#include <BWAPI.h>
#include <Windows.h>

#include "BananaBrain.h"

extern "C" __declspec(dllexport) void gameInit(BWAPI::Game* game) { BWAPI::BroodwarPtr = game; }
BOOL APIENTRY DllMain( HANDLE hModule, DWORD ul_reason_for_call, LPVOID lpReserved )
{
  switch (ul_reason_for_call)
  {
  case DLL_PROCESS_ATTACH:
    break;
  case DLL_PROCESS_DETACH:
    break;
  }
  return TRUE;
}

extern "C" __declspec(dllexport) BWAPI::AIModule* newAIModule()
{
  return new BananaBrain();
}
