/*
* Tyr is an AI for StarCraft: Broodwar, 
* 
* Please visit https://github.com/SimonPrins/Tyr for further information.
* 
* Copyright 2015 Simon Prins
*
* This file is part of Tyr.
* Tyr is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
* Tyr is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with Tyr.  If not, see http://www.gnu.org/licenses/.
*/


package com.tyr.builds;

import java.util.ArrayList;

import com.tyr.EnemyManager;
import com.tyr.EnemyPosition;
import com.tyr.Settings;
import com.tyr.Tyr;
import com.tyr.UnitTracker;
import com.tyr.agents.Agent;
import com.tyr.agents.Attack;
import com.tyr.buildingplacement.SpaceManager;
import com.tyr.requirements.ConjRequirement;
import com.tyr.requirements.CostRequirement;
import com.tyr.requirements.UnitRequirement;
import com.tyr.tasks.BuildAtLocationTask;
import com.tyr.tasks.ConstantPushTask;
import com.tyr.tasks.ObserverTask;

import bwapi.Game;
import bwapi.Player;
import bwapi.Position;
import bwapi.UnitType;
import bwapi.UpgradeType;


public class ProtossFE extends CompositeBuildOrder
{
	private ConstantPushTask constantPushTask;
	
	private boolean detectionNeeded = false;
	private boolean attackStarted = false;
	private boolean zealotOnly = false;
	private boolean dragoonOnly = false;
	boolean defensesInitialized = false;
	
	@Override
	public void initialize(Game game, Player self, Tyr bot)
	{
		Settings.setRequiredSize(100);
		Settings.setMaximumSize(100);
		Settings.setMaximumWorkers(40);
		Settings.setSmallInvasionDist(480);
		Settings.setLargeInvasionDist(768);
		Settings.setWorkersPerGas(2);
		Attack.dontWaitAtCannon = true;
		
		this.add(new ExpandPart(true));
		this.add(new WorkerScoutPart(1600));

		bot.taskManager.potentialTasks.add(new ObserverTask());
		
		super.initialize(game, self, bot);
	}
	
	private Position getDefensivePosition()
	{
		Position location = SpaceManager.getNatural();
	
		ArrayList<Position> minerals = new ArrayList<Position>();
		// Find all the mineral patches close to the base.
		for (EnemyPosition neutralUnit : EnemyManager.getManager().neutralBuildingMemory)
			if (neutralUnit.type.isMineralField() && neutralUnit.pos.getDistance(location) <= 270)
	        	minerals.add(neutralUnit.pos);
	        
		return SpaceManager.getDefensePosPositions(location, minerals);
	}

	@Override
	public void onFrame(Game game, Player self, Tyr bot) 
	{
		super.onFrame(game, self, bot);
		
		if (UnitTracker.count(UnitType.Protoss_Robotics_Support_Bay) > 0 || (dragoonOnly && UnitTracker.count(UnitType.Protoss_Gateway) > 4))
			Settings.setWorkersPerGas(3);
		
			
		if (EnemyManager.getManager().getEnemyTypes().contains(UnitType.Protoss_Dark_Templar) ||EnemyManager.getManager().getEnemyTypes().contains(UnitType.Zerg_Lurker))
			detectionNeeded = true;
		
		if (!attackStarted && bot.homeGroup.units.size() >= (20))
		{
			attackStarted = true;
			
			constantPushTask = new ConstantPushTask(null, false);
			bot.taskManager.potentialTasks.add(constantPushTask);
		}
			
		if (constantPushTask != null && self.completedUnitCount(UnitType.Protoss_Zealot) + self.completedUnitCount(UnitType.Protoss_Dragoon) <= 10)
			constantPushTask.stop = true;
		if (constantPushTask != null && self.completedUnitCount(UnitType.Protoss_Zealot) + self.completedUnitCount(UnitType.Protoss_Dragoon) >= 20)
			constantPushTask.stop = false;
		
		if (!zealotOnly && !dragoonOnly && !defensesInitialized && game.getFrameCount() >= 100)
		{
			defensesInitialized = true;
			

			
			Position defensivePosition = getDefensivePosition();
				
			BuildAtLocationTask buildTask = new BuildAtLocationTask(defensivePosition, true);
			buildTask.addBuilding(UnitType.Protoss_Pylon, new UnitRequirement(UnitType.Protoss_Probe, 7));
			buildTask.addBuilding(UnitType.Protoss_Forge, new ConjRequirement()
				.addRequirement(new UnitRequirement(UnitType.Protoss_Pylon, 1, true))
				.addRequirement(new CostRequirement(100, 0)));
			buildTask.addBuilding(UnitType.Protoss_Photon_Cannon, new ConjRequirement()
			.addRequirement(new UnitRequirement(UnitType.Protoss_Forge, 1, true))
			.addRequirement(new CostRequirement(150, 0)));
			buildTask.addBuilding(UnitType.Protoss_Gateway, new ConjRequirement()
			.addRequirement(new CostRequirement(150, 0)));
			bot.taskManager.potentialTasks.add(buildTask);
		}
		
		//if we're running out of supply and have enough minerals ...
		if ((self.supplyTotal() + UnitTracker.getSupplyConstructing() - self.supplyUsed() 
					<= UnitTracker.count(UnitType.Protoss_Gateway)*3 + UnitTracker.getCcCount() * 3)
				&& (bot.getAvailableMinerals() >= 100)
				&& self.supplyTotal() + UnitTracker.getSupplyConstructing() < 400
				&& (zealotOnly || dragoonOnly || UnitTracker.count(UnitType.Protoss_Pylon) > 0))
		{
			bot.spaceManager.build(UnitType.Protoss_Pylon);
		}
		
		//if we've the resources to build a Gateway ...
		if (bot.getAvailableMinerals() >= 150
				&& UnitTracker.count(UnitType.Protoss_Gateway) == 0
				&& self.completedUnitCount(UnitType.Protoss_Pylon) > 0
				&& (zealotOnly || dragoonOnly || UnitTracker.count(UnitType.Protoss_Pylon) > 0))
		{
			bot.spaceManager.build(UnitType.Protoss_Gateway);
		}
		
		//if we've the resources to build a Gateway ...
		if ((UnitTracker.count(UnitType.Protoss_Nexus) >= 2 || bot.getAvailableMinerals() >= 500)
				&& bot.getAvailableMinerals() >= 150
				&& UnitTracker.count(UnitType.Protoss_Gateway) < 2
				&& UnitTracker.count(UnitType.Protoss_Cybernetics_Core) > 0)
		{
			bot.spaceManager.build(UnitType.Protoss_Gateway);
		}
		
		if ((UnitTracker.count(UnitType.Protoss_Nexus) >= 2)
				&& bot.getAvailableMinerals() >= 250
				&& UnitTracker.count(UnitType.Protoss_Gateway) < 4)
		{
			bot.spaceManager.build(UnitType.Protoss_Gateway);
		}
		
		if (UnitTracker.count(UnitType.Protoss_Nexus) >= 2
				&& bot.getAvailableMinerals() >= 150
				&& (UnitTracker.count(UnitType.Protoss_Cybernetics_Core) > 0 || zealotOnly)
				&& (bot.getAvailableMinerals() >= 500 || UnitTracker.count(UnitType.Protoss_Gateway) < 7 || UnitTracker.count(UnitType.Protoss_Robotics_Support_Bay) > 0)
				&& UnitTracker.count(UnitType.Protoss_Gateway) < 8)
		{
			bot.spaceManager.build(UnitType.Protoss_Gateway);
		}
		
		if((UnitTracker.count(UnitType.Protoss_Assimilator) < 2 || dragoonOnly)
				&& bot.getAvailableMinerals() >= 100 
				&& UnitTracker.getGeyserCount() > 0
				&& UnitTracker.count(UnitType.Protoss_Gateway) > 0
				&& UnitTracker.count(UnitType.Protoss_Nexus) > 1
				&& !zealotOnly)
		{
			bot.spaceManager.build(UnitType.Protoss_Assimilator);
		}
		
		if (bot.getAvailableMinerals()>= 200 
				&& UnitTracker.count(UnitType.Protoss_Cybernetics_Core) < 1
				&& self.completedUnitCount(UnitType.Protoss_Gateway) > 0
				&& UnitTracker.count(UnitType.Protoss_Nexus) > 1
				&& !zealotOnly)
		{
			bot.spaceManager.build(UnitType.Protoss_Cybernetics_Core);
		}
		
		if (bot.getAvailableGas() >= 200 && bot.getAvailableMinerals() >= 200
				&& (UnitTracker.count(UnitType.Protoss_Cybernetics_Core) > 0 && !dragoonOnly)
				&& UnitTracker.count(UnitType.Protoss_Gateway) >= 5
				&& UnitTracker.count(UnitType.Protoss_Robotics_Facility) == 0
				&& UnitTracker.count(UnitType.Protoss_Dragoon) >= 5)
		{
			bot.spaceManager.build(UnitType.Protoss_Robotics_Facility);
		}
		
		if (bot.getAvailableGas() >= 50 && bot.getAvailableMinerals() >= 100
				&& self.completedUnitCount(UnitType.Protoss_Robotics_Facility) > 0
				&& UnitTracker.count(UnitType.Protoss_Observatory) == 0)
		{
			bot.spaceManager.build(UnitType.Protoss_Observatory);
		}
		
		if (bot.getAvailableGas() >= 100 && bot.getAvailableMinerals() >= 150
				&& self.completedUnitCount(UnitType.Protoss_Robotics_Facility) > 0
				&& UnitTracker.count(UnitType.Protoss_Robotics_Support_Bay) == 0
				&& UnitTracker.count(UnitType.Protoss_Observer) > 0)
		{
			bot.spaceManager.build(UnitType.Protoss_Robotics_Support_Bay);
		}
		
		if (bot.getAvailableMinerals() >= 150
				&& self.completedUnitCount(UnitType.Protoss_Forge) == 0
				&& !zealotOnly
				&& !dragoonOnly)
		{
			bot.spaceManager.build(UnitType.Protoss_Forge);
		}
		
		if (bot.getAvailableMinerals() >= 150
				&& self.completedUnitCount(UnitType.Protoss_Forge) == 0
				&& dragoonOnly
				&& attackStarted)
		{
			bot.spaceManager.build(UnitType.Protoss_Forge);
		}
	}
	
	@Override
	public boolean overrideStructureOrder(Game game, Player self, Tyr bot, Agent agent)
	{
		if (agent.unit.getType() == UnitType.Protoss_Gateway && !agent.unit.isTraining())
		{
			if (dragoonOnly)
			{
				if (bot.getAvailableMinerals() >= 125 && bot.getAvailableGas() >= 50)
					agent.unit.build(UnitType.Protoss_Dragoon);
				return true;
			}
			if (detectionNeeded && UnitTracker.count(UnitType.Protoss_Observer) == 0 
				&& (bot.getAvailableMinerals() <= 325 || bot.getAvailableGas() <= 150))
				return true;
			if ((UnitTracker.count(UnitType.Protoss_Zealot) <= UnitTracker.count(UnitType.Protoss_Dragoon) || self.completedUnitCount(UnitType.Protoss_Cybernetics_Core) == 0)
					&& bot.getAvailableMinerals() >= 100
					&& (UnitTracker.count(UnitType.Protoss_Zealot) == 0 || UnitTracker.count(UnitType.Protoss_Nexus) > 1))
				agent.unit.build(UnitType.Protoss_Zealot);
			else if (UnitTracker.count(UnitType.Protoss_Zealot) > UnitTracker.count(UnitType.Protoss_Dragoon)
					&& bot.getAvailableMinerals() >= 125 && bot.getAvailableGas() >= 50)
				agent.unit.build(UnitType.Protoss_Dragoon);
			return true;
		}
		else if (agent.unit.getType() == UnitType.Protoss_Forge && !agent.unit.isUpgrading())
		{
			if(bot.getAvailableMinerals() >= UpgradeType.Protoss_Ground_Weapons.mineralPrice()
					&& bot.getAvailableGas() >= UpgradeType.Protoss_Ground_Weapons.gasPrice())
				agent.unit.upgrade(UpgradeType.Protoss_Ground_Weapons);
			
			if(bot.getAvailableMinerals() >= UpgradeType.Protoss_Ground_Armor.mineralPrice()
					&& bot.getAvailableGas() >= UpgradeType.Protoss_Ground_Armor.gasPrice())
				agent.unit.upgrade(UpgradeType.Protoss_Ground_Armor);
		}
		else if (agent.unit.getType() == UnitType.Protoss_Cybernetics_Core && !agent.unit.isUpgrading())
		{
			if(bot.getAvailableMinerals() >= UpgradeType.Singularity_Charge.mineralPrice()
					&& bot.getAvailableGas() >= UpgradeType.Singularity_Charge.gasPrice())
				agent.unit.upgrade(UpgradeType.Singularity_Charge);
		}
		else if (agent.unit.getType() == UnitType.Protoss_Robotics_Facility)
		{
			if (!agent.unit.isTraining()
					&& bot.getAvailableMinerals() >= 200
					&& bot.getAvailableGas() >= 100
					&& UnitTracker.count(UnitType.Protoss_Observer) >= 2)
				agent.unit.build(UnitType.Protoss_Reaver);
			else if ((UnitTracker.count(UnitType.Protoss_Observer) < 2)
					&& bot.getAvailableMinerals() >= 25
					&& bot.getAvailableGas() >= 75
					&& !agent.unit.isTraining())
				agent.unit.build(UnitType.Protoss_Observer);
			return true;
		}
		return false;
	}
}
