#pragma once

#include "Common.h"
#include "MapGrid.h"
#include "InformationManager.h"

#ifdef USING_VISUALIZATION_LIBRARIES
	#include "Visualizer.h"
#endif


namespace UAlbertaBot
{
class CombatSimulation
{


public:

	CombatSimulation();

	//void setCombatUnitsFAP(const BWAPI::Position & center, const int radius);
	int simulateCombatFAP(const BWAPI::Position & center, const int radius, bool canAttackGround, bool canAttackAir);

};
}