0 | 0:00 | DEBUG | Using configuration file PurpleWaveAIIDE.config.json
0 | 0:00 | DEBUG | Human: false
0 | 0:00 | DEBUG | Ladder: false
0 | 0:00 | DEBUG | Livestream: false
0 | 0:00 | DEBUG | Tournament: true
0 | 0:00 | DEBUG | Round-robin: true
0 | 0:00 | DEBUG | Elimination: false
0 | 0:00 | DEBUG | Pretraining: false
0 | 0:00 | DEBUG | Debugging: false
0 | 0:00 | DEBUG | DebuggingLive: false
0 | 0:00 | DEBUG | Log stdout: false
0 | 0:00 | DEBUG | Frame MS target: 35
0 | 0:00 | DEBUG | Frame MS limit: 35
0 | 0:00 | DEBUG | Fixed build: 
0 | 0:00 | DEBUG | Melee on Eclipse BW 1.16.1 at (2)EclipseBW_1.16.1.scx as PurpleWave (Us, always Protoss) with McRaveZ (Enemy, always Zerg)
0 | 0:00 | DEBUG | Detecting ownership of base from visible town hall: Our Nexus #12 750/750 (750/750) [3776, 272](118, 8)
0 | 0:00 | DEBUG | Found C:\TM\Starcraft\bwapi-data\AI\accelerants-eclipsebw.json
0 | 0:00 | DEBUG | 84 minerals have cached steady zippers
0 | 0:00 | DEBUG | Inferred enemy main from process of elimination.
0 | 0:00 | DEBUG | Honduras (Wuhan - Our natural) [117, 31]: CREATED WALL
0 | 0:00 | DEBUG | Permutations:       8
0 | 0:00 | DEBUG | Tiles considered:   2175
0 | 0:00 | DEBUG | Constraints:      WallConstraint(1,Dragoon,TerrainTerrain,WrappedArray(Gateway, Forge, Pylon))
0 | 0:00 | DEBUG | Acceptable walls:
Wall: WallConstraint(1,Dragoon,TerrainTerrain,WrappedArray(Gateway, Forge, Pylon)) -> Buildings: ArrayBuffer(([105, 29],Gateway), ([108, 32],Forge), ([108, 34],Pylon), ([111, 33],Photon Cannon), ([110, 35],Photon Cannon), ([111, 31],Photon Cannon), ([112, 35],Photon Cannon), ([113, 33],Photon Cannon), ([113, 31],Photon Cannon), ([113, 37],Photon Cannon), ([114, 35],Photon Cannon), ([115, 32],Photon Cannon), ([115, 30],Photon Cannon), ([117, 29],Photon Cannon), ([119, 29],Photon Cannon), ([124, 29],Photon Cannon), ([126, 29],Photon Cannon), ([122, 30],Pylon), ([116, 34],Pylon)), Gap: Some([108, 31]), Hallway: ArrayBuffer([108, 31], [109, 31], [109, 30], [109, 29], [110, 29], [111, 29], [112, 29], [113, 29], [113, 28], [113, 27], [113, 26], [112, 26], [112, 25])
Wall: WallConstraint(1,Dragoon,TerrainTerrain,WrappedArray(Gateway, Forge, Pylon)) -> Buildings: ArrayBuffer(([105, 29],Gateway), ([108, 32],Pylon), ([108, 34],Forge)), Gap: Some([108, 31]), Hallway: List()
Wall: WallConstraint(1,Dragoon,TerrainTerrain,WrappedArray(Gateway, Forge, Pylon)) -> Buildings: ArrayBuffer(([105, 29],Forge), ([108, 30],Gateway), ([108, 33],Pylon)), Gap: Some([108, 35]), Hallway: List()
Wall: WallConstraint(1,Dragoon,TerrainTerrain,WrappedArray(Gateway, Forge, Pylon)) -> Buildings: ArrayBuffer(([105, 29],Forge), ([106, 31],Pylon), ([107, 33],Gateway)), Gap: Some([106, 30]), Hallway: List()
Wall: WallConstraint(1,Dragoon,TerrainTerrain,WrappedArray(Gateway, Forge, Pylon)) -> Buildings: ArrayBuffer(([105, 29],Pylon), ([107, 30],Gateway), ([107, 33],Forge)), Gap: Some([108, 35]), Hallway: List()
Wall: WallConstraint(1,Dragoon,TerrainTerrain,WrappedArray(Gateway, Forge, Pylon)) -> Buildings: ArrayBuffer(([105, 29],Pylon), ([106, 31],Forge), ([106, 33],Gateway)), Gap: Some([106, 30]), Hallway: List()
0 | 0:00 | DEBUG | All scores:
0 | 0:00 | DEBUG | Wall: WallConstraint(1,Dragoon,TerrainTerrain,WrappedArray(Gateway, Forge, Pylon)) -> Buildings: ArrayBuffer(([105, 29],Gateway), ([108, 32],Forge), ([108, 34],Pylon), ([111, 33],Photon Cannon), ([110, 35],Photon Cannon), ([111, 31],Photon Cannon), ([112, 35],Photon Cannon), ([113, 33],Photon Cannon), ([113, 31],Photon Cannon), ([113, 37],Photon Cannon), ([114, 35],Photon Cannon), ([115, 32],Photon Cannon), ([115, 30],Photon Cannon), ([117, 29],Photon Cannon), ([119, 29],Photon Cannon), ([124, 29],Photon Cannon), ([126, 29],Photon Cannon), ([122, 30],Pylon), ([116, 34],Pylon)), Gap: Some([108, 31]), Hallway: ArrayBuffer([108, 31], [109, 31], [109, 30], [109, 29], [110, 29], [111, 29], [112, 29], [113, 29], [113, 28], [113, 27], [113, 26], [112, 26], [112, 25])
Wall: WallConstraint(1,Dragoon,TerrainTerrain,WrappedArray(Gateway, Forge, Pylon)) -> Buildings: ArrayBuffer(([105, 29],Pylon), ([107, 30],Gateway), ([107, 33],Forge)), Gap: Some([108, 35]), Hallway: List()
Wall: WallConstraint(1,Dragoon,TerrainTerrain,WrappedArray(Gateway, Forge, Pylon)) -> Buildings: ArrayBuffer(([105, 29],Pylon), ([106, 31],Forge), ([106, 33],Gateway)), Gap: Some([106, 30]), Hallway: List()
Wall: WallConstraint(1,Dragoon,TerrainTerrain,WrappedArray(Gateway, Forge, Pylon)) -> Buildings: ArrayBuffer(([105, 29],Forge), ([106, 31],Pylon), ([107, 33],Gateway)), Gap: Some([106, 30]), Hallway: List()
Wall: WallConstraint(1,Dragoon,TerrainTerrain,WrappedArray(Gateway, Forge, Pylon)) -> Buildings: ArrayBuffer(([105, 29],Gateway), ([108, 32],Pylon), ([108, 34],Forge)), Gap: Some([108, 31]), Hallway: List()
Wall: WallConstraint(1,Dragoon,TerrainTerrain,WrappedArray(Gateway, Forge, Pylon)) -> Buildings: ArrayBuffer(([105, 29],Forge), ([108, 30],Gateway), ([108, 33],Pylon)), Gap: Some([108, 35]), Hallway: List()
0 | 0:00 | DEBUG | 
0 | 0:00 | DEBUG | Choosing tournament policy StrategySelectionRecommended: PvZ1BaseReactive + PvZExpand + PvZGoon, falling back to StrategySelectionGreedy
0 | 0:00 | DEBUG | StrategySelectionRecommended: PvZ1BaseReactive + PvZExpand + PvZGoon, falling back to StrategySelectionGreedy has finished recommended strategy phase in game 100 of 5; will fall back to StrategySelectionGreedy
0 | 0:00 | DEBUG | Activating strategy PvZ1BaseReactive
0 | 0:00 | DEBUG | Game start time:  Tue Oct 22 18:00:09 PDT 2024
0 | 0:00 | DEBUG | OS:               Windows 10 10.0 amd64
0 | 0:00 | DEBUG | JRE:              Oracle Corporation - 1.8.0_421
0 | 0:00 | DEBUG | CPUs available:   12
0 | 0:00 | DEBUG | System memory:    8263 MB
0 | 0:00 | DEBUG | JVM arguments     -XX:MaxGCPauseMillis=15 -Xms2048m -Xmx2048m
0 | 0:00 | DEBUG | Live debugging:   false
0 | 0:00 | DEBUG | Buffer capacity:  42
0 | 0:00 | DEBUG | Using buffer?     true
0 | 0:00 | DEBUG | JVM Max memory:   2012 MB
0 | 0:00 | DEBUG | JVM Total memory: 2012 MB
0 | 0:00 | DEBUG | JVM Free memory:  1841 MB
0 | 0:00 | DEBUG | JVM Used memory:  170 MB
0 | 0:00 | DEBUG | JVM Used, heap:   170 MB
0 | 0:00 | DEBUG | Heap memory PS Survivor Space, current:          0 MB used | 89 MB init | 42 MB max | 42 MB committed
0 | 0:00 | DEBUG | Heap memory PS Survivor Space, peak:             89 MB used | 89 MB init | 89 MB max | 89 MB committed
0 | 0:00 | DEBUG | Non-heap memory Compressed Class Space, current: 5 MB used | 0 MB init | 1073 MB max | 6 MB committed
0 | 0:00 | DEBUG | Non-heap memory Compressed Class Space, peak:    5 MB used | 0 MB init | 1073 MB max | 6 MB committed
0 | 0:00 | DEBUG | Non-heap memory Code Cache, current:             15 MB used | 2 MB init | 251 MB max | 15 MB committed
0 | 0:00 | DEBUG | Non-heap memory Code Cache, peak:                15 MB used | 2 MB init | 251 MB max | 15 MB committed
0 | 0:00 | DEBUG | Heap memory PS Eden Space, current:              33 MB used | 537 MB init | 578 MB max | 537 MB committed
0 | 0:00 | DEBUG | Heap memory PS Eden Space, peak:                 537 MB used | 537 MB init | 578 MB max | 537 MB committed
0 | 0:00 | DEBUG | Non-heap memory Metaspace, current:              37 MB used | 0 MB init | 0 MB max | 45 MB committed
0 | 0:00 | DEBUG | Non-heap memory Metaspace, peak:                 37 MB used | 0 MB init | 0 MB max | 45 MB committed
0 | 0:00 | DEBUG | Heap memory PS Old Gen, current:                 136 MB used | 1431 MB init | 1431 MB max | 1431 MB committed
0 | 0:00 | DEBUG | Heap memory PS Old Gen, peak:                    136 MB used | 1431 MB init | 1431 MB max | 1431 MB committed
0 | 0:00 | DEBUG | This copy of PurpleWave was packaged for distribution on Sun, Oct 13, 2024  5:25:22 AM
0 | 0:00 | DEBUG | This copy of PurpleWave came from Git revision 9ccf8df0341bf2eff257cd04a145bdf58dde1b5b
0 | 0:00 | DEBUG | JBWAPI autocontinue: false
0 | 0:00 | DEBUG | JBWAPI debugConnection: true
0 | 0:00 | DEBUG | JBWAPI async: true
0 | 0:00 | DEBUG | JBWAPI async unsafe: true
0 | 0:00 | DEBUG | JBWAPI async frame buffer size: 10
0 | 0:00 | DEBUG | JBWAPI unlimited frame zero: true
0 | 0:00 | DEBUG | JBWAPI max frame duration: 30ms
0 | 0:00 | DEBUG | Map file: (2)EclipseBW_1.16.1.scx
0 | 0:00 | DEBUG | Map hash: 3cf2b26da33b8e798b0e359cd621569b5725124d
0 | 0:00 | DEBUG | Map id: eclipsebw
0 | 0:00 | DEBUG | Start: 12 o'clock
0 | 0:00 | DEBUG | Rush distance: 205
0 | 0:00 | DEBUG | PvZTech: Won 86 of 96 games (44.9 weighted). 89% raw, 90% weighted
0 | 0:00 | DEBUG | PvZ1BaseReactive: Won 86 of 100 games (46.7 weighted). 86% raw, 87% weighted
0 | 0:00 | DEBUG | PvZSpeedlot: Won 86 of 100 games (46.7 weighted). 86% raw, 87% weighted
0 | 0:00 | DEBUG | PvZGoon: Won 0 of 0 games (0.0 weighted). 60% raw, 60% weighted
0 | 0:00 | DEBUG | PvZMuscle: Won 0 of 0 games (0.0 weighted). 60% raw, 60% weighted
0 | 0:00 | DEBUG | PvZExpand: Won 0 of 0 games (0.0 weighted). 60% raw, 60% weighted
0 | 0:00 | DEBUG | PvZReaver: Won 0 of 0 games (0.0 weighted). 60% raw, 60% weighted
0 | 0:00 | DEBUG | PvZFFE: Won 0 of 0 games (0.0 weighted). 60% raw, 60% weighted
0 | 0:00 | DEBUG | Win probability by branch
0 | 0:00 | DEBUG | 88% PvZ1BaseReactive + PvZSpeedlot + PvZTech
0 | 0:00 | DEBUG | 78% PvZ1BaseReactive + PvZGoon + PvZTech
0 | 0:00 | DEBUG | 78% PvZ1BaseReactive + PvZReaver + PvZTech
0 | 0:00 | DEBUG | 77% PvZ1BaseReactive + PvZSpeedlot + PvZMuscle
0 | 0:00 | DEBUG | 77% PvZ1BaseReactive + PvZSpeedlot + PvZExpand
0 | 0:00 | DEBUG | 68% PvZ1BaseReactive + PvZGoon + PvZMuscle
0 | 0:00 | DEBUG | 68% PvZ1BaseReactive + PvZReaver + PvZExpand
0 | 0:00 | DEBUG | 68% PvZ1BaseReactive + PvZGoon + PvZExpand
0 | 0:00 | DEBUG | 68% PvZ1BaseReactive + PvZReaver + PvZMuscle
0 | 0:00 | DEBUG | 59% PvZFFE
0 | 0:00 | DEBUG | Frame 0 (secs): 1
0 | 0:00 | DEBUG | Opponents: McRaveZ
0 | 0:00 | DEBUG | Rush distances: 205, 205
0 | 0:00 | DEBUG | Mean rush distance: 205
0 | 0:00 | DEBUG | Playbook: TournamentPlaybook
0 | 0:00 | DEBUG | Policy: StrategySelectionTournament
0 | 0:00 | DEBUG | Enemy race: Zerg
0 | 0:00 | DEBUG | Strategy: PvZ1BaseReactive PvZTech PvZSpeedlot
0 | 0:00 | DEBUG | Our bases: 1
0 | 0:00 | DEBUG | Enemy bases: 0
0 | 0:00 | DEBUG | Our mining bases: 1
0 | 0:00 | DEBUG | Enemy mining bases: 0
0 | 0:00 | DEBUG | Our max mining: 1
0 | 0:00 | DEBUG | Enemy max mining: 1
0 | 0:00 | DEBUG | Our techs: 
0 | 0:00 | DEBUG | Enemy techs: 
0 | 0:00 | DEBUG | Our upgrades: 
0 | 0:00 | DEBUG | Enemy upgrades: 
0 | 0:00 | DEBUG | Our Factories: 0
0 | 0:00 | DEBUG | Our Barracks: 0
0 | 0:00 | DEBUG | Our Gateways: 0
0 | 0:00 | DEBUG | Our Hatcheries: 0
0 | 0:00 | DEBUG | Enemy Factories: 0
0 | 0:00 | DEBUG | Enemy Barracks: 0
0 | 0:00 | DEBUG | Enemy Gateways: 0
0 | 0:00 | DEBUG | Enemy Hatcheries: 0
0 | 0:00 | DEBUG | Safe defending: true
0 | 0:00 | DEBUG | Safe pushing: true
0 | 0:00 | DEBUG | Safe skirmishing: true
0 | 0:00 | DEBUG | Skirmish > Defense: false
0 | 0:00 | DEBUG | Kill potential: true
0 | 0:00 | DEBUG | Aggression: 0.75
0 | 0:00 | DEBUG | Want to attack: false
0 | 0:00 | DEBUG | Want to harass: false
0 | 0:00 | DEBUG | Monitor bases: false
0 | 0:00 | DEBUG | Fingerprints: ZerglingOnly
0 | 0:00 | DEBUG | Status: PvZ1BaseReactive, Tech, Gates1012, Speedlot
0 | 0:00 | DEBUG | Performance danger: false
0 | 0:00 | DEBUG | Sluggishness: 0
0 | 0:00 | DEBUG | Gas worker floor: 0
0 | 0:00 | DEBUG | Gas worker ceiling: 200
0 | 0:00 | DEBUG | Gas worker ratio: 0.3
0 | 0:00 | DEBUG | Gas limit floor: 0
0 | 0:00 | DEBUG | Gas limit ceiling: 500
0 | 0:00 | DEBUG | Active squads: 
0 | 0:00 | DEBUG | Attack squad: Push Pola
0 | 0:00 | DEBUG | Pulling workers: false
0 | 0:00 | DEBUG | Main fully scouted: false
1 | 0:00 | DEBUG | Frame 0 (secs) changed from 1 to 2
9 | 0:00 | DEBUG | Assuming McRaveZ owns ? Enemy main Shenzhen, Algeria, Australia  [6, 101] as implicit starting location
9 | 0:00 | DEBUG | Enemy bases changed from 0 to 1
9 | 0:00 | DEBUG | Enemy mining bases changed from 0 to 1
1130 | 0:47 | DEBUG | Active squads
  Was: 
  Now: WorkerScout
1880 | 1:18 | DEBUG | Our Gateways changed from 0 to 1
2103 | 1:27 | DEBUG | Discovered first Drone
2103 | 1:27 | DEBUG | Foe Drone #21 40/40  [843, 3188](26, 99) projects to arrive in 1217 frames at 2:18
2109 | 1:27 | DEBUG | Discovered first Overlord
2109 | 1:27 | DEBUG | Foe Overlord #119 200/200  [667, 3293](20, 102) projects to arrive in 4822 frames at 4:48
2159 | 1:29 | DEBUG | Skirmish > Defense changed from false to true
2321 | 1:36 | DEBUG | FingerCompleteBy matched: 1 IsNonStartingHatch complete by 3:04. Incomplete: []
2321 | 1:36 | DEBUG | FingerOr matched: Matched children: [FingerCompleteBy matched: 1 IsNonStartingHatch complete by 3:04. Incomplete: []]
2321 | 1:36 | DEBUG | FingerHatchFirst matched: Unmatched children: []
2321 | 1:36 | DEBUG | FingerCompleteBy matched: 1 IsHatchlike complete by 3:40. Incomplete: []
2321 | 1:36 | DEBUG | FingerCompleteBy matched: 1 IsHatchlike complete by 3:29. Incomplete: []
2321 | 1:36 | DEBUG | FingerCompleteBy matched: 1 IsNonStartingHatch complete by 3:04. Incomplete: []
2321 | 1:36 | DEBUG | FingerOr matched: Matched children: [FingerCompleteBy matched: 1 IsNonStartingHatch complete by 3:04. Incomplete: []; FingerHatchFirst matched: Unmatched children: []]
2321 | 1:36 | DEBUG | Finger12Hatch matched: Unmatched children: []
2321 | 1:36 | DEBUG | FingerNot unmatched: [FingerHatchFirst matched: Unmatched children: []]
2321 | 1:36 | DEBUG | Enemy Hatcheries changed from 0 to 1
2321 | 1:36 | DEBUG | Fingerprints
  Was: ZerglingOnly
  Now: HatchFirst 12Hatch ZerglingOnly
2321 | 1:36 | DEBUG | Status
  Was: PvZ1BaseReactive, Tech, Gates1012, Speedlot
  Now: PvZ1BaseReactive, Tech, CoreZ, Speedlot
2321 | 1:36 | DEBUG | Discovered first Hatchery
2321 | 1:36 | DEBUG | Foe Hatchery 2:51 #21 125/1250  [1152, 3312](36, 103) projects to complete in 1800 frames at 2:51. Proximity: 0.1635514018691589 between [116, 7] and [8, 100]
2326 | 1:36 | DEBUG | Detecting ownership of base from visible town hall: Foe Hatchery 2:51 #21 129/1250  [1152, 3312](36, 103)
2326 | 1:36 | DEBUG | Recording first enemy expansion frame
2327 | 1:36 | DEBUG | Enemy bases changed from 1 to 2
2327 | 1:36 | DEBUG | Enemy mining bases changed from 1 to 2
2328 | 1:37 | DEBUG | Enemy max mining changed from 1 to 2
2393 | 1:39 | DEBUG | Activating strategy PvZTech
2514 | 1:44 | DEBUG | Enemy Hatcheries changed from 1 to 2
2630 | 1:49 | DEBUG | Discovered first Larva
2630 | 1:49 | DEBUG | Foe Larva #127 25/25  [246, 3275](7, 102) projects to arrive in 86400 frames at 61:49
2632 | 1:49 | DEBUG | Kill potential changed from true to false
2857 | 1:59 | DEBUG | Discovered first Spawning Pool
2857 | 1:59 | DEBUG | Foe Spawning Pool 2:49 #124 75/750  [432, 3104](13, 97) projects to complete in 1200 frames at 2:49. Proximity: 0.025502550255025513 between [116, 7] and [8, 100]
2858 | 1:59 | DEBUG | LatePool matched: (No reason)
2858 | 1:59 | DEBUG | FingerCompleteBy matched: 1 Spawning Pool complete by 3:40. Incomplete: []
2858 | 1:59 | DEBUG | Finger12Hatch11Pool matched: Unmatched children: []
2858 | 1:59 | DEBUG | FingerAnd matched: Unmatched children: []
2858 | 1:59 | DEBUG | FingerOr matched: Matched children: [FingerAnd matched: Unmatched children: []]
2858 | 1:59 | DEBUG | Finger12Hatch11Pool13Hatch matched: Unmatched children: []
2858 | 1:59 | DEBUG | FingerOr matched: Matched children: [Finger12Hatch11Pool13Hatch matched: Unmatched children: []]
2858 | 1:59 | DEBUG | Finger3HatchGas matched: Unmatched children: []
2858 | 1:59 | DEBUG | FingerNot unmatched: [Finger3HatchGas matched: Unmatched children: []]
2858 | 1:59 | DEBUG | Fingerprints
  Was: HatchFirst 12Hatch ZerglingOnly
  Now: HatchFirst 12Hatch 12Hatch11Pool 12Hatch11Pool13Hatch 3HatchGas ZerglingOnly
2923 | 2:01 | DEBUG | Discovered first Egg
2923 | 2:01 | DEBUG | Foe Egg 2:01 #127 200/200  [253, 3246](7, 101) projects to arrive in 86400 frames at 62:01
3904 | 2:42 | DEBUG | Active squads
  Was: WorkerScout
  Now: Hold Londo, WorkerScout
3910 | 2:42 | DEBUG | Skirmish > Defense changed from true to false
3910 | 2:42 | DEBUG | Kill potential changed from false to true
4156 | 2:53 | DEBUG | Enemy Hatcheries changed from 2 to 3
4466 | 3:06 | DEBUG | Discovered first Extractor
4466 | 3:06 | DEBUG | Foe Extractor 3:31 #109 77/750  [320, 3072](10, 96) projects to complete in 598 frames at 3:31. Proximity: 0.018170985999404254 between [116, 7] and [8, 100]
4471 | 3:06 | DEBUG | FingerCompleteBy matched: 1 Object complete by 3:35. Incomplete: []
4471 | 3:06 | DEBUG | FingerGasCompleteBy matched: PumpProof(FingerCompleteBy)
4480 | 3:06 | DEBUG | Main fully scouted changed from false to true
4508 | 3:07 | DEBUG | Status
  Was: PvZ1BaseReactive, Tech, CoreZ, Speedlot
  Now: PvZ1BaseReactive, Tech, CoreZ, Speedlot, Speedlings
4508 | 3:07 | DEBUG | Gas worker ceiling changed from 200 to 0
4508 | 3:07 | DEBUG | Discovered first Zergling
4508 | 3:07 | DEBUG | Foe Zergling 3:07 #134 35/35  [257, 3208](8, 100) projects to arrive in 1218 frames at 3:58
4527 | 3:08 | DEBUG | Safe skirmishing changed from true to false
4527 | 3:08 | DEBUG | Kill potential changed from true to false
4534 | 3:08 | DEBUG | Safe pushing changed from true to false
4609 | 3:12 | DEBUG | Our Gateways changed from 1 to 2
4771 | 3:18 | DEBUG | Active squads
  Was: Hold Londo, WorkerScout
  Now: Hold Londo, Eject, WorkerScout
4774 | 3:18 | DEBUG | Safe pushing changed from false to true
4888 | 3:23 | DEBUG | Enemy Hatcheries changed from 3 to 2
4889 | 3:23 | DEBUG | Status
  Was: PvZ1BaseReactive, Tech, CoreZ, Speedlot, Speedlings
  Now: PvZ1BaseReactive, Tech, CoreZ, Speedlot
4889 | 3:23 | DEBUG | Gas worker ceiling changed from 0 to 200
5044 | 3:30 | DEBUG | Enemy Hatcheries changed from 2 to 3
5155 | 3:34 | DEBUG | Active squads
  Was: Hold Londo, Eject, WorkerScout
  Now: Hold Londo, WorkerScout
5195 | 3:36 | DEBUG | Active squads
  Was: Hold Londo, WorkerScout
  Now: Hold Londo, Eject, WorkerScout
5198 | 3:36 | DEBUG | Active squads
  Was: Hold Londo, Eject, WorkerScout
  Now: Hold Londo, WorkerScout
5432 | 3:46 | DEBUG | Active squads
  Was: Hold Londo, WorkerScout
  Now: Hold Londo, Eject, WorkerScout
5781 | 4:00 | DEBUG | Status
  Was: PvZ1BaseReactive, Tech, CoreZ, Speedlot
  Now: PvZ1BaseReactive, Tech, CoreZ, ReaverSpeedlot
5781 | 4:00 | DEBUG | Discovered first Hydralisk Den
5781 | 4:00 | DEBUG | Foe Hydralisk Den 4:25 #2 89/850  [592, 3232](18, 101) projects to complete in 597 frames at 4:25. Proximity: 0.04784688995215314 between [116, 7] and [8, 100]
5784 | 4:01 | DEBUG | FingerZerglingOnly unmatched: (No reason)
5784 | 4:01 | DEBUG | Fingerprints
  Was: HatchFirst 12Hatch 12Hatch11Pool 12Hatch11Pool13Hatch 3HatchGas ZerglingOnly
  Now: HatchFirst 12Hatch 12Hatch11Pool 12Hatch11Pool13Hatch 3HatchGas
5857 | 4:04 | DEBUG | Discovered first Creep Colony
5857 | 4:04 | DEBUG | Foe Creep Colony #152 400/400  [1120, 3232](35, 101) is already complete
6126 | 4:15 | DEBUG | Active squads
  Was: Hold Londo, Eject, WorkerScout
  Now: Hold Londo, WorkerScout
6189 | 4:17 | DEBUG | Kill potential changed from false to true
6315 | 4:23 | DEBUG | Status
  Was: PvZ1BaseReactive, Tech, CoreZ, ReaverSpeedlot
  Now: PvZ1BaseReactive, Tech, CoreZ, SpeedlotReaver
6521 | 4:31 | DEBUG | Activating strategy PvZSpeedlot
7371 | 5:07 | DEBUG | Status
  Was: PvZ1BaseReactive, Tech, CoreZ, SpeedlotReaver
  Now: PvZ1BaseReactive, Tech, CoreZ, ReaverSpeedlot
8381 | 5:49 | DEBUG | Active squads
  Was: Guard Londo, WorkerScout
  Now: Guard Londo
8381 | 5:49 | DEBUG | Discovered first Hydralisk
8381 | 5:49 | DEBUG | Foe Hydralisk #175 80/80  [1083, 3196](33, 99) projects to arrive in 1557 frames at 6:54
8383 | 5:49 | DEBUG | Kill potential changed from true to false
8391 | 5:49 | DEBUG | Discovered first Sunken Colony
8391 | 5:49 | DEBUG | Foe Sunken Colony #152 300/300  [1120, 3232](35, 101) is already complete
9187 | 6:22 | DEBUG | Our Gateways changed from 2 to 3
9290 | 6:27 | DEBUG | Our upgrades
  Was: 
  Now: Leg Enhancements = 1
9293 | 6:27 | DEBUG | Safe skirmishing changed from false to true
9346 | 6:29 | DEBUG | Wall clock: 1 minutes elapsed. Checkpoint game speed: 6.49x. Total game speed: 6.49x
9634 | 6:41 | DEBUG | Kill potential changed from false to true
9709 | 6:44 | DEBUG | Kill potential changed from true to false
9715 | 6:44 | DEBUG | Kill potential changed from false to true
10665 | 7:24 | DEBUG | Aggression changed from 0.75 to 1.5
10665 | 7:24 | DEBUG | Want to attack changed from false to true
10665 | 7:24 | DEBUG | Status
  Was: PvZ1BaseReactive, Tech, CoreZ, ReaverSpeedlot
  Now: PvZ1BaseReactive, TimingAttack, Tech, CoreZ, ReaverSpeedlot
10668 | 7:24 | DEBUG | Active squads
  Was: Guard Londo
  Now: Push New 
10668 | 7:24 | DEBUG | Attack squad changed from Push Pola to Push New 
10697 | 7:25 | DEBUG | Active squads
  Was: Push New 
  Now: Scour Londo, Push New 
10727 | 7:26 | DEBUG | Active squads
  Was: Scour Londo, Push New 
  Now: Push New 
10763 | 7:28 | DEBUG | Active squads
  Was: Push New 
  Now: Scour Londo, Push New 
10788 | 7:29 | DEBUG | Active squads
  Was: Scour Londo, Push New 
  Now: Push New 
10807 | 7:30 | DEBUG | Active squads
  Was: Push New 
  Now: Scour Londo, Push New 
10824 | 7:31 | DEBUG | Active squads
  Was: Scour Londo, Push New 
  Now: Push New 
10960 | 7:36 | DEBUG | Enemy upgrades
  Was: 
  Now: Grooved Spines = 1
10979 | 7:37 | DEBUG | Kill potential changed from true to false
10982 | 7:37 | DEBUG | Attack squad changed from Push New  to Crush Bela
10987 | 7:37 | DEBUG | Skirmish > Defense changed from false to true
11093 | 7:42 | DEBUG | Attack squad changed from Crush Bela to Crush Pola
11159 | 7:44 | DEBUG | Attack squad changed from Crush Pola to Contain Hait
11196 | 7:46 | DEBUG | Our upgrades
  Was: Leg Enhancements = 1
  Now: Leg Enhancements = 1, Protoss Ground Weapons = 1
11331 | 7:52 | DEBUG | Attack squad changed from Contain Hait to Contain Uzbe
11621 | 8:04 | DEBUG | Attack squad changed from Contain Uzbe to Contain New 
11645 | 8:05 | DEBUG | Attack squad changed from Contain New  to Raze New 
11750 | 8:09 | DEBUG | Enemy upgrades
  Was: Grooved Spines = 1
  Now: Grooved Spines = 1, Muscular Augments = 1
12108 | 8:24 | DEBUG | Our Gateways changed from 3 to 4
12284 | 8:31 | DEBUG | Kill potential changed from false to true
12286 | 8:31 | DEBUG | Kill potential changed from true to false
12288 | 8:32 | DEBUG | Kill potential changed from false to true
12297 | 8:32 | DEBUG | Kill potential changed from true to false
12301 | 8:32 | DEBUG | Kill potential changed from false to true
12313 | 8:33 | DEBUG | Kill potential changed from true to false
12330 | 8:33 | DEBUG | Kill potential changed from false to true
12340 | 8:34 | DEBUG | Kill potential changed from true to false
12786 | 8:52 | DEBUG | Kill potential changed from false to true
12788 | 8:52 | DEBUG | Kill potential changed from true to false
12792 | 8:53 | DEBUG | Kill potential changed from false to true
12841 | 8:55 | DEBUG | Skirmish > Defense changed from true to false
13402 | 9:18 | DEBUG | Finger2HatchMain matched: Foe Hatchery #23 1192/1250  [320, 3248](10, 101), Foe Hatchery #122 1027/1250  [416, 3344](13, 104)
13402 | 9:18 | DEBUG | Enemy Hatcheries changed from 3 to 2
13402 | 9:18 | DEBUG | Fingerprints
  Was: HatchFirst 12Hatch 12Hatch11Pool 12Hatch11Pool13Hatch 3HatchGas
  Now: HatchFirst 12Hatch 12Hatch11Pool 12Hatch11Pool13Hatch 3HatchGas 2HatchMain
13404 | 9:18 | DEBUG | Detecting absent base: ? Neutral natural New York City, Hungary, Australia  [39, 103]
13405 | 9:18 | DEBUG | Enemy bases changed from 2 to 1
13405 | 9:18 | DEBUG | Enemy mining bases changed from 2 to 1
13406 | 9:18 | DEBUG | Enemy max mining changed from 2 to 1
13408 | 9:18 | DEBUG | Attack squad changed from Raze New  to Push New 
13514 | 9:23 | DEBUG | Attack squad changed from Push New  to Push Shen
13641 | 9:28 | DEBUG | Attack squad changed from Push Shen to Raze Shen
13705 | 9:31 | DEBUG | Enemy Hatcheries changed from 2 to 3
13730 | 9:32 | DEBUG | Enemy Hatcheries changed from 3 to 2
13730 | 9:32 | DEBUG | Discovered first Lair
13730 | 9:32 | DEBUG | Foe Lair #23 1800/1800  [320, 3248](10, 101) is already complete
13753 | 9:33 | DEBUG | Enemy Hatcheries changed from 2 to 3
13929 | 9:40 | DEBUG | Skirmish > Defense changed from false to true
13952 | 9:41 | DEBUG | Skirmish > Defense changed from true to false
14182 | 9:50 | DEBUG | Enemy upgrades
  Was: Grooved Spines = 1, Muscular Augments = 1
  Now: Grooved Spines = 1, Muscular Augments = 1, Pneumatized Carapace = 1
14400 | 10:00 | DEBUG | Storyteller moving to more intermittent updates
14448 | 10:02 | DEBUG | Active squads
  Was: Raze Shen
  Now: Raze Shen, ClearExpansionBlockers
14472 | 10:03 | DEBUG | Active squads
  Was: Raze Shen, ClearExpansionBlockers
  Now: Raze Shen
14496 | 10:04 | DEBUG | Active squads
  Was: Raze Shen
  Now: Raze Shen, ClearExpansionBlockers
14592 | 10:08 | DEBUG | Active squads
  Was: Raze Shen, ClearExpansionBlockers
  Now: Raze Shen
14640 | 10:10 | DEBUG | Active squads
  Was: Raze Shen
  Now: Raze Shen, ClearExpansionBlockers
15312 | 10:38 | DEBUG | Enemy Hatcheries changed from 3 to 2
15408 | 10:42 | DEBUG | Active squads
  Was: Raze Shen, ClearExpansionBlockers
  Now: Raze Shen
15432 | 10:43 | DEBUG | Active squads
  Was: Raze Shen
  Now: Raze Shen, ClearExpansionBlockers
15696 | 10:54 | DEBUG | Enemy Hatcheries changed from 2 to 1
15803 | 10:58 | DEBUG | Detecting absent base: ? Neutral main Shenzhen, Algeria, Australia  [6, 101]
15812 | 10:58 | DEBUG | Detecting ownership of base from visible town hall: Our Nexus 12:13 #400 76/750 (76/750) [3808, 1040](119, 32)
15816 | 10:59 | DEBUG | Our bases changed from 1 to 2
15816 | 10:59 | DEBUG | Enemy bases changed from 1 to 0
15816 | 10:59 | DEBUG | Our mining bases changed from 1 to 2
15816 | 10:59 | DEBUG | Enemy mining bases changed from 1 to 0
15816 | 10:59 | DEBUG | Enemy Hatcheries changed from 1 to 0
15816 | 10:59 | DEBUG | Active squads
  Was: Push Lago, ClearExpansionBlockers
  Now: Push Lago, ScoutExpansions
15816 | 10:59 | DEBUG | Attack squad changed from Raze Shen to Push Lago
15820 | 10:59 | DEBUG | Recording our first expansion frame
15840 | 11:00 | DEBUG | Our max mining changed from 1 to 2
15840 | 11:00 | DEBUG | Enemy max mining changed from 1 to 2
15843 | 11:00 | DEBUG | Game ended in victory
15843 | 11:00 | DEBUG | Found C:\TM\Starcraft\bwapi-data\AI\accelerants-eclipsebw.json
15843 | 11:00 | DEBUG | Game duration (fastest):    11m 0s
15843 | 11:00 | DEBUG | Game duration (wall clock): 1m 56s
15843 | 11:00 | DEBUG | 
Bot frames over 35ms: 2
Bot frames over 1000ms: 0
Bot frames over 10000ms: 0
15843 | 11:00 | DEBUG | The bot believes its performance, if it were running synchronously, would have been good
15843 | 11:00 | DEBUG | Performance metrics:
Frame duration: After receiving 'frame ready' -> before sending 'frame done':
15,842 samples averaging 6 [1.2 - 341.7]
>= 5: 9379 samples averaging 7.6
>= 10: 1061 samples averaging 12.4
>= 15: 106 samples averaging 21.2
>= 20: 23 samples averaging 37.3
>= 25: 7 samples averaging 73.8
>= 30: 4 samples averaging 109.1
>= 35: 1 samples averaging 341.7
>= 40: 1 samples averaging 341.7
>= 45: 1 samples averaging 341.7
>= 50: 1 samples averaging 341.7
>= 55: 1 samples averaging 341.7
>= 85: 1 samples averaging 341.7
Frame duration: After receiving 'frame ready' -> after sending 'frame done':
15,842 samples averaging 6 [1.3 - 341.7]
>= 5: 9415 samples averaging 7.6
>= 10: 1070 samples averaging 12.4
>= 15: 107 samples averaging 21.1
>= 20: 23 samples averaging 37.4
>= 25: 7 samples averaging 73.8
>= 30: 4 samples averaging 109.1
>= 35: 1 samples averaging 341.7
>= 40: 1 samples averaging 341.7
>= 45: 1 samples averaging 341.7
>= 50: 1 samples averaging 341.7
>= 55: 1 samples averaging 341.7
>= 85: 1 samples averaging 341.7
Frame duration: After receiving 'frame ready' -> receiving next 'frame ready':
15,842 samples averaging 7.1 [1.9 - 343.4]
>= 5: 12337 samples averaging 8
>= 10: 2164 samples averaging 12.2
>= 15: 181 samples averaging 19.8
>= 20: 32 samples averaging 33.8
>= 25: 8 samples averaging 69.2
>= 30: 4 samples averaging 110.7
>= 35: 1 samples averaging 343.4
>= 40: 1 samples averaging 343.4
>= 45: 1 samples averaging 343.4
>= 50: 1 samples averaging 343.4
>= 55: 1 samples averaging 343.4
>= 85: 1 samples averaging 343.4
BWAPI duration: Before sending 'frame done' -> After receiving 'frame ready':
15,842 samples averaging 1.1 [0.6 - 8.2]
>= 1: 10279 samples averaging 1.2
>= 3: 18 samples averaging 5.3
>= 5: 10 samples averaging 6.2
BWAPI duration: Before sending 'frame done' -> After sending 'frame done':
15,842 samples averaging 0 [0 - 0.1]
BWAPI duration: Before listening for 'frame ready' -> After receiving 'frame ready':
15,842 samples averaging 1.1 [0.6 - 8.2]
>= 1: 9901 samples averaging 1.2
>= 3: 18 samples averaging 5.3
>= 5: 10 samples averaging 6.1
Copying frame to buffer:
15,843 samples averaging 1.1 [0.7 - 12.1]
>= 5: 3 samples averaging 10.6
>= 10: 2 samples averaging 11.5
Time holding frame until buffer frees capacity: No samples.
Frames already buffered when enqueuing a new frame:
15,844 samples averaging 0 [0 - 1]
>= 0: 15844 samples averaging 0
>= 1: 2 samples averaging 1
Frames behind real-time when handling events:
15,844 samples averaging 0 [0 - 0]
>= 0: 15844 samples averaging 0
Time flushing side effects:
15,843 samples averaging 0 [0 - 7.1]
>= 1: 1 samples averaging 7.1
>= 3: 1 samples averaging 7.1
>= 5: 1 samples averaging 7.1
Duration of bot event handlers:
15,842 samples averaging 5.9 [1.2 - 342.6]
>= 5: 9129 samples averaging 7.5
>= 10: 1013 samples averaging 12.4
>= 15: 99 samples averaging 21.7
>= 20: 21 samples averaging 39.6
>= 25: 7 samples averaging 75.8
>= 30: 4 samples averaging 112.6
>= 35: 2 samples averaging 191.8
>= 40: 2 samples averaging 191.8
>= 45: 1 samples averaging 342.6
>= 50: 1 samples averaging 342.6
>= 55: 1 samples averaging 342.6
>= 85: 1 samples averaging 342.6
Time bot spent idle:
15,844 samples averaging 1.2 [0 - 8.3]
Time client spent waiting for bot:
15,842 samples averaging 4.9 [0 - 340.3]
>= 30: 1 samples averaging 340.3
Excess duration of client sleep:
15,844 samples averaging 0 [0 - 311]
>= 1: 2 samples averaging 157
>= 5: 1 samples averaging 311
>= 10: 1 samples averaging 311
>= 15: 1 samples averaging 311
>= 20: 1 samples averaging 311
>= 25: 1 samples averaging 311
>= 30: 1 samples averaging 311
>= 35: 1 samples averaging 311
>= 40: 1 samples averaging 311
>= 45: 1 samples averaging 311
>= 50: 1 samples averaging 311
>= 55: 1 samples averaging 311
>= 85: 1 samples averaging 311
Number of events received from BWAPI:
15,842 samples averaging 1.2 [0 - 90]
>= 1: 15841 samples averaging 1.2
>= 2: 1156 samples averaging 4.3
>= 3: 1018 samples averaging 4.6
>= 4: 541 samples averaging 6
>= 5: 289 samples averaging 7.7
>= 6: 142 samples averaging 10.5
>= 8: 76 samples averaging 14
>= 10: 54 samples averaging 16.3
>= 15: 27 samples averaging 21.5
>= 20: 10 samples averaging 30.4
Number of events received from BWAPI, multiplied by the receive-to-sent duration of that frame:
15,842 samples averaging 7.8 [0 - 1,088.8]
>= 5: 9692 samples averaging 10.3
>= 10: 2015 samples averaging 23.1
>= 15: 1012 samples averaging 34.5
>= 20: 738 samples averaging 41
>= 25: 540 samples averaging 47.9
>= 30: 401 samples averaging 55
>= 35: 301 samples averaging 62.5
>= 40: 217 samples averaging 72.4
>= 45: 161 samples averaging 82.9
>= 50: 118 samples averaging 95.7
>= 55: 95 samples averaging 106.2
>= 85: 36 samples averaging 172.1
15843 | 11:00 | DEBUG | Target:                      35ms   Cutoff: 35ms 
Task                         Runs   Seconds %Time Budgt (Recnt) Avg ms Max (Rcnt) Max (All time) AcrossTarget AcrossLimit
Global                       15844  86      76%   34            6      11         342            2            2          
Planning                     15844  27      23%   2             1      5          340            2            2          
Tactician                    7614   13      11%   4             3      3          338            2            2          
Squads                       7614   4       4%    4             1      2          337            2            2          
Battles                      15844  23      20%   34            1      2          16             0            0          
Micro                        15844  21      18%   32            1      2          32             0            0          
Agency                       15844  21      18%   32            1      2          32             0            0          
BattleProcessPredict         43443  13      11%   33            0      2          16             0            0          
Gameplan                     7614   12      10%   5             2      2          14             0            0          
Grids                        15844  4       4%    0             0      1          13             0            0          
Geography                    4080   3       3%    1             0      1          11             0            0          
BattleProcessJudge           43443  3       2%    32            0      1          11             0            0          
Intel                        15844  2       2%    0             0      1          8              0            0          
Fingerprinting               15843  2       2%    1             0      0          7              0            0          
BattleProcessDivisions       7591   2       1%    33            0      0          11             0            0          
BattleProcessSwap            7591   1       1%    31            0      1          5              0            0          
BattleProcessCluster         7591   1       1%    33            0      0          5              0            0          
GameSensor                   5862   1       1%    1             0      1          2              0            0          
Gathering                    7614   1       1%    2             0      1          11             0            0          
Scouting                     5862   1       1%    1             0      0          8              0            0          
Yolo                         15515  0       0%    2             0      0          10             0            0          
Finger9Pool                  7479   0       0%    1             0      0          5              0            0          
Finger2HatchMuta             7479   0       0%    1             0      0          1              0            0          
Finger1HatchMuta             7479   0       0%    1             0      0          1              0            0          
FingerWorkerRush             7479   0       0%    1             0      0          6              0            0          
Finger3HatchMuta             7479   0       0%    1             0      0          2              0            0          
Accounting                   7615   0       0%    4             0      0          1              0            0          
UnitsShown                   7615   0       0%    4             0      0          1              0            0          
Finger4Pool                  7479   0       0%    1             0      0          1              0            0          
Finger2HatchGas              7479   0       0%    1             0      0          4              0            0          
Finger1HatchGas              7479   0       0%    1             0      0          7              0            0          
Finger12Hatch11Pool10Gas     7479   0       0%    1             0      0          1              0            0          
Finger12Pool11Gas            7479   0       0%    1             0      0          5              0            0          
ProductionHistory            7615   0       0%    4             0      0          7              0            0          
Finger10Hatch9Pool8Gas       7479   0       0%    1             0      0          1              0            0          
FingerOverpoolGas            7479   0       0%    1             0      0          1              0            0          
FingerOverpool               7479   0       0%    1             0      0          6              0            0          
Finger2HatchMain             7479   0       0%    1             0      0          6              0            0          
Finger3HatchGas              7479   0       0%    1             0      0          1              0            0          
BattleProcessMatchupAnalysis 386701 0       0%    32            0      0          1              0            0          
Finger10Hatch                7479   0       0%    1             0      0          1              0            0          
Finger12Hatch                7479   0       0%    1             0      0          5              0            0          
FingerZerglingOnly           7479   0       0%    1             0      0          1              0            0          
Finger9PoolHatch             7479   0       0%    1             0      0          1              0            0          
Finger12Pool                 7479   0       0%    1             0      0          1              0            0          
FingerRampBlock              7479   0       0%    1             0      0          1              0            0          
Finger12Hatch11Pool13Hatch   7479   0       0%    1             0      0          1              0            0          
FingerGasSteal               7479   0       0%    1             0      0          1              0            0          
BattleProcessComplete        7590   0       0%    33            0      0          1              0            0          
Finger12Hatch11Pool          7479   0       0%    1             0      0          1              0            0          
FingerOverpoolHatch          7479   0       0%    1             0      0          1              0            0          
Manners                      15628  0       0%    2             0      0          1              0            0          
Finger10Hatch9Pool           7479   0       0%    1             0      0          1              0            0          
BattleProcessInitial         7591   0       0%    33            0      0          1              0            0          
Finger9PoolGas               7479   0       0%    1             0      0          1              0            0          
MatchupGraph                 1      0       0%    345678        2      2          0              0            0          
Camera                       0      0       0%    0             0      0          0              0            0          
Visualization                0      0       0%    0             0      0          0              0            0          
15843 | 11:00 | DEBUG | Actions:
Action                 Invocations Mean (ms) Total (secs)
Search                 3617        0.268     0           
BeShuttle              3786        0.196     0           
ShuttleAdoptPassenger  3786        0.13      0           
SearchWhenBored        4298        0.11      0           
PreserveScout          3617        0.09      0           
Retreat                1007        0.073     0           
ShuttleAwait           953         0.038     0           
Idle                   449501      0.037     16          
BlockConstruction      3617        0.027     0           
Fight                  449501      0.017     7           
ShuttlePark            953         0.014     0           
ShuttleDitchPassengers 3786        0.013     0           
KnockKnock             3617        0.012     0           
SabotageProxy          3617        0.01      0           
Brawl                  24732       0.008     0           
FightOrFlee            449501      0.007     3           
Scout                  449501      0.004     1           
Harass4PoolWorkers     3617        0.003     0           
BeReaver               47608       0.003     0           
Gather                 449516      0.002     1           
Recharge               47608       0.002     0           
Transport              449501      0.002     0           
Evacuate               3786        0.002     0           
AttackBuilder          3617        0.002     0           
WraithCloak            1399        0.001     0           
Yamato                 1399        0.001     0           
GhostCloak             1399        0.001     0           
PsionicStorm           1399        0.001     0           
Heal                   1399        0.001     0           
WraithUncloak          1399        0.001     0           
TacticalNuke           1399        0.001     0           
GhostUncloak           1399        0.001     0           
Irradiate              1399        0.001     0           
Cast                   47608       0.001     0           
BeFlier                47608       0.001     0           
DefensiveMatrix        1399        0.001     0           
DisruptionWeb          1399        0.001     0           
Root                   47608       0.001     0           
Stasis                 1399        0.001     0           
Cancel                 449501      0.001     0           
MindControl            1399        0.001     0           
Lockdown               1399        0.001     0           
Spot                   47608       0.001     0           
Build                  449501      0.001     0           
Feedback               1399        0         0           
Produce                449501      0         0           
ReloadScarabs          449501      0         0           
Follow                 47608       0         0           
Potshot                253557      0         0           
Stim                   47608       0         0           
Crack                  449501      0         0           
Bust                   47608       0         0           
OccupyBunker           47608       0         0           
BeCarrier              47608       0         0           
EmergencyBunk          47608       0         0           
BeVulture              47608       0         0           
BeArbiter              47608       0         0           
StrategicNuke          47608       0         0           
Rally                  449501      0         0           
Stealth                47608       0         0           
Unbunk                 449501      0         0           
Unstick                449501      0         0           
Meld                   449501      0         0           
Liftoff                449501      0         0           
Repair                 449501      0         0           
Attack                 449501      0         0           
Travel                 449501      0         0           
EmergencyRepair        449501      0         0           
FinishConstruction     449501      0         0           
Scan                   449501      0         0           
Bunk                   449501      0         0           
Addon                  449501      0         0           
ReloadInterceptors     449501      0         0           
15843 | 11:00 | DEBUG | Pathfinding:
A* pathfinds:         51900 
Exploration maxed:    184   
Over 1ms:             29    
Max ms:               9.3051
Mean ms:              0.026 
Path length, max:     92    
Path length, mean:    3.823 
Tiles explored, max:  960   
Tiles explored, mean: 26    
15843 | 11:00 | DEBUG | JVM Max memory:   2134 MB
15843 | 11:00 | DEBUG | JVM Total memory: 2134 MB
15843 | 11:00 | DEBUG | JVM Free memory:  1876 MB
15843 | 11:00 | DEBUG | JVM Used memory:  258 MB
15843 | 11:00 | DEBUG | JVM Used, heap:   258 MB
15843 | 11:00 | DEBUG | Non-heap memory Compressed Class Space, current: 7 MB used | 0 MB init | 1073 MB max | 8 MB committed
15843 | 11:00 | DEBUG | Non-heap memory Compressed Class Space, peak:    7 MB used | 0 MB init | 1073 MB max | 8 MB committed
15843 | 11:00 | DEBUG | Heap memory PS Survivor Space, current:          10 MB used | 89 MB init | 12 MB max | 12 MB committed
15843 | 11:00 | DEBUG | Heap memory PS Survivor Space, peak:             89 MB used | 89 MB init | 100 MB max | 100 MB committed
15843 | 11:00 | DEBUG | Non-heap memory Metaspace, current:              53 MB used | 0 MB init | 0 MB max | 65 MB committed
15843 | 11:00 | DEBUG | Non-heap memory Metaspace, peak:                 53 MB used | 0 MB init | 0 MB max | 65 MB committed
15843 | 11:00 | DEBUG | Non-heap memory Code Cache, current:             59 MB used | 2 MB init | 251 MB max | 61 MB committed
15843 | 11:00 | DEBUG | Non-heap memory Code Cache, peak:                61 MB used | 2 MB init | 251 MB max | 61 MB committed
15843 | 11:00 | DEBUG | Heap memory PS Eden Space, current:              62 MB used | 537 MB init | 690 MB max | 690 MB committed
15843 | 11:00 | DEBUG | Heap memory PS Eden Space, peak:                 707 MB used | 537 MB init | 707 MB max | 707 MB committed
15843 | 11:00 | DEBUG | Heap memory PS Old Gen, current:                 185 MB used | 1431 MB init | 1431 MB max | 1431 MB committed
15843 | 11:00 | DEBUG | Heap memory PS Old Gen, peak:                    185 MB used | 1431 MB init | 1431 MB max | 1431 MB committed3904 | 2:42 | SPEED | Squads crossed 35ms taking 35ms on a 3ms budget (2ms avg budget), reaching 40ms on the frame.
3904 | 2:42 | SPEED | Global crossed 35ms to 40ms. Task durations: (1ms: Battles) (1ms: Micro) (1ms: Intel) (1ms: Grids) (1ms: Planning) (0ms: Yolo) (0ms: Manners) (0ms: Fingerprinting)
5349 | 3:42 | SPEED | Squads crossed 35ms taking 337ms on a 3ms budget (3ms avg budget), reaching 342ms on the frame.
5349 | 3:42 | SPEED | Global crossed 35ms to 342ms. Task durations: (2ms: Battles) (2ms: Planning) (1ms: Micro) (0ms: Yolo) (0ms: Manners) (0ms: Grids) (0ms: Intel) (0ms: Fingerprinting)