To Compile:
- Bwapi 4.1.2 & BWTA (set environment viariables with names BWAPI_DIR & BWTA_DIR)
- Open BlueBlueSky\Steamhammer\VisualStudio\BlueBlueSky.sln in VS2013
- Select Release mode
- Build the BlueBlueSky project
- Output will go to BlueBlueSky\Steamhammer\bin\BlueBlueSky.dll

Tournament Setup:
- Copy BlueBlueSky.dll (or the above compiled dll) to the tournament <GAME_PATH>/bwapi-data/AI/BlueBlueSky.dll folder
- Copy BlueBlueSky.json to the tournament <GAME_PATH>/bwapi-data/AI/BlueBlueSky.json folder
- Set bots: {"BotName": "BlueBlueSky", "Race": "Protoss", "BotType": "dll", "BWAPIVersion": "BWAPI_412"}

Directory Structure:

- BlueBlueSky.dll
- BlueBlueSky.json (our config file)
- BlueBlueSky (Bot source code)

			
Introduction:
- Based on Locutus by Bruce Nielsen

Some important Rules
- Refine proxy strategy
- Defend enemy rush/turtle opening.
- A series of modification on micro used to enhance the bot.
