//////////////////////////////////////////////////////////////////////////
//
// This file is part of Iron's source files.
// Iron is free software, licensed under the MIT/X11 License. 
// A copy of the license is provided with the library in the LICENSE file.
// Copyright (c) 2016, 2017, Igor Dimitrijevic
//
//////////////////////////////////////////////////////////////////////////



#ifndef SHALLOW_TWO_H
#define SHALLOW_TWO_H
/*
#include <BWAPI.h>
#include "strat.h"
#include "../defs.h"
#include "../utils.h"


namespace iron
{

class MyUnit;
	
//////////////////////////////////////////////////////////////////////////////////////////////
//                                                                                          //
//                                  class ShallowTwo
//                                                                                          //
//////////////////////////////////////////////////////////////////////////////////////////////
//

class ShallowTwo : public Strat
{
public:
									ShallowTwo();
									~ShallowTwo();

	string							Name() const override { return "ShallowTwo"; }
	string							StateDescription() const override;

	bool							KeepMarinesAtHome() const		{ return m_keepMarinesAtHome; }
	bool							DelayExpansion() const			{ return m_delayExpansion; }
	bool							ExpansionWasDelayed() const		{ return m_expansionWasDelayed; }
	bool							Started() const					{ return m_started; }

private:
	void							OnFrame_v() override;

	bool							m_keepMarinesAtHome = true;
	bool							m_mayDragoonOnly = false;
	bool							m_delayExpansion = false;
	bool							m_expansionWasDelayed = false;
	bool							m_started = false;
	frame_t							m_lastTimeHisNaturalWasChecked = 0;
};


} // namespace iron
*/

#endif

