#define WIN32_LEAN_AND_MEAN		// Exclude rarely-used stuff from Windows headers
#include <windows.h>

#include <BWAPI.h>

#include "CPACModule.h"

extern "C" __declspec(dllexport) void gameInit(BWAPI::Game* game) { BWAPI::BroodwarPtr = game; }
BOOL APIENTRY DllMain( HANDLE hModule, DWORD ul_reason_for_call, LPVOID lpReserved )
{
	switch (ul_reason_for_call)
	{
		case DLL_PROCESS_ATTACH:
			break;
		case DLL_PROCESS_DETACH:
			break;
	}

	return TRUE;
}

extern "C" __declspec(dllexport) BWAPI::AIModule* newAIModule()
{
	return new CPAC::CPACModule();
}