= 15: 141 samples averaging 19.9
>= 20: 19 samples averaging 40.4
>= 25: 9 samples averaging 62.2
>= 30: 5 samples averaging 91.1
>= 35: 1 samples averaging 327.9
>= 40: 1 samples averaging 327.9
>= 45: 1 samples averaging 327.9
>= 50: 1 samples averaging 327.9
>= 55: 1 samples averaging 327.9
>= 85: 1 samples averaging 327.9
BWAPI duration: Before sending 'frame done' -> After receiving 'frame ready':
13,270 samples averaging 1.1 [0.1 - 11.9]
>= 1: 8863 samples averaging 1.3
>= 3: 10 samples averaging 4.6
>= 5: 2 samples averaging 10.4
>= 10: 1 samples averaging 11.9
BWAPI duration: Before sending 'frame done' -> After sending 'frame done':
13,270 samples averaging 0 [0 - 0.5]
BWAPI duration: Before listening for 'frame ready' -> After receiving 'frame ready':
13,270 samples averaging 1.1 [0.1 - 11.9]
>= 1: 8555 samples averaging 1.3
>= 3: 10 samples averaging 4.6
>= 5: 2 samples averaging 10.4
>= 10: 1 samples averaging 11.9
Copying frame to buffer:
13,270 samples averaging 1.1 [0.8 - 6.1]
>= 5: 1 samples averaging 6.1
Time holding frame until buffer frees capacity: No samples.
Frames already buffered when enqueuing a new frame:
13,271 samples averaging 0 [0 - 2]
>= 0: 13271 samples averaging 0
>= 1: 2 samples averaging 1.5
Frames behind real-time when handling events:
13,271 samples averaging 0 [0 - 1]
>= 0: 13271 samples averaging 0
>= 1: 1 samples averaging 1
Time flushing side effects:
13,271 samples averaging 0 [0 - 0.9]
Duration of bot event handlers:
13,269 samples averaging 5.2 [1.3 - 372.7]
>= 5: 5475 samples averaging 7.4
>= 10: 576 samples averaging 13
>= 15: 69 samples averaging 22.9
>= 20: 9 samples averaging 63.8
>= 25: 5 samples averaging 97.2
>= 30: 2 samples averaging 203.1
>= 35: 1 samples averaging 372.7
>= 40: 1 samples averaging 372.7
>= 45: 1 samples averaging 372.7
>= 50: 1 samples averaging 372.7
>= 55: 1 samples averaging 372.7
>= 85: 1 samples averaging 372.7
Time bot spent idle:
13,271 samples averaging 1.2 [0 - 12.9]
Time client spent waiting for bot:
13,270 samples averaging 4.1 [0 - 324.4]
>= 30: 1 samples averaging 324.4
Excess duration of client sleep:
13,272 samples averaging 0 [0 - 295]
>= 1: 2 samples averaging 148
>= 5: 1 samples averaging 295
>= 10: 1 samples averaging 295
>= 15: 1 samples averaging 295
>= 20: 1 samples averaging 295
>= 25: 1 samples averaging 295
>= 30: 1 samples averaging 295
>= 35: 1 samples averaging 295
>= 40: 1 samples averaging 295
>= 45: 1 samples averaging 295
>= 50: 1 samples averaging 295
>= 55: 1 samples averaging 295
>= 85: 1 samples averaging 295
Number of events received from BWAPI:
13,270 samples averaging 1.2 [0 - 119]
>= 1: 13264 samples averaging 1.2
>= 2: 875 samples averaging 4.5
>= 3: 782 samples averaging 4.8
>= 4: 378 samples averaging 6.8
>= 5: 202 samples averaging 9.2
>= 6: 115 samples averaging 12.4
>= 8: 75 samples averaging 15.5
>= 10: 53 samples averaging 18.2
>= 15: 23 samples averaging 26.8
>= 20: 14 samples averaging 32.7
Number of events received from BWAPI, multiplied by the receive-to-sent duration of that frame:
13,270 samples averaging 6.6 [0 - 1,517.3]
>= 5: 6090 samples averaging 10.2
>= 10: 1316 samples averaging 22.6
>= 15: 624 samples averaging 34.5
>= 20: 411 samples averaging 43.4
>= 25: 278 samples averaging 53.5
>= 30: 194 samples averaging 64.9
>= 35: 147 samples averaging 75.3
>= 40: 110 samples averaging 88.1
>= 45: 89 samples averaging 98.8
>= 50: 66 samples averaging 116.9
>= 55: 53 samples averaging 132.9
>= 85: 23 samples averaging 218
13270 | 9:12 | DEBUG | Target:                      35ms   Cutoff: 35ms 
Task                         Runs   Seconds %Time Budgt (Recnt) Avg ms Max (Rcnt) Max (All time) AcrossTarget AcrossLimit
Global                       13271  61      71%   34            5      14         372            1            1          
Planning                     13271  22      26%   5             1      10         369            1            1          
Tactician                    4667   10      12%   9             5      7          368            1            1          
Squads                       4667   3       3%    9             1      2          360            1            1          
Micro                        13271  16      19%   32            1      3          30             0            0          
Agency                       13271  16      19%   32            1      3          30             0            0          
Battles                      13271  10      12%   34            1      1          10             0            0          
Gameplan                     4668   10      12%   14            6      8          15             0            0          
Grids                        13271  3       3%    0             0      1          10             0            0          
BattleProcessPredict         45098  3       3%    33            0      1          9              0            0          
Geography                    4578   2       3%    1             0      0          9              0            0          
BattleProcessDivisions       8140   2       2%    34            0      1          9              0            0          
Intel                        13271  2       2%    0             0      1          11             0            0          
BattleProcessJudge           45098  2       2%    33            0      0          8              0            0          
Fingerprinting               13271  1       2%    1             0      0          14             0            0          
BattleProcessCluster         8140   1       2%    34            0      1          6              0            0          
GameSensor                   5480   1       1%    1             0      1          2              0            0          
Gathering                    4667   1       1%    4             0      1          3              0            0          
BattleProcessSwap            8140   1       1%    33            0      1          1              0            0          
Scouting                     5480   1       1%    1             0      1          11             0            0          
Yolo                         13153  0       0%    1             0      0          1              0            0          
&1RaxGas                     7588   0       0%    1             0      0          1              0            0          
&1BaseBioMech                7588   0       0%    1             0      0          1              0            0          
&SiegeExpand                 7588   0       0%    1             0      0          1              0            0          
&WorkerRush                  7588   0       0%    1             0      0          3              0            0          
&8Rax                        7588   0       0%    1             0      0          1              0            0          
&2RaxAcad                    7588   0       0%    1             0      0          14             0            0          
&ProxyRax                    7588   0       0%    1             0      0          1              0            0          
UnitsShown                   4668   0       0%    4             0      0          1              0            0          
&5Rax                        7588   0       0%    1             0      0          1              0            0          
Accounting                   4668   0       0%    4             0      0          1              0            0          
&BunkerRush                  7588   0       0%    1             0      0          1              0            0          
&2Rax1113                    7588   0       0%    1             0      0          1              0            0          
&2PortWraith                 7588   0       0%    1             0      0          1              0            0          
ProductionHistory            4668   0       0%    4             0      0          1              0            0          
&FD                          7588   0       0%    1             0      0          1              0            0          
BattleProcessMatchupAnalysis 240618 0       0%    33            0      1          1              0            0          
&RampBlock                   7588   0       0%    1             0      0          1              0            0          
&GasSteal                    7588   0       0%    1             0      0          1              0            0          
&1Fac                        7588   0       0%    1             0      0          1              0            0          
BattleProcessComplete        8139   0       0%    34            0      0          1              0            0          
Manners                      13055  0       0%    2             0      0          1              0            0          
&BBS                         7588   0       0%    1             0      0          1              0            0          
&Bio                         7588   0       0%    1             0      0          1              0            0          
MatchupGraph                 1      0       0%    345678        2      2          0              0            0          
&2Fac                        7588   0       0%    1             0      0          1              0            0          
&3Fac                        7588   0       0%    1             0      0          1              0            0          
&2FacVultures                7588   0       0%    1             0      0          1              0            0          
Camera                       0      0       0%    0             0      0          0              0            0          
BattleProcessInitial         8140   0       0%    34            0      0          0              0            0          
&3FacVultures                7588   0       0%    1             0      0          0              0            0          
&1RaxFE                      7588   0       0%    1             0      0          0              0            0          
&14CC                        7588   0       0%    1             0      0          0              0            0          
Visualization                0      0       0%    0             0      0          0              0            0          
13270 | 9:12 | DEBUG | Actions:
Action                 Invocations Mean (ms) Total (secs)
BeShuttle              1504        0.259     0           
Retreat                1306        0.188     0           
ShuttleAdoptPassenger  1504        0.181     0           
Search                 4385        0.143     0           
Plug                   3398        0.072     0           
ShuttleAwait           631         0.048     0           
AttackBuilder          4385        0.045     0           
SearchWhenBored        4388        0.031     0           
Idle                   471938      0.023     10          
PreserveScout          4385        0.02      0           
Spot                   18346       0.015     0           
KnockKnock             4385        0.014     0           
ShuttleDitchPassengers 1504        0.014     0           
ShuttlePark            631         0.009     0           
Fight                  473311      0.008     3           
BlockConstruction      4385        0.006     0           
SabotageProxy          4385        0.006     0           
FightOrFlee            473311      0.004     2           
Stim                   18346       0.003     0           
Gather                 473347      0.003     1           
Scout                  473307      0.003     1           
Harass4PoolWorkers     4385        0.003     0           
BeReaver               18346       0.002     0           
Evacuate               1504        0.002     0           
Brawl                  11807       0.002     0           
Bust                   18346       0.001     0           
Build                  473307      0.001     0           
DroneWarfare           4385        0.001     0           
Transport              473307      0.001     0           
Recharge               18346       0.001     0           
BeFlier                18346       0.001     0           
Root                   18346       0.001     0           
BeCombatSCV            18346       0         0           
Produce                473307      0         0           
Follow                 18346       0         0           
Stealth                18346       0         0           
Potshot                234382      0         0           
BeVulture              18346       0         0           
BeArbiter              18346       0         0           
EmergencyBunk          18346       0         0           
Crack                  473307      0         0           
BeCarrier              18346       0         0           
Cancel                 473307      0         0           
StrategicNuke          18346       0         0           
Cast                   18346       0         0           
BeMutalisk             18346       0         0           
OccupyBunker           18346       0         0           
ReloadScarabs          473307      0         0           
Rally                  473307      0         0           
Unstick                473307      0         0           
Unbunk                 473307      0         0           
Liftoff                473307      0         0           
Repair                 473307      0         0           
GetRepairedMobile      473307      0         0           
Addon                  473307      0         0           
Meld                   473307      0         0           
GetRepairedBuilding    473307      0         0           
ReloadInterceptors     473307      0         0           
FinishConstruction     473307      0         0           
Bunk                   473307      0         0           
Scan                   473307      0         0           
Attack                 473307      0         0           
Travel                 473307      0         0           
13270 | 9:12 | DEBUG | Pathfinding:
A* pathfinds:         83666  
Exploration maxed:    380    
Over 1ms:             40     
Max ms:               11.0737
Mean ms:              0.017  
Path length, max:     115    
Path length, mean:    6.188  
Tiles explored, max:  1024   
Tiles explored, mean: 18     
13270 | 9:12 | DEBUG | JVM Max memory:   2138 MB
13270 | 9:12 | DEBUG | JVM Total memory: 2138 MB
13270 | 9:12 | DEBUG | JVM Free memory:  1766 MB
13270 | 9:12 | DEBUG | JVM Used memory:  372 MB
13270 | 9:12 | DEBUG | JVM Used, heap:   372 MB
13270 | 9:12 | DEBUG | Heap memory PS Survivor Space, current:          8 MB used | 89 MB init | 8 MB max | 8 MB committed
13270 | 9:12 | DEBUG | Heap memory PS Survivor Space, peak:             89 MB used | 89 MB init | 100 MB max | 100 MB committed
13270 | 9:12 | DEBUG | Non-heap memory Compressed Class Space, current: 8 MB used | 0 MB init | 1073 MB max | 9 MB committed
13270 | 9:12 | DEBUG | Non-heap memory Compressed Class Space, peak:    8 MB used | 0 MB init | 1073 MB max | 9 MB committed
13270 | 9:12 | DEBUG | Non-heap memory Metaspace, current:              56 MB used | 0 MB init | 0 MB max | 68 MB committed
13270 | 9:12 | DEBUG | Non-heap memory Metaspace, peak:                 56 MB used | 0 MB init | 0 MB max | 68 MB committed
13270 | 9:12 | DEBUG | Non-heap memory Code Cache, current:             61 MB used | 2 MB init | 251 MB max | 61 MB committed
13270 | 9:12 | DEBUG | Non-heap memory Code Cache, peak:                61 MB used | 2 MB init | 251 MB max | 61 MB committed
13270 | 9:12 | DEBUG | Heap memory PS Eden Space, current:              138 MB used | 537 MB init | 697 MB max | 697 MB committed
13270 | 9:12 | DEBUG | Heap memory PS Eden Space, peak:                 698 MB used | 537 MB init | 698 MB max | 698 MB committed
13270 | 9:12 | DEBUG | Heap memory PS Old Gen, current:                 225 MB used | 1431 MB init | 1431 MB max | 1431 MB committed
13270 | 9:12 | DEBUG | Heap memory PS Old Gen, peak:                    225 MB used | 1431 MB init | 1431 MB max | 1431 MB committed3413 | 2:22 | SPEED | Squads crossed 35ms taking 360ms on a 3ms budget (3ms avg budget), reaching 371ms on the frame.
3413 | 2:22 | SPEED | Global crossed 35ms to 371ms. Task durations: (3ms: Planning) (2ms: Grids) (1ms: Micro) (0ms: Yolo) (0ms: Battles) (0ms: Manners) (0ms: Geography) (0ms: Intel) (0ms: Fingerprinting)