0 | 0:00 | DEBUG | Using configuration file PurpleWaveAIIDE.config.json
0 | 0:00 | DEBUG | Human: false
0 | 0:00 | DEBUG | Ladder: false
0 | 0:00 | DEBUG | Livestream: false
0 | 0:00 | DEBUG | Tournament: true
0 | 0:00 | DEBUG | Round-robin: true
0 | 0:00 | DEBUG | Elimination: false
0 | 0:00 | DEBUG | Pretraining: false
0 | 0:00 | DEBUG | Debugging: false
0 | 0:00 | DEBUG | DebuggingLive: false
0 | 0:00 | DEBUG | Log stdout: false
0 | 0:00 | DEBUG | Frame MS target: 35
0 | 0:00 | DEBUG | Frame MS limit: 35
0 | 0:00 | DEBUG | Fixed build: 
0 | 0:00 | DEBUG | Melee on Polypoid 1.65 at (4)Polypoid_1.65.scx as PurpleWave (Us, always Protoss) with C0mputer (Enemy, always Unknown)
0 | 0:00 | DEBUG | Detecting ownership of base from visible town hall: Our Nexus #19 750/750 (750/750) [288, 3760](9, 117)
0 | 0:00 | DEBUG | Found C:\TM\Starcraft\bwapi-data\read\accelerants-polypoid.json
0 | 0:00 | DEBUG | 116 minerals have cached steady zippers
0 | 0:00 | DEBUG | Ivory Coast (Dhaka - Our natural) [6, 92]: CREATED WALL
0 | 0:00 | DEBUG | Permutations:       8
0 | 0:00 | DEBUG | Tiles considered:   42361
0 | 0:00 | DEBUG | Constraints:      WallConstraint(1,Dragoon,TerrainTerrain,WrappedArray(Gateway, Forge, Pylon))
0 | 0:00 | DEBUG | Acceptable walls:
Wall: WallConstraint(1,Dragoon,TerrainTerrain,WrappedArray(Gateway, Forge, Pylon)) -> Buildings: ArrayBuffer(([10, 93],Gateway), ([10, 91],Forge), ([12, 89],Pylon)), Gap: Some([13, 88]), Hallway: List()
Wall: WallConstraint(1,Dragoon,TerrainTerrain,WrappedArray(Gateway, Forge, Pylon)) -> Buildings: ArrayBuffer(([10, 93],Gateway), ([10, 91],Pylon), ([11, 89],Forge), ([7, 95],Photon Cannon), ([7, 88],Photon Cannon), ([8, 97],Photon Cannon), ([6, 97],Photon Cannon), ([5, 95],Photon Cannon), ([3, 96],Photon Cannon), ([1, 96],Pylon)), Gap: Some([13, 88]), Hallway: ArrayBuffer([13, 88], [12, 88], [11, 88], [10, 88], [10, 89], [10, 90], [9, 90], [8, 90], [7, 90], [6, 90], [5, 90], [5, 91], [5, 92], [5, 93], [5, 94], [6, 94], [7, 94], [8, 94], [9, 94], [9, 95], [9, 96], [10, 96], [11, 96], [12, 96], [12, 97])
Wall: WallConstraint(1,Dragoon,TerrainTerrain,WrappedArray(Gateway, Forge, Pylon)) -> Buildings: ArrayBuffer(([11, 94],Forge), ([10, 92],Pylon), ([11, 89],Gateway)), Gap: Some([13, 88]), Hallway: List()
Wall: WallConstraint(1,Dragoon,TerrainTerrain,WrappedArray(Gateway, Forge, Pylon)) -> Buildings: ArrayBuffer(([12, 94],Pylon), ([10, 92],Forge), ([11, 89],Gateway)), Gap: Some([13, 88]), Hallway: List()
0 | 0:00 | DEBUG | All scores:
0 | 0:00 | DEBUG | Wall: WallConstraint(1,Dragoon,TerrainTerrain,WrappedArray(Gateway, Forge, Pylon)) -> Buildings: ArrayBuffer(([10, 93],Gateway), ([10, 91],Pylon), ([11, 89],Forge), ([7, 95],Photon Cannon), ([7, 88],Photon Cannon), ([8, 97],Photon Cannon), ([6, 97],Photon Cannon), ([5, 95],Photon Cannon), ([3, 96],Photon Cannon), ([1, 96],Pylon)), Gap: Some([13, 88]), Hallway: ArrayBuffer([13, 88], [12, 88], [11, 88], [10, 88], [10, 89], [10, 90], [9, 90], [8, 90], [7, 90], [6, 90], [5, 90], [5, 91], [5, 92], [5, 93], [5, 94], [6, 94], [7, 94], [8, 94], [9, 94], [9, 95], [9, 96], [10, 96], [11, 96], [12, 96], [12, 97])
Wall: WallConstraint(1,Dragoon,TerrainTerrain,WrappedArray(Gateway, Forge, Pylon)) -> Buildings: ArrayBuffer(([11, 94],Forge), ([10, 92],Pylon), ([11, 89],Gateway)), Gap: Some([13, 88]), Hallway: List()
Wall: WallConstraint(1,Dragoon,TerrainTerrain,WrappedArray(Gateway, Forge, Pylon)) -> Buildings: ArrayBuffer(([12, 94],Pylon), ([10, 92],Forge), ([11, 89],Gateway)), Gap: Some([13, 88]), Hallway: List()
Wall: WallConstraint(1,Dragoon,TerrainTerrain,WrappedArray(Gateway, Forge, Pylon)) -> Buildings: ArrayBuffer(([10, 93],Gateway), ([10, 91],Forge), ([12, 89],Pylon)), Gap: Some([13, 88]), Hallway: List()
0 | 0:00 | DEBUG | 
0 | 0:00 | DEBUG | Choosing tournament policy StrategySelectionRecommended: PvR2Gate4Gate, falling back to StrategySelectionGreedy
0 | 0:00 | DEBUG | StrategySelectionRecommended: PvR2Gate4Gate, falling back to StrategySelectionGreedy has finished recommended strategy phase in game 336 of 5; will fall back to StrategySelectionGreedy
0 | 0:00 | DEBUG | Activating strategy PvR2Gate4Gate
0 | 0:00 | DEBUG | Game start time:  Tue Nov 04 19:08:32 NST 2025
0 | 0:00 | DEBUG | OS:               Windows 10 10.0 amd64
0 | 0:00 | DEBUG | JRE:              Oracle Corporation - 1.8.0_421
0 | 0:00 | DEBUG | CPUs available:   12
0 | 0:00 | DEBUG | System memory:    8263 MB
0 | 0:00 | DEBUG | JVM arguments     -XX:MaxGCPauseMillis=15 -Xms2048m -Xmx2048m
0 | 0:00 | DEBUG | Live debugging:   false
0 | 0:00 | DEBUG | Buffer capacity:  42
0 | 0:00 | DEBUG | Using buffer?     true
0 | 0:00 | DEBUG | JVM Max memory:   2033 MB
0 | 0:00 | DEBUG | JVM Total memory: 2033 MB
0 | 0:00 | DEBUG | JVM Free memory:  1781 MB
0 | 0:00 | DEBUG | JVM Used memory:  252 MB
0 | 0:00 | DEBUG | JVM Used, heap:   252 MB
0 | 0:00 | DEBUG | Heap memory PS Survivor Space, current:          1 MB used | 89 MB init | 113 MB max | 113 MB committed
0 | 0:00 | DEBUG | Heap memory PS Survivor Space, peak:             89 MB used | 89 MB init | 114 MB max | 114 MB committed
0 | 0:00 | DEBUG | Non-heap memory Compressed Class Space, current: 6 MB used | 0 MB init | 1073 MB max | 6 MB committed
0 | 0:00 | DEBUG | Non-heap memory Compressed Class Space, peak:    6 MB used | 0 MB init | 1073 MB max | 6 MB committed
0 | 0:00 | DEBUG | Non-heap memory Code Cache, current:             17 MB used | 2 MB init | 251 MB max | 17 MB committed
0 | 0:00 | DEBUG | Non-heap memory Code Cache, peak:                17 MB used | 2 MB init | 251 MB max | 17 MB committed
0 | 0:00 | DEBUG | Non-heap memory Metaspace, current:              39 MB used | 0 MB init | 0 MB max | 47 MB committed
0 | 0:00 | DEBUG | Non-heap memory Metaspace, peak:                 39 MB used | 0 MB init | 0 MB max | 47 MB committed
0 | 0:00 | DEBUG | Heap memory PS Eden Space, current:              40 MB used | 537 MB init | 491 MB max | 488 MB committed
0 | 0:00 | DEBUG | Heap memory PS Eden Space, peak:                 537 MB used | 537 MB init | 596 MB max | 537 MB committed
0 | 0:00 | DEBUG | Heap memory PS Old Gen, current:                 211 MB used | 1431 MB init | 1431 MB max | 1431 MB committed
0 | 0:00 | DEBUG | Heap memory PS Old Gen, peak:                    211 MB used | 1431 MB init | 1431 MB max | 1431 MB committed
0 | 0:00 | DEBUG | This copy of PurpleWave was packaged for distribution on Tue Oct 21 22:54:10 EDT 2025
0 | 0:00 | DEBUG | This copy of PurpleWave came from Git revision b193b3c8b81f9969bde211669eb2a9dda5a34db0
0 | 0:00 | DEBUG | JBWAPI autocontinue: false
0 | 0:00 | DEBUG | JBWAPI debugConnection: true
0 | 0:00 | DEBUG | JBWAPI async: true
0 | 0:00 | DEBUG | JBWAPI async unsafe: true
0 | 0:00 | DEBUG | JBWAPI async frame buffer size: 10
0 | 0:00 | DEBUG | JBWAPI unlimited frame zero: true
0 | 0:00 | DEBUG | JBWAPI max frame duration: 30ms
0 | 0:00 | DEBUG | Map file: (4)Polypoid_1.65.scx
0 | 0:00 | DEBUG | Map hash: ad870839912421dc3b4fd736a954bf770693ba9a
0 | 0:00 | DEBUG | Map id: polypoid
0 | 0:00 | DEBUG | Start: 3 o'clock
0 | 0:00 | DEBUG | Rush distance: 188
0 | 0:00 | DEBUG | PvR2Gate4Gate: Won 336 of 336 games (109.0 weighted). 100% raw, 100% weighted
0 | 0:00 | DEBUG | PvRDT: Won 0 of 0 games (0.0 weighted). 90% raw, 90% weighted
0 | 0:00 | DEBUG | Win probability by branch
0 | 0:00 | DEBUG | 99% PvR2Gate4Gate
0 | 0:00 | DEBUG | 89% PvRDT
0 | 0:00 | DEBUG | Latency: LF3 (Turn size 1)
0 | 0:00 | DEBUG | Frame 0 (secs): 4
0 | 0:00 | DEBUG | Opponents: C0mputer
0 | 0:00 | DEBUG | Rush distances: 167, 167, 170, 170, 171, 171, 172, 172, 224, 224, 224, 224
0 | 0:00 | DEBUG | Mean rush distance: 188
0 | 0:00 | DEBUG | Playbook: TournamentPlaybook
0 | 0:00 | DEBUG | Policy: StrategySelectionTournament
0 | 0:00 | DEBUG | Enemy race: Unknown
0 | 0:00 | DEBUG | Strategy: PvR2Gate4Gate
0 | 0:00 | DEBUG | Our bases: 1
0 | 0:00 | DEBUG | Enemy bases: 0
0 | 0:00 | DEBUG | Our mining bases: 1
0 | 0:00 | DEBUG | Enemy mining bases: 0
0 | 0:00 | DEBUG | Our max mining: 1
0 | 0:00 | DEBUG | Enemy max mining: 1
0 | 0:00 | DEBUG | Our techs: 
0 | 0:00 | DEBUG | Enemy techs: 
0 | 0:00 | DEBUG | Our upgrades: 
0 | 0:00 | DEBUG | Enemy upgrades: 
0 | 0:00 | DEBUG | Our Factories: 0
0 | 0:00 | DEBUG | Our Barracks: 0
0 | 0:00 | DEBUG | Our Gateways: 0
0 | 0:00 | DEBUG | Our Hatcheries: 0
0 | 0:00 | DEBUG | Enemy Factories: 0
0 | 0:00 | DEBUG | Enemy Barracks: 0
0 | 0:00 | DEBUG | Enemy Gateways: 0
0 | 0:00 | DEBUG | Enemy Hatcheries: 0
0 | 0:00 | DEBUG | Safe defending: true
0 | 0:00 | DEBUG | Safe pushing: true
0 | 0:00 | DEBUG | Safe skirmishing: true
0 | 0:00 | DEBUG | Skirmish > Defense: false
0 | 0:00 | DEBUG | Kill potential: true
0 | 0:00 | DEBUG | Aggression: 1.0
0 | 0:00 | DEBUG | Want to attack: false
0 | 0:00 | DEBUG | Want to harass: false
0 | 0:00 | DEBUG | Monitor bases: false
0 | 0:00 | DEBUG | Fingerprints: &ZerglingOnly
0 | 0:00 | DEBUG | Status: PvR2Gate4Gate
0 | 0:00 | DEBUG | Performance danger: false
0 | 0:00 | DEBUG | Sluggishness: 0
0 | 0:00 | DEBUG | Gas worker floor: 0
0 | 0:00 | DEBUG | Gas worker ceiling: 200
0 | 0:00 | DEBUG | Gas worker ratio: 0.3
0 | 0:00 | DEBUG | Gas limit floor: 0
0 | 0:00 | DEBUG | Gas limit ceiling: 500
0 | 0:00 | DEBUG | Active tactics: TacticGather
0 | 0:00 | DEBUG | Pulling workers: false
0 | 0:00 | DEBUG | Main fully scouted: false
1 | 0:00 | DEBUG | Frame 0 (secs) changed from 4 to 6
1806 | 1:15 | DEBUG | Our Gateways changed from 0 to 1
2356 | 1:38 | DEBUG | Our Gateways changed from 1 to 2
2356 | 1:38 | DEBUG | Active tactics
  Was: TacticGather
  Now: Group: Debugging.EnumerateUnits$@cf38c68(groupUnits), TacticGather
3215 | 2:13 | DEBUG | Enemy race changed from Unknown to Terran
3215 | 2:13 | DEBUG | Discovered first Supply Depot
3215 | 2:13 | DEBUG | Foe Supply Depot #162 500/500  [3632, 3712](113, 116) is already complete
3229 | 2:14 | DEBUG | Enemy Barracks changed from 0 to 1
3233 | 2:14 | DEBUG | Discovered first Barracks
3233 | 2:14 | DEBUG | Foe Barracks 2:22 #167 851/1000  [3648, 3920](114, 122) projects to complete in 198 frames at 2:22. Proximity: 0.034682080924855474 between [7, 116] and [113, 116]
3235 | 2:14 | DEBUG | Discovered first SCV
3235 | 2:14 | DEBUG | Foe SCV #161 60/60  [3560, 3989](111, 124) projects to arrive in 1080 frames at 2:59
3236 | 2:14 | DEBUG | &CompleteBy matched: 1 Barracks complete by 3:20. Incomplete: []
3236 | 2:14 | DEBUG | &Or matched: Matched children: [&CompleteBy matched: 1 Barracks complete by 3:20. Incomplete: []]
3248 | 2:15 | DEBUG | Detecting ownership of base from visible town hall: Foe Command Center #5 1500/1500  [3808, 3760](119, 117)
3249 | 2:15 | DEBUG | Enemy bases changed from 0 to 1
3249 | 2:15 | DEBUG | Enemy mining bases changed from 0 to 1
3249 | 2:15 | DEBUG | Discovered first Command Center
3249 | 2:15 | DEBUG | Foe Command Center #5 1500/1500  [3808, 3760](119, 117) is already complete
3250 | 2:15 | DEBUG | Skirmish > Defense changed from false to true
3255 | 2:15 | DEBUG | Discovered first Refinery
3255 | 2:15 | DEBUG | Foe Refinery #141 750/750  [3808, 3584](119, 112) is already complete
3263 | 2:15 | DEBUG | &CompleteBy matched: 1 Object complete by 2:38. Incomplete: []
3263 | 2:15 | DEBUG | &GasCompleteBy matched: PumpProof(&CompleteBy)
3269 | 2:16 | DEBUG | &CompleteBy matched: 1 Object complete by 2:51. Incomplete: []
3269 | 2:16 | DEBUG | &GasCompleteBy matched: PumpProof(&CompleteBy)
3269 | 2:16 | DEBUG | &GasEmptyUntil unmatched: Gasses: [Foe Refinery #141 750/750  [3808, 3584](119, 112)]
3272 | 2:16 | DEBUG | &CompleteBy matched: 1 Object complete by 2:18. Incomplete: []
3272 | 2:16 | DEBUG | &GasCompleteBy matched: PumpProof(&CompleteBy)
3272 | 2:16 | DEBUG | &1HatchGas matched: Matched children: [&GasCompleteBy matched: PumpProof(&CompleteBy)]
3272 | 2:16 | DEBUG | &Not unmatched: [&1HatchGas matched: Matched children: [&GasCompleteBy matched: PumpProof(&CompleteBy)]]
3272 | 2:16 | DEBUG | &CompleteBy matched: 1 Object complete by 3:05. Incomplete: []
3272 | 2:16 | DEBUG | &GasCompleteBy matched: PumpProof(&CompleteBy)
3272 | 2:16 | DEBUG | &Or matched: Matched children: [&GasCompleteBy matched: PumpProof(&CompleteBy)]
3272 | 2:16 | DEBUG | Fingerprints
  Was: &ZerglingOnly
  Now: &1HatchGas &ZerglingOnly
3278 | 2:16 | DEBUG | &Not unmatched: [&1HatchGas matched: Matched children: [&GasCompleteBy matched: PumpProof(&CompleteBy)]]
3278 | 2:16 | DEBUG | &CompleteBy matched: 1 Object complete by 3:35. Incomplete: []
3278 | 2:16 | DEBUG | &GasCompleteBy matched: PumpProof(&CompleteBy)
3278 | 2:16 | DEBUG | &Or matched: Matched children: [&GasCompleteBy matched: PumpProof(&CompleteBy)]
3279 | 2:16 | DEBUG | &CompleteBy matched: 1 Refinery complete by 2:45. Incomplete: []
3279 | 2:16 | DEBUG | &1RaxGas matched: Matched children: [&CompleteBy matched: 1 Refinery complete by 2:45. Incomplete: []]
3279 | 2:16 | DEBUG | Fingerprints
  Was: &1HatchGas &ZerglingOnly
  Now: &1RaxGas &1HatchGas &ZerglingOnly
3383 | 2:20 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@cf38c68(groupUnits), TacticGather
  Now: Group: Debugging.EnumerateUnits$@cf38c68(groupUnits), Plug Beiji, TacticGather
3386 | 2:21 | DEBUG | Skirmish > Defense changed from true to false
3502 | 2:25 | DEBUG | Main fully scouted changed from false to true
3513 | 2:26 | DEBUG | & matched: Main empty
3513 | 2:26 | DEBUG | &Or matched: Matched children: [& matched: Main empty]
3513 | 2:26 | DEBUG | &ProxyGateway matched: Unmatched children: []
3513 | 2:26 | DEBUG | Fingerprints
  Was: &1RaxGas &1HatchGas &ZerglingOnly
  Now: &1RaxGas &ProxyGateway &1HatchGas &ZerglingOnly
3517 | 2:26 | DEBUG | &Not unmatched: [&ProxyGateway matched: Unmatched children: []]
3517 | 2:26 | DEBUG | &Not unmatched: [&ProxyGateway matched: Unmatched children: []]
3680 | 2:33 | DEBUG | &GasEmptyUntil matched: Gasses: []
3724 | 2:35 | DEBUG | Discovered first Academy
3724 | 2:35 | DEBUG | Foe Academy 3:17 #181 138/600  [3536, 3712](110, 116) projects to complete in 1027 frames at 3:17. Proximity: 0.042682926829268275 between [7, 116] and [117, 116]
3732 | 2:35 | DEBUG | &CompleteBy matched: 1 Academy complete by 5:10. Incomplete: []
3732 | 2:35 | DEBUG | &Or matched: Matched children: [&CompleteBy matched: 1 Academy complete by 5:10. Incomplete: []]
4037 | 2:48 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@cf38c68(groupUnits), Plug Beiji, TacticGather
  Now: Group: Debugging.EnumerateUnits$@cf38c68(groupUnits), Guard Beiji, TacticGather
4121 | 2:51 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@cf38c68(groupUnits), Guard Beiji, TacticGather
  Now: Guard Beiji, TacticGather
4121 | 2:51 | DEBUG | Discovered first Marine
4121 | 2:51 | DEBUG | Foe Marine #180 40/40  [3920, 3730](122, 116) projects to arrive in 1352 frames at 3:48
4126 | 2:51 | DEBUG | &CompleteBy matched: 1 Marine complete by 3:35. Incomplete: []
4199 | 2:54 | DEBUG | Skirmish > Defense changed from false to true
5505 | 3:49 | DEBUG | Skirmish > Defense changed from true to false
5766 | 4:00 | DEBUG | & unmatched: Main empty
5766 | 4:00 | DEBUG | &Or unmatched: Matched children: []
5766 | 4:00 | DEBUG | &ProxyGateway unmatched: Unmatched children: [&Or unmatched: Matched children: []]
5766 | 4:00 | DEBUG | &Not matched: []
5766 | 4:00 | DEBUG | Fingerprints
  Was: &1RaxGas &ProxyGateway &1HatchGas &ZerglingOnly
  Now: &1RaxGas &1HatchGas &ZerglingOnly
5775 | 4:00 | DEBUG | &Not matched: []
5787 | 4:01 | DEBUG | Our Gateways changed from 2 to 3
6511 | 4:31 | DEBUG | Our Gateways changed from 3 to 4
8046 | 5:35 | DEBUG | Wall clock: 1 minutes elapsed. Checkpoint game speed: 5.59x. Total game speed: 5.59x
8268 | 5:44 | DEBUG | Our upgrades
  Was: 
  Now: Singularity Charge = 1
8268 | 5:44 | DEBUG | Want to attack changed from false to true
8268 | 5:44 | DEBUG | Status
  Was: PvR2Gate4Gate
  Now: PvR2Gate4Gate, Attack
8272 | 5:44 | DEBUG | Active tactics
  Was: Guard Beiji, TacticGather
  Now: Guard Beiji, PushMain Kins, TacticGather
8282 | 5:45 | DEBUG | Active tactics
  Was: Guard Beiji, PushMain Kins, TacticGather
  Now: PushMain Kins, TacticGather
9260 | 6:25 | DEBUG | Discovered first Firebat
9260 | 6:25 | DEBUG | Foe Firebat #217 50/50  [3520, 3814](110, 119) projects to arrive in 1280 frames at 7:19
9274 | 6:26 | DEBUG | &Bio matched: (No reason)
9274 | 6:26 | DEBUG | &Or matched: Matched children: [&Bio matched: (No reason)]
9274 | 6:26 | DEBUG | Fingerprints
  Was: &1RaxGas &1HatchGas &ZerglingOnly
  Now: &1RaxGas &Bio &1HatchGas &ZerglingOnly
9340 | 6:29 | DEBUG | Discovered first Medic
9340 | 6:29 | DEBUG | Foe Medic #232 60/60  [3461, 3914](108, 122) projects to arrive in 1288 frames at 7:22
9378 | 6:30 | DEBUG | Skirmish > Defense changed from false to true
9668 | 6:42 | DEBUG | Skirmish > Defense changed from true to false
10307 | 7:09 | DEBUG | Active tactics
  Was: PushMain Kins, TacticGather
  Now: Raze Kins, TacticGather
10330 | 7:10 | DEBUG | Enemy Barracks changed from 1 to 2
10337 | 7:10 | DEBUG | Discovered first Bunker
10337 | 7:10 | DEBUG | Foe Bunker #229 350/350  [3472, 4000](108, 125) is already complete
10338 | 7:10 | DEBUG | & matched: Enemy got siege first
10338 | 7:10 | DEBUG | &Or matched: Matched children: [& matched: Enemy got siege first]
10580 | 7:20 | DEBUG | Detecting ownership of base from visible town hall: Our Nexus 8:35 #271 77/750 (78/750) [256, 2960](8, 92)
10581 | 7:20 | DEBUG | Our bases changed from 1 to 2
10581 | 7:20 | DEBUG | Our mining bases changed from 1 to 2
10582 | 7:20 | DEBUG | Recording our first expansion frame
10582 | 7:20 | DEBUG | Our max mining changed from 1 to 2
10582 | 7:20 | DEBUG | Enemy max mining changed from 1 to 2
10890 | 7:33 | DEBUG | Kill potential changed from true to false
10899 | 7:34 | DEBUG | Kill potential changed from false to true
10945 | 7:36 | DEBUG | Kill potential changed from true to false
10999 | 7:38 | DEBUG | Kill potential changed from false to true
11039 | 7:39 | DEBUG | Kill potential changed from true to false
11053 | 7:40 | DEBUG | Kill potential changed from false to true
11113 | 7:43 | DEBUG | Kill potential changed from true to false
11122 | 7:43 | DEBUG | Kill potential changed from false to true
11133 | 7:43 | DEBUG | Enemy upgrades
  Was: 
  Now: U 238 Shells = 1
11134 | 7:43 | DEBUG | Kill potential changed from true to false
11139 | 7:44 | DEBUG | Kill potential changed from false to true
11169 | 7:45 | DEBUG | Kill potential changed from true to false
11271 | 7:49 | DEBUG | Kill potential changed from false to true
11695 | 8:07 | DEBUG | Kill potential changed from true to false
11980 | 8:19 | DEBUG | Kill potential changed from false to true
12065 | 8:22 | DEBUG | Kill potential changed from true to false
12071 | 8:22 | DEBUG | Kill potential changed from false to true
12115 | 8:24 | DEBUG | Kill potential changed from true to false
12139 | 8:25 | DEBUG | Kill potential changed from false to true
12147 | 8:26 | DEBUG | Kill potential changed from true to false
12170 | 8:27 | DEBUG | Kill potential changed from false to true
12185 | 8:27 | DEBUG | Kill potential changed from true to false
12205 | 8:28 | DEBUG | Kill potential changed from false to true
12208 | 8:28 | DEBUG | Kill potential changed from true to false
12210 | 8:28 | DEBUG | Kill potential changed from false to true
12234 | 8:29 | DEBUG | Kill potential changed from true to false
12265 | 8:31 | DEBUG | Kill potential changed from false to true
12293 | 8:32 | DEBUG | Kill potential changed from true to false
12302 | 8:32 | DEBUG | Kill potential changed from false to true
12360 | 8:35 | DEBUG | Kill potential changed from true to false
12491 | 8:40 | DEBUG | Kill potential changed from false to true
12494 | 8:40 | DEBUG | Kill potential changed from true to false
12595 | 8:44 | DEBUG | Kill potential changed from false to true
12606 | 8:45 | DEBUG | Kill potential changed from true to false
12612 | 8:45 | DEBUG | Kill potential changed from false to true
12615 | 8:45 | DEBUG | Kill potential changed from true to false
12672 | 8:48 | DEBUG | Kill potential changed from false to true
12816 | 8:54 | DEBUG | Kill potential changed from true to false
12839 | 8:54 | DEBUG | Kill potential changed from false to true
12848 | 8:55 | DEBUG | Kill potential changed from true to false
12869 | 8:56 | DEBUG | Kill potential changed from false to true
12878 | 8:56 | DEBUG | Kill potential changed from true to false
12895 | 8:57 | DEBUG | Kill potential changed from false to true
12925 | 8:58 | DEBUG | Kill potential changed from true to false
12934 | 8:58 | DEBUG | Kill potential changed from false to true
12939 | 8:59 | DEBUG | Enemy Barracks changed from 2 to 1
12960 | 9:00 | DEBUG | Active tactics
  Was: Raze Kins, TacticGather
  Now: Raze Kins, ScoutExpansions, TacticGather
13357 | 9:16 | DEBUG | Detecting absent base: ? Neutral main Kinshasa, Cuba, Sumatra  [122, 117]
13358 | 9:16 | DEBUG | Enemy bases changed from 1 to 0
13358 | 9:16 | DEBUG | Enemy mining bases changed from 1 to 0
13364 | 9:16 | DEBUG | Active tactics
  Was: Raze Kins, ScoutExpansions, TacticGather
  Now: PushMain Kins, ScoutExpansions, TacticGather
13805 | 9:35 | DEBUG | Wall clock: 2 minutes elapsed. Checkpoint game speed: 4.00x. Total game speed: 4.79x
13977 | 9:42 | DEBUG | Active tactics
  Was: PushMain Kins, ScoutExpansions, TacticGather
  Now: Group: Debugging.EnumerateUnits$@cf38c68(groupUnits) ? Neutral main London, Colombia, Greenland  [5, 8] -> ? Neutral main New York City, Morocco, Australia  [122, 10] -> ? Neutral natural Shenzhen, Nigeria, Australia  [123, 36] -> ? Neutral base Moscow, Togo [123, 70] -> ? Neutral base Cairo, South Africa [29, 34] -> ? Neutral base Seoul, Ethiopia [56, 123] -> ? Neutral pocket natural Lima, Malawi, Sumatra  [91, 123] -> ? Neutral base Lahore, Argentina [89, 30] -> ? Neutral base Istanbul, Egypt [35, 98] -> ? Neutral base Lagos, Chad [96, 92], PushMain Kins, ScoutExpansions, TacticGather
13986 | 9:42 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@cf38c68(groupUnits) ? Neutral main London, Colombia, Greenland  [5, 8] -> ? Neutral main New York City, Morocco, Australia  [122, 10] -> ? Neutral natural Shenzhen, Nigeria, Australia  [123, 36] -> ? Neutral base Moscow, Togo [123, 70] -> ? Neutral base Cairo, South Africa [29, 34] -> ? Neutral base Seoul, Ethiopia [56, 123] -> ? Neutral pocket natural Lima, Malawi, Sumatra  [91, 123] -> ? Neutral base Lahore, Argentina [89, 30] -> ? Neutral base Istanbul, Egypt [35, 98] -> ? Neutral base Lagos, Chad [96, 92], PushMain Kins, ScoutExpansions, TacticGather
  Now: Group: Debugging.EnumerateUnits$@cf38c68(groupUnits) ? Neutral main London, Colombia, Greenland  [5, 8] -> ? Neutral base Mexico City, Vietnam [4, 57] -> ? Neutral natural Shenzhen, Nigeria, Australia  [123, 36] -> ? Neutral base Moscow, Togo [123, 70] -> ? Neutral base Cairo, South Africa [29, 34] -> ? Neutral base Seoul, Ethiopia [56, 123] -> ? Neutral pocket natural Lima, Malawi, Sumatra  [91, 123] -> ? Neutral base Lahore, Argentina [89, 30] -> ? Neutral base Istanbul, Egypt [35, 98] -> ? Neutral base Lagos, Chad [96, 92], PushMain Kins, ScoutExpansions, TacticGather
14035 | 9:44 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@cf38c68(groupUnits) ? Neutral main London, Colombia, Greenland  [5, 8] -> ? Neutral base Mexico City, Vietnam [4, 57] -> ? Neutral natural Shenzhen, Nigeria, Australia  [123, 36] -> ? Neutral base Moscow, Togo [123, 70] -> ? Neutral base Cairo, South Africa [29, 34] -> ? Neutral base Seoul, Ethiopia [56, 123] -> ? Neutral pocket natural Lima, Malawi, Sumatra  [91, 123] -> ? Neutral base Lahore, Argentina [89, 30] -> ? Neutral base Istanbul, Egypt [35, 98] -> ? Neutral base Lagos, Chad [96, 92], PushMain Kins, ScoutExpansions, TacticGather
  Now: Group: Debugging.EnumerateUnits$@cf38c68(groupUnits) ? Neutral main London, Colombia, Greenland  [5, 8] -> ? Neutral base Mexico City, Vietnam [4, 57] -> ? Neutral natural Shenzhen, Nigeria, Australia  [123, 36] -> ? Neutral base Moscow, Togo [123, 70] -> ? Neutral base Cairo, South Africa [29, 34] -> ? Neutral base Seoul, Ethiopia [56, 123] -> ? Neutral base Lahore, Argentina [89, 30] -> ? Neutral base Istanbul, Egypt [35, 98], PushMain Kins, ScoutExpansions, TacticGather
14043 | 9:45 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@cf38c68(groupUnits) ? Neutral main London, Colombia, Greenland  [5, 8] -> ? Neutral base Mexico City, Vietnam [4, 57] -> ? Neutral natural Shenzhen, Nigeria, Australia  [123, 36] -> ? Neutral base Moscow, Togo [123, 70] -> ? Neutral base Cairo, South Africa [29, 34] -> ? Neutral base Seoul, Ethiopia [56, 123] -> ? Neutral base Lahore, Argentina [89, 30] -> ? Neutral base Istanbul, Egypt [35, 98], PushMain Kins, ScoutExpansions, TacticGather
  Now: Group: Debugging.EnumerateUnits$@cf38c68(groupUnits) ? Neutral main London, Colombia, Greenland  [5, 8] -> ? Neutral main New York City, Morocco, Australia  [122, 10] -> ? Neutral natural Shenzhen, Nigeria, Australia  [123, 36] -> ? Neutral base Moscow, Togo [123, 70] -> ? Neutral base Cairo, South Africa [29, 34] -> ? Neutral base Seoul, Ethiopia [56, 123] -> ? Neutral base Lahore, Argentina [89, 30] -> ? Neutral base Istanbul, Egypt [35, 98] -> ? Neutral base Lagos, Chad [96, 92], PushMain Kins, ScoutExpansions, TacticGather
14081 | 9:46 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@cf38c68(groupUnits) ? Neutral main London, Colombia, Greenland  [5, 8] -> ? Neutral main New York City, Morocco, Australia  [122, 10] -> ? Neutral natural Shenzhen, Nigeria, Australia  [123, 36] -> ? Neutral base Moscow, Togo [123, 70] -> ? Neutral base Cairo, South Africa [29, 34] -> ? Neutral base Seoul, Ethiopia [56, 123] -> ? Neutral base Lahore, Argentina [89, 30] -> ? Neutral base Istanbul, Egypt [35, 98] -> ? Neutral base Lagos, Chad [96, 92], PushMain Kins, ScoutExpansions, TacticGather
  Now: Group: Debugging.EnumerateUnits$@cf38c68(groupUnits) ? Neutral main London, Colombia, Greenland  [5, 8] -> ? Neutral main New York City, Morocco, Australia  [122, 10] -> ? Neutral natural Shenzhen, Nigeria, Australia  [123, 36] -> ? Neutral base Cairo, South Africa [29, 34] -> ? Neutral base Moscow, Togo [123, 70] -> ? Neutral base Seoul, Ethiopia [56, 123] -> ? Neutral base Lahore, Argentina [89, 30] -> ? Neutral base Istanbul, Egypt [35, 98] -> ? Neutral base Lagos, Chad [96, 92], PushMain Kins, ScoutExpansions, TacticGather
14128 | 9:48 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@cf38c68(groupUnits) ? Neutral main London, Colombia, Greenland  [5, 8] -> ? Neutral main New York City, Morocco, Australia  [122, 10] -> ? Neutral natural Shenzhen, Nigeria, Australia  [123, 36] -> ? Neutral base Cairo, South Africa [29, 34] -> ? Neutral base Moscow, Togo [123, 70] -> ? Neutral base Seoul, Ethiopia [56, 123] -> ? Neutral base Lahore, Argentina [89, 30] -> ? Neutral base Istanbul, Egypt [35, 98] -> ? Neutral base Lagos, Chad [96, 92], PushMain Kins, ScoutExpansions, TacticGather
  Now: Group: Debugging.EnumerateUnits$@cf38c68(groupUnits) ? Neutral main London, Colombia, Greenland  [5, 8] -> ? Neutral natural Mumbai, Canada, Greenland  [35, 4] -> ? Neutral main New York City, Morocco, Australia  [122, 10] -> ? Neutral natural Shenzhen, Nigeria, Australia  [123, 36] -> ? Neutral base Cairo, South Africa [29, 34] -> ? Neutral base Seoul, Ethiopia [56, 123] -> ? Neutral base Lahore, Argentina [89, 30] -> ? Neutral base Istanbul, Egypt [35, 98] -> ? Neutral base Lagos, Chad [96, 92], PushMain Kins, ScoutExpansions, TacticGather
14146 | 9:49 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@cf38c68(groupUnits) ? Neutral main London, Colombia, Greenland  [5, 8] -> ? Neutral natural Mumbai, Canada, Greenland  [35, 4] -> ? Neutral main New York City, Morocco, Australia  [122, 10] -> ? Neutral natural Shenzhen, Nigeria, Australia  [123, 36] -> ? Neutral base Cairo, South Africa [29, 34] -> ? Neutral base Seoul, Ethiopia [56, 123] -> ? Neutral base Lahore, Argentina [89, 30] -> ? Neutral base Istanbul, Egypt [35, 98] -> ? Neutral base Lagos, Chad [96, 92], PushMain Kins, ScoutExpansions, TacticGather
  Now: Group: Debugging.EnumerateUnits$@cf38c68(groupUnits) ? Neutral main London, Colombia, Greenland  [5, 8] -> ? Neutral natural Mumbai, Canada, Greenland  [35, 4] -> ? Neutral main New York City, Morocco, Australia  [122, 10] -> ? Neutral natural Shenzhen, Nigeria, Australia  [123, 36] -> ? Neutral base Cairo, South Africa [29, 34] -> ? Neutral base Seoul, Ethiopia [56, 123] -> ? Neutral pocket natural Lima, Malawi, Sumatra  [91, 123] -> ? Neutral base Lahore, Argentina [89, 30] -> ? Neutral base Istanbul, Egypt [35, 98] -> ? Neutral base Lagos, Chad [96, 92], PushMain Kins, ScoutExpansions, TacticGather
14197 | 9:51 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@cf38c68(groupUnits) ? Neutral main London, Colombia, Greenland  [5, 8] -> ? Neutral natural Mumbai, Canada, Greenland  [35, 4] -> ? Neutral main New York City, Morocco, Australia  [122, 10] -> ? Neutral natural Shenzhen, Nigeria, Australia  [123, 36] -> ? Neutral base Cairo, South Africa [29, 34] -> ? Neutral base Seoul, Ethiopia [56, 123] -> ? Neutral pocket natural Lima, Malawi, Sumatra  [91, 123] -> ? Neutral base Lahore, Argentina [89, 30] -> ? Neutral base Istanbul, Egypt [35, 98] -> ? Neutral base Lagos, Chad [96, 92], PushMain Kins, ScoutExpansions, TacticGather
  Now: Group: Debugging.EnumerateUnits$@cf38c68(groupUnits) ? Neutral main London, Colombia, Greenland  [5, 8] -> ? Neutral natural Mumbai, Canada, Greenland  [35, 4] -> ? Neutral natural Shenzhen, Nigeria, Australia  [123, 36] -> ? Neutral base Cairo, South Africa [29, 34] -> ? Neutral base Moscow, Togo [123, 70] -> ? Neutral base Seoul, Ethiopia [56, 123] -> ? Neutral pocket natural Lima, Malawi, Sumatra  [91, 123] -> ? Neutral base Lahore, Argentina [89, 30] -> ? Neutral base Istanbul, Egypt [35, 98] -> ? Neutral base Lagos, Chad [96, 92], PushMain Kins, ScoutExpansions, TacticGather
14225 | 9:52 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@cf38c68(groupUnits) ? Neutral main London, Colombia, Greenland  [5, 8] -> ? Neutral natural Mumbai, Canada, Greenland  [35, 4] -> ? Neutral natural Shenzhen, Nigeria, Australia  [123, 36] -> ? Neutral base Cairo, South Africa [29, 34] -> ? Neutral base Moscow, Togo [123, 70] -> ? Neutral base Seoul, Ethiopia [56, 123] -> ? Neutral pocket natural Lima, Malawi, Sumatra  [91, 123] -> ? Neutral base Lahore, Argentina [89, 30] -> ? Neutral base Istanbul, Egypt [35, 98] -> ? Neutral base Lagos, Chad [96, 92], PushMain Kins, ScoutExpansions, TacticGather
  Now: Group: Debugging.EnumerateUnits$@cf38c68(groupUnits) ? Neutral main London, Colombia, Greenland  [5, 8] -> ? Neutral natural Mumbai, Canada, Greenland  [35, 4] -> ? Neutral natural Shenzhen, Nigeria, Australia  [123, 36] -> ? Neutral base Moscow, Togo [123, 70] -> ? Neutral base Cairo, South Africa [29, 34] -> ? Neutral base Seoul, Ethiopia [56, 123] -> ? Neutral pocket natural Lima, Malawi, Sumatra  [91, 123] -> ? Neutral base Lahore, Argentina [89, 30] -> ? Neutral base Istanbul, Egypt [35, 98] -> ? Neutral base Lagos, Chad [96, 92], PushMain Kins, ScoutExpansions, TacticGather
14263 | 9:54 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@cf38c68(groupUnits) ? Neutral main London, Colombia, Greenland  [5, 8] -> ? Neutral natural Mumbai, Canada, Greenland  [35, 4] -> ? Neutral natural Shenzhen, Nigeria, Australia  [123, 36] -> ? Neutral base Moscow, Togo [123, 70] -> ? Neutral base Cairo, South Africa [29, 34] -> ? Neutral base Seoul, Ethiopia [56, 123] -> ? Neutral pocket natural Lima, Malawi, Sumatra  [91, 123] -> ? Neutral base Lahore, Argentina [89, 30] -> ? Neutral base Istanbul, Egypt [35, 98] -> ? Neutral base Lagos, Chad [96, 92], PushMain Kins, ScoutExpansions, TacticGather
  Now: Group: Debugging.EnumerateUnits$@cf38c68(groupUnits) ? Neutral main London, Colombia, Greenland  [5, 8] -> ? Neutral natural Mumbai, Canada, Greenland  [35, 4] -> ? Neutral natural Shenzhen, Nigeria, Australia  [123, 36] -> ? Neutral base Moscow, Togo [123, 70] -> ? Neutral base Cairo, South Africa [29, 34] -> ? Neutral base Seoul, Ethiopia [56, 123] -> ? Neutral base Lahore, Argentina [89, 30] -> ? Neutral base Istanbul, Egypt [35, 98] -> ? Neutral base Lagos, Chad [96, 92], PushMain Kins, ScoutExpansions, TacticGather
14264 | 9:54 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@cf38c68(groupUnits) ? Neutral main London, Colombia, Greenland  [5, 8] -> ? Neutral natural Mumbai, Canada, Greenland  [35, 4] -> ? Neutral natural Shenzhen, Nigeria, Australia  [123, 36] -> ? Neutral base Moscow, Togo [123, 70] -> ? Neutral base Cairo, South Africa [29, 34] -> ? Neutral base Seoul, Ethiopia [56, 123] -> ? Neutral base Lahore, Argentina [89, 30] -> ? Neutral base Istanbul, Egypt [35, 98] -> ? Neutral base Lagos, Chad [96, 92], PushMain Kins, ScoutExpansions, TacticGather
  Now: Group: Debugging.EnumerateUnits$@cf38c68(groupUnits) ? Neutral main London, Colombia, Greenland  [5, 8] -> ? Neutral main New York City, Morocco, Australia  [122, 10] -> ? Neutral natural Shenzhen, Nigeria, Australia  [123, 36] -> ? Neutral base Moscow, Togo [123, 70] -> ? Neutral base Cairo, South Africa [29, 34] -> ? Neutral base Seoul, Ethiopia [56, 123] -> ? Neutral base Lahore, Argentina [89, 30] -> ? Neutral base Istanbul, Egypt [35, 98] -> ? Neutral base Lagos, Chad [96, 92], PushMain Kins, ScoutExpansions, TacticGather
14292 | 9:55 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@cf38c68(groupUnits) ? Neutral main London, Colombia, Greenland  [5, 8] -> ? Neutral main New York City, Morocco, Australia  [122, 10] -> ? Neutral natural Shenzhen, Nigeria, Australia  [123, 36] -> ? Neutral base Moscow, Togo [123, 70] -> ? Neutral base Cairo, South Africa [29, 34] -> ? Neutral base Seoul, Ethiopia [56, 123] -> ? Neutral base Lahore, Argentina [89, 30] -> ? Neutral base Istanbul, Egypt [35, 98] -> ? Neutral base Lagos, Chad [96, 92], PushMain Kins, ScoutExpansions, TacticGather
  Now: Group: Debugging.EnumerateUnits$@cf38c68(groupUnits) ? Neutral main London, Colombia, Greenland  [5, 8] -> ? Neutral main New York City, Morocco, Australia  [122, 10] -> ? Neutral natural Shenzhen, Nigeria, Australia  [123, 36] -> ? Neutral base Cairo, South Africa [29, 34] -> ? Neutral base Moscow, Togo [123, 70] -> ? Neutral base Seoul, Ethiopia [56, 123] -> ? Neutral base Lahore, Argentina [89, 30] -> ? Neutral base Istanbul, Egypt [35, 98] -> ? Neutral base Lagos, Chad [96, 92], PushMain Kins, ScoutExpansions, TacticGather
14346 | 9:57 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@cf38c68(groupUnits) ? Neutral main London, Colombia, Greenland  [5, 8] -> ? Neutral main New York City, Morocco, Australia  [122, 10] -> ? Neutral natural Shenzhen, Nigeria, Australia  [123, 36] -> ? Neutral base Cairo, South Africa [29, 34] -> ? Neutral base Moscow, Togo [123, 70] -> ? Neutral base Seoul, Ethiopia [56, 123] -> ? Neutral base Lahore, Argentina [89, 30] -> ? Neutral base Istanbul, Egypt [35, 98] -> ? Neutral base Lagos, Chad [96, 92], PushMain Kins, ScoutExpansions, TacticGather
  Now: Group: Debugging.EnumerateUnits$@cf38c68(groupUnits) ? Neutral main London, Colombia, Greenland  [5, 8] -> ? Neutral main New York City, Morocco, Australia  [122, 10] -> ? Neutral natural Shenzhen, Nigeria, Australia  [123, 36] -> ? Neutral base Cairo, South Africa [29, 34] -> ? Neutral base Moscow, Togo [123, 70] -> ? Neutral base Seoul, Ethiopia [56, 123] -> ? Neutral pocket natural Lima, Malawi, Sumatra  [91, 123] -> ? Neutral base Lahore, Argentina [89, 30] -> ? Neutral base Istanbul, Egypt [35, 98] -> ? Neutral base Lagos, Chad [96, 92], PushMain Kins, ScoutExpansions, TacticGather
14366 | 9:58 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@cf38c68(groupUnits) ? Neutral main London, Colombia, Greenland  [5, 8] -> ? Neutral main New York City, Morocco, Australia  [122, 10] -> ? Neutral natural Shenzhen, Nigeria, Australia  [123, 36] -> ? Neutral base Cairo, South Africa [29, 34] -> ? Neutral base Moscow, Togo [123, 70] -> ? Neutral base Seoul, Ethiopia [56, 123] -> ? Neutral pocket natural Lima, Malawi, Sumatra  [91, 123] -> ? Neutral base Lahore, Argentina [89, 30] -> ? Neutral base Istanbul, Egypt [35, 98] -> ? Neutral base Lagos, Chad [96, 92], PushMain Kins, ScoutExpansions, TacticGather
  Now: Group: Debugging.EnumerateUnits$@cf38c68(groupUnits) ? Neutral main London, Colombia, Greenland  [5, 8] -> ? Neutral main New York City, Morocco, Australia  [122, 10] -> ? Neutral natural Shenzhen, Nigeria, Australia  [123, 36] -> ? Neutral base Moscow, Togo [123, 70] -> ? Neutral base Cairo, South Africa [29, 34] -> ? Neutral base Seoul, Ethiopia [56, 123] -> ? Neutral pocket natural Lima, Malawi, Sumatra  [91, 123] -> ? Neutral base Lahore, Argentina [89, 30] -> ? Neutral base Istanbul, Egypt [35, 98] -> ? Neutral base Lagos, Chad [96, 92], PushMain Kins, ScoutExpansions, TacticGather
14400 | 10:00 | DEBUG | Storyteller moving to more intermittent updates
14424 | 10:01 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@cf38c68(groupUnits) ? Neutral main London, Colombia, Greenland  [5, 8] -> ? Neutral main New York City, Morocco, Australia  [122, 10] -> ? Neutral natural Shenzhen, Nigeria, Australia  [123, 36] -> ? Neutral base Moscow, Togo [123, 70] -> ? Neutral base Cairo, South Africa [29, 34] -> ? Neutral base Seoul, Ethiopia [56, 123] -> ? Neutral pocket natural Lima, Malawi, Sumatra  [91, 123] -> ? Neutral base Lahore, Argentina [89, 30] -> ? Neutral base Istanbul, Egypt [35, 98] -> ? Neutral base Lagos, Chad [96, 92], PushMain Kins, ScoutExpansions, TacticGather
  Now: Group: Debugging.EnumerateUnits$@cf38c68(groupUnits) ? Neutral main London, Colombia, Greenland  [5, 8] -> ? Neutral base Mexico City, Vietnam [4, 57] -> ? Neutral natural Shenzhen, Nigeria, Australia  [123, 36] -> ? Neutral base Moscow, Togo [123, 70] -> ? Neutral base Cairo, South Africa [29, 34] -> ? Neutral base Seoul, Ethiopia [56, 123] -> ? Neutral pocket natural Lima, Malawi, Sumatra  [91, 123] -> ? Neutral base Lahore, Argentina [89, 30] -> ? Neutral base Istanbul, Egypt [35, 98] -> ? Neutral base Lagos, Chad [96, 92], PushMain Kins, ScoutExpansions, TacticGather
14448 | 10:02 | DEBUG | Enemy Barracks changed from 1 to 0
14496 | 10:04 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@cf38c68(groupUnits) ? Neutral main London, Colombia, Greenland  [5, 8] -> ? Neutral base Mexico City, Vietnam [4, 57] -> ? Neutral natural Shenzhen, Nigeria, Australia  [123, 36] -> ? Neutral base Moscow, Togo [123, 70] -> ? Neutral base Cairo, South Africa [29, 34] -> ? Neutral base Seoul, Ethiopia [56, 123] -> ? Neutral pocket natural Lima, Malawi, Sumatra  [91, 123] -> ? Neutral base Lahore, Argentina [89, 30] -> ? Neutral base Istanbul, Egypt [35, 98] -> ? Neutral base Lagos, Chad [96, 92], PushMain Kins, ScoutExpansions, TacticGather
  Now: Group: Debugging.EnumerateUnits$@cf38c68(groupUnits) ? Neutral natural Mumbai, Canada, Greenland  [35, 4] -> ? Neutral base Mexico City, Vietnam [4, 57] -> ? Neutral natural Shenzhen, Nigeria, Australia  [123, 36] -> ? Neutral base Moscow, Togo [123, 70] -> ? Neutral base Cairo, South Africa [29, 34] -> ? Neutral base Seoul, Ethiopia [56, 123] -> ? Neutral pocket natural Lima, Malawi, Sumatra  [91, 123] -> ? Neutral base Lahore, Argentina [89, 30] -> ? Neutral base Istanbul, Egypt [35, 98] -> ? Neutral base Lagos, Chad [96, 92], PushMain Kins, ScoutExpansions, TacticGather
14520 | 10:05 | DEBUG | Active tactics
  Was: Group: Debugging.EnumerateUnits$@cf38c68(groupUnits) ? Neutral natural Mumbai, Canada, Greenland  [35, 4] -> ? Neutral base Mexico City, Vietnam [4, 57] -> ? Neutral natural Shenzhen, Nigeria, Australia  [123, 36] -> ? Neutral base Moscow, Togo [123, 70] -> ? Neutral base Cairo, South Africa [29, 34] -> ? Neutral base Seoul, Ethiopia [56, 123] -> ? Neutral pocket natural Lima, Malawi, Sumatra  [91, 123] -> ? Neutral base Lahore, Argentina [89, 30] -> ? Neutral base Istanbul, Egypt [35, 98] -> ? Neutral base Lagos, Chad [96, 92], PushMain Kins, ScoutExpansions, TacticGather
  Now: Group: Debugging.EnumerateUnits$@cf38c68(groupUnits), Group: Debugging.EnumerateUnits$@cf38c68(groupUnits) ? Neutral base Mexico City, Vietnam [4, 57] -> ? Neutral base Cairo, South Africa [29, 34] -> ? Neutral base Istanbul, Egypt [35, 98], PushMain New , ScoutExpansions, TacticGather
14572 | 10:07 | DEBUG | Game ended in victory
14572 | 10:07 | DEBUG | Found C:\TM\Starcraft\bwapi-data\read\accelerants-polypoid.json
14572 | 10:07 | DEBUG | Supply block: 0%
14572 | 10:07 | DEBUG | Game duration (fastest):    10m 7s
14572 | 10:07 | DEBUG | Game duration (wall clock): 2m 8s
14572 | 10:07 | DEBUG | 
Bot frames over 35ms: 2
Bot frames over 1000ms: 0
Bot frames over 10000ms: 0
14572 | 10:07 | DEBUG | The bot believes its performance, if it were running synchronously, would have been good
14572 | 10:07 | DEBUG | Performance metrics:
Frame duration: After receiving 'frame ready' -> before sending 'frame done':
14,572 samples averaging 6.9 [1 - 336.7]
>= 5: 9478 samples averaging 8.6
>= 10: 2447 samples averaging 12.9
>= 15: 379 samples averaging 18.2
>= 20: 43 samples averaging 30.8
>= 25: 10 samples averaging 58.8
>= 30: 3 samples averaging 133.2
>= 35: 1 samples averaging 336.7
>= 40: 1 samples averaging 336.7
>= 45: 1 samples averaging 336.7
>= 50: 1 samples averaging 336.7
>= 55: 1 samples averaging 336.7
>= 85: 1 samples averaging 336.7
Frame duration: After receiving 'frame ready' -> after sending 'frame done':
14,572 samples averaging 6.9 [1 - 336.7]
>= 5: 9512 samples averaging 8.6
>= 10: 2461 samples averaging 12.9
>= 15: 382 samples averaging 18.2
>= 20: 43 samples averaging 30.8
>= 25: 10 samples averaging 58.8
>= 30: 3 samples averaging 133.3
>= 35: 1 samples averaging 336.7
>= 40: 1 samples averaging 336.7
>= 45: 1 samples averaging 336.7
>= 50: 1 samples averaging 336.7
>= 55: 1 samples averaging 336.7
>= 85: 1 samples averaging 336.7
Frame duration: After receiving 'frame ready' -> receiving next 'frame ready':
14,572 samples averaging 8.4 [1.7 - 338.6]
>= 5: 11884 samples averaging 9.4
>= 10: 4135 samples averaging 13.2
>= 15: 839 samples averaging 17.8
>= 20: 94 samples averaging 26.3
>= 25: 23 samples averaging 41
>= 30: 4 samples averaging 108.5
>= 35: 1 samples averaging 338.6
>= 40: 1 samples averaging 338.6
>= 45: 1 samples averaging 338.6
>= 50: 1 samples averaging 338.6
>= 55: 1 samples averaging 338.6
>= 85: 1 samples averaging 338.6
BWAPI duration: Before sending 'frame done' -> After receiving 'frame ready':
14,572 samples averaging 1.5 [0.1 - 13.5]
>= 1: 12037 samples averaging 1.7
>= 3: 556 samples averaging 3.7
>= 5: 36 samples averaging 6.3
>= 10: 1 samples averaging 13.5
BWAPI duration: Before sending 'frame done' -> After sending 'frame done':
14,572 samples averaging 0 [0 - 0.2]
BWAPI duration: Before listening for 'frame ready' -> After receiving 'frame ready':
14,572 samples averaging 1.5 [0.1 - 13.5]
>= 1: 11859 samples averaging 1.6
>= 3: 528 samples averaging 3.7
>= 5: 35 samples averaging 6.3
>= 10: 1 samples averaging 13.5
Copying frame to buffer:
14,572 samples averaging 1.5 [0.8 - 11.8]
>= 5: 6 samples averaging 7.2
>= 10: 1 samples averaging 11.8
Time holding frame until buffer frees capacity: No samples.
Frames already buffered when enqueuing a new frame:
14,573 samples averaging 0 [0 - 1]
>= 0: 14573 samples averaging 0
>= 1: 1 samples averaging 1
Frames behind real-time when handling events:
14,573 samples averaging 0 [0 - 0]
>= 0: 14573 samples averaging 0
Time flushing side effects:
14,573 samples averaging 0 [0 - 9.4]
>= 1: 7 samples averaging 6.1
>= 3: 6 samples averaging 6.8
>= 5: 3 samples averaging 8.8
Duration of bot event handlers:
14,571 samples averaging 6.8 [0.9 - 337.8]
>= 5: 9322 samples averaging 8.6
>= 10: 2378 samples averaging 12.9
>= 15: 357 samples averaging 18.3
>= 20: 41 samples averaging 31.4
>= 25: 9 samples averaging 64
>= 30: 2 samples averaging 194.4
>= 35: 2 samples averaging 194.4
>= 40: 2 samples averaging 194.4
>= 45: 2 samples averaging 194.4
>= 50: 2 samples averaging 194.4
>= 55: 1 samples averaging 337.8
>= 85: 1 samples averaging 337.8
Time bot spent idle:
14,573 samples averaging 1.6 [0 - 13.6]
Time client spent waiting for bot:
14,572 samples averaging 5.4 [0 - 335.1]
>= 30: 1 samples averaging 335.1
Excess duration of client sleep:
14,573 samples averaging 0 [0 - 306]
>= 1: 3 samples averaging 102.7
>= 5: 1 samples averaging 306
>= 10: 1 samples averaging 306
>= 15: 1 samples averaging 306
>= 20: 1 samples averaging 306
>= 25: 1 samples averaging 306
>= 30: 1 samples averaging 306
>= 35: 1 samples averaging 306
>= 40: 1 samples averaging 306
>= 45: 1 samples averaging 306
>= 50: 1 samples averaging 306
>= 55: 1 samples averaging 306
>= 85: 1 samples averaging 306
Number of events received from BWAPI:
14,572 samples averaging 1.3 [0 - 132]
>= 1: 14568 samples averaging 1.3
>= 2: 994 samples averaging 4.7
>= 3: 904 samples averaging 5
>= 4: 440 samples averaging 7.1
>= 5: 223 samples averaging 10.1
>= 6: 155 samples averaging 12.4
>= 8: 73 samples averaging 18.8
>= 10: 58 samples averaging 21.3
>= 15: 43 samples averaging 24.8
>= 20: 24 samples averaging 31.1
Number of events received from BWAPI, multiplied by the receive-to-sent duration of that frame:
14,572 samples averaging 9.1 [0 - 1,184.1]
>= 5: 9641 samples averaging 11.9
>= 10: 3108 samples averaging 22.1
>= 15: 1200 samples averaging 38.3
>= 20: 780 samples averaging 49.8
>= 25: 613 samples averaging 57.2
>= 30: 486 samples averaging 64.9
>= 35: 380 samples averaging 74
>= 40: 297 samples averaging 84.2
>= 45: 228 samples averaging 96.9
>= 50: 179 samples averaging 110.4
>= 55: 157 samples averaging 118.5
>= 85: 63 samples averaging 196.2
14572 | 10:07 | DEBUG | Target:                      35ms   Cutoff: 35ms 
Task                         Runs   Seconds %Time Budgt (Recnt) Avg ms Max (Rcnt) Max (All time) AcrossTarget AcrossLimit
Global                       14573  86      69%   34            6      10         337            2            2          
Planning                     14573  25      20%   5             1      6          335            2            2          
Tactician                    5295   14      11%   8             5      8          43             1            1          
Squads                       5295   5       4%    8             2      4          39             1            1          
Gathering                    5295   1       1%    3             0      1          330            1            1          
Micro                        14573  32      26%   30            2      3          22             0            0          
Agency                       14573  32      26%   30            2      3          22             0            0          
Battles                      14573  14      11%   34            2      5          13             0            0          
Gameplan                     5296   8       6%    7             2      3          14             0            0          
BattleProcessJudge           40081  4       3%    31            0      2          7              0            0          
Grids                        14572  3       2%    0             0      0          10             0            0          
BattleProcessPredict         40082  3       2%    33            0      1          10             0            0          
Geography                    4149   3       2%    1             0      0          11             0            0          
Fingerprinting               14572  2       2%    0             0      1          10             0            0          
Intel                        14573  2       2%    0             0      1          11             0            0          
BattleProcessDivisions       7219   2       1%    33            0      1          10             0            0          
BattleProcessCluster         7219   2       1%    33            0      1          9              0            0          
GameSensor                   4722   1       1%    1             0      1          9              0            0          
Scouting                     4722   1       0%    1             0      0          11             0            0          
BattleProcessSwap            7218   0       0%    31            0      1          2              0            0          
Yolo                         14298  0       0%    2             0      0          23             0            0          
&GatewayFirst                2750   0       0%    1             0      0          1              0            0          
UnitsShown                   5296   0       0%    7             0      0          1              0            0          
&9Pool                       2750   0       0%    1             0      0          6              0            0          
Accounting                   5296   0       0%    7             0      0          1              0            0          
&1RaxGas                     2750   0       0%    1             0      1          1              0            0          
&2HatchMuta                  2750   0       0%    1             0      0          1              0            0          
&ForgeFE                     2750   0       0%    1             0      0          1              0            0          
&DTRush                      2750   0       0%    1             0      0          4              0            0          
&Robo                        2750   0       0%    1             0      0          1              0            0          
&SiegeExpand                 2750   0       0%    1             0      0          1              0            0          
&1HatchMuta                  2750   0       0%    1             0      0          1              0            0          
&1BaseBioMech                2750   0       0%    1             0      0          1              0            0          
&GatewayFE                   2750   0       0%    1             0      0          2              0            0          
ProductionHistory            5296   0       0%    7             0      1          1              0            0          
&3HatchMuta                  2750   0       0%    1             0      0          1              0            0          
&2GateGoon                   2750   0       0%    1             0      0          1              0            0          
&WorkerRush                  2750   0       0%    1             0      0          1              0            0          
&ProxyRax                    2750   0       0%    1             0      1          1              0            0          
&OverpoolGas                 2750   0       0%    1             0      0          1              0            0          
&8Rax                        2750   0       0%    1             0      0          1              0            0          
&3GateGoon                   2750   0       0%    1             0      0          1              0            0          
BattleProcessMatchupAnalysis 298240 0       0%    29            0      0          1              0            0          
&BunkerRush                  2750   0       0%    1             0      0          10             0            0          
&12Pool11Gas                 2750   0       0%    1             0      0          1              0            0          
&ProxyGateway                2750   0       0%    1             0      0          1              0            0          
&2RaxAcad                    2750   0       0%    1             0      0          1              0            0          
&2HatchMain                  2750   0       0%    1             0      0          1              0            0          
&12Hatch                     2750   0       0%    1             0      0          1              0            0          
&5Rax                        2750   0       0%    1             0      0          1              0            0          
&EarlyForge                  2750   0       0%    1             0      0          1              0            0          
&2Gate99                     2750   0       0%    1             0      0          1              0            0          
&12Hatch11Pool               2750   0       0%    1             0      0          1              0            0          
&9PoolHatch                  2750   0       0%    1             0      0          1              0            0          
&Overpool                    2750   0       0%    1             0      0          1              0            0          
&2Rax1113                    2750   0       0%    1             0      0          1              0            0          
&OverpoolHatch               2750   0       0%    1             0      0          1              0            0          
&4Pool                       2750   0       0%    1             0      0          1              0            0          
&ZerglingOnly                2750   0       0%    1             0      0          1              0            0          
BattleProcessComplete        7218   0       0%    33            0      0          1              0            0          
&10Hatch                     2750   0       0%    1             0      0          1              0            0          
Manners                      14357  0       0%    2             0      0          1              0            0          
&2PortWraith                 2750   0       0%    1             0      0          1              0            0          
&12Pool                      2750   0       0%    1             0      0          1              0            0          
&FD                          2750   0       0%    1             0      0          1              0            0          
&CannonRush                  2750   0       0%    1             0      0          1              0            0          
&1HatchGas                   2750   0       0%    1             0      0          1              0            0          
&2HatchGas                   2750   0       0%    1             0      0          1              0            0          
&1Fac                        2750   0       0%    1             0      0          1              0            0          
&12Hatch11Pool10Gas          2750   0       0%    1             0      0          1              0            0          
&12Hatch11Pool13Hatch        2750   0       0%    1             0      0          1              0            0          
&MannerPylon                 2750   0       0%    1             0      0          1              0            0          
&10Hatch9Pool8Gas            2750   0       0%    1             0      0          1              0            0          
BattleProcessInitial         7219   0       0%    33            0      0          1              0            0          
&RampBlock                   2750   0       0%    1             0      0          1              0            0          
&3HatchGas                   2750   0       0%    1             0      0          1              0            0          
&GasSteal                    2750   0       0%    1             0      0          1              0            0          
&CoreBeforeZealot            2750   0       0%    1             0      0          1              0            0          
&1GateCore                   2750   0       0%    1             0      0          1              0            0          
&9PoolGas                    2750   0       0%    1             0      0          1              0            0          
&10Hatch9Pool                2750   0       0%    1             0      0          1              0            0          
&Bio                         2750   0       0%    1             0      0          1              0            0          
&2Gate                       2750   0       0%    1             0      0          1              0            0          
MatchupGraph                 1      0       0%    345678        2      2          0              0            0          
&BBS                         2750   0       0%    1             0      0          1              0            0          
&1RaxFE                      2750   0       0%    1             0      0          1              0            0          
&DragoonRange                2750   0       0%    1             0      0          1              0            0          
Camera                       0      0       0%    0             0      0          0              0            0          
&2Fac                        2750   0       0%    1             0      0          0              0            0          
&2FacVultures                2750   0       0%    1             0      0          0              0            0          
&3Fac                        2750   0       0%    1             0      0          0              0            0          
&3FacVultures                2750   0       0%    1             0      0          0              0            0          
&14CC                        2750   0       0%    1             0      0          0              0            0          
&4GateGoon                   2750   0       0%    1             0      0          0              0            0          
&NexusFirst                  2750   0       0%    1             0      0          0              0            0          
Visualization                0      0       0%    0             0      0          0              0            0          
14572 | 10:07 | DEBUG | Actions:
Action              Invocations Mean (ms) Total (secs)
Search              1178        0.234     0           
Retreat             8320        0.154     1           
Plug                327         0.089     0           
AttackBuilder       1178        0.085     0           
Idle                423638      0.055     23          
SearchWhenBored     1179        0.044     0           
PreserveScout       1178        0.041     0           
Fight               423638      0.03      12          
KnockKnock          1178        0.024     0           
BlockConstruction   1178        0.017     0           
FightOrFlee         423638      0.015     6           
SabotageProxy       1178        0.014     0           
Harass4PoolWorkers  1178        0.005     0           
Bust                60704       0.005     0           
Gather              423650      0.003     1           
Stim                60704       0.003     0           
DroneWarfare        1178        0.002     0           
Recharge            60704       0.002     0           
Brawl               28073       0.001     0           
Scout               423638      0.001     0           
Build               423638      0.001     0           
Produce             423638      0.001     0           
Crack               423638      0.001     0           
Spot                60704       0.001     0           
Potshot             249689      0         0           
Cancel              423638      0         0           
Root                60704       0         0           
Follow              60704       0         0           
OccupyBunker        60704       0         0           
BeCarrier           60704       0         0           
BeFlier             60704       0         0           
Stealth             60704       0         0           
BeArbiter           60704       0         0           
Cast                60704       0         0           
BeMutalisk          60704       0         0           
StrategicNuke       60704       0         0           
EmergencyBunk       60704       0         0           
Rally               423638      0         0           
BeCombatSCV         60704       0         0           
BeReaver            60704       0         0           
Unstick             423638      0         0           
BeVulture           60704       0         0           
Unbunk              423638      0         0           
Liftoff             423638      0         0           
Repair              423638      0         0           
GetRepairedMobile   423638      0         0           
Addon               423638      0         0           
Meld                423638      0         0           
GetRepairedBuilding 423638      0         0           
ReloadScarabs       423638      0         0           
ReloadInterceptors  423638      0         0           
Transport           423638      0         0           
FinishConstruction  423638      0         0           
Scan                423638      0         0           
Bunk                423638      0         0           
Attack              423638      0         0           
Travel              423638      0         0           
14572 | 10:07 | DEBUG | Pathfinding:
A* pathfinds:         71876 
Exploration maxed:    376   
Over 1ms:             88    
Max ms:               9.3457
Mean ms:              0.016 
Path length, max:     103   
Path length, mean:    3.314 
Tiles explored, max:  1024  
Tiles explored, mean: 15    
14572 | 10:07 | DEBUG | JVM Max memory:   2138 MB
14572 | 10:07 | DEBUG | JVM Total memory: 2138 MB
14572 | 10:07 | DEBUG | JVM Free memory:  1506 MB
14572 | 10:07 | DEBUG | JVM Used memory:  632 MB
14572 | 10:07 | DEBUG | JVM Used, heap:   632 MB
14572 | 10:07 | DEBUG | Heap memory PS Survivor Space, current:          7 MB used | 89 MB init | 7 MB max | 7 MB committed
14572 | 10:07 | DEBUG | Heap memory PS Survivor Space, peak:             89 MB used | 89 MB init | 114 MB max | 114 MB committed
14572 | 10:07 | DEBUG | Non-heap memory Compressed Class Space, current: 8 MB used | 0 MB init | 1073 MB max | 8 MB committed
14572 | 10:07 | DEBUG | Non-heap memory Compressed Class Space, peak:    8 MB used | 0 MB init | 1073 MB max | 8 MB committed
14572 | 10:07 | DEBUG | Non-heap memory Metaspace, current:              54 MB used | 0 MB init | 0 MB max | 65 MB committed
14572 | 10:07 | DEBUG | Non-heap memory Metaspace, peak:                 54 MB used | 0 MB init | 0 MB max | 65 MB committed
14572 | 10:07 | DEBUG | Non-heap memory Code Cache, current:             57 MB used | 2 MB init | 251 MB max | 58 MB committed
14572 | 10:07 | DEBUG | Non-heap memory Code Cache, peak:                57 MB used | 2 MB init | 251 MB max | 58 MB committed
14572 | 10:07 | DEBUG | Heap memory PS Old Gen, current:                 248 MB used | 1431 MB init | 1431 MB max | 1431 MB committed
14572 | 10:07 | DEBUG | Heap memory PS Old Gen, peak:                    248 MB used | 1431 MB init | 1431 MB max | 1431 MB committed
14572 | 10:07 | DEBUG | Heap memory PS Eden Space, current:              376 MB used | 537 MB init | 699 MB max | 698 MB committed
14572 | 10:07 | DEBUG | Heap memory PS Eden Space, peak:                 704 MB used | 537 MB init | 705 MB max | 704 MB committed4037 | 2:48 | SPEED | Squads crossed 35ms taking 39ms on a 3ms budget (3ms avg budget), reaching 50ms on the frame.
4037 | 2:48 | SPEED | Global crossed 35ms to 50ms. Task durations: (1ms: Micro) (1ms: Fingerprinting) (0ms: Yolo) (0ms: Battles) (0ms: Manners) (0ms: Geography) (0ms: Grids) (0ms: Intel) (0ms: Planning)
4293 | 2:58 | SPEED | Gathering crossed 35ms taking 330ms on a 4ms budget (1ms avg budget), reaching 337ms on the frame.
4293 | 2:58 | SPEED | Global crossed 35ms to 338ms. Task durations: (1ms: Battles) (1ms: Planning) (0ms: Yolo) (0ms: Micro) (0ms: Manners) (0ms: Intel) (0ms: Grids) (0ms: Fingerprinting)