/********************************************************************************
** Form generated from reading UI file 'QtWindow.ui'
**
** Created: Mon Jul 28 14:08:04 2014
**      by: Qt User Interface Compiler version 4.8.4
**
** WARNING! All changes made in this file will be lost when recompiling UI file!
********************************************************************************/

#ifndef UI_QTWINDOW_H
#define UI_QTWINDOW_H

#include <QtCore/QVariant>
#include <QtGui/QAction>
#include <QtGui/QApplication>
#include <QtGui/QButtonGroup>
#include <QtGui/QCheckBox>
#include <QtGui/QGraphicsView>
#include <QtGui/QGridLayout>
#include <QtGui/QGroupBox>
#include <QtGui/QHBoxLayout>
#include <QtGui/QHeaderView>
#include <QtGui/QLabel>
#include <QtGui/QPushButton>
#include <QtGui/QSlider>
#include <QtGui/QTabWidget>
#include <QtGui/QTableWidget>
#include <QtGui/QTextEdit>
#include <QtGui/QWidget>

QT_BEGIN_NAMESPACE

class Ui_myQtAppDLG
{
public:
    QGridLayout *gridLayout;
    QWidget *widget;
    QSlider *speedSlider;
    QPushButton *pauseButton;
    QLabel *speedLabel;
    QTextEdit *textEdit;
    QPushButton *resumeButton;
    QTabWidget *tabWidget;
    QWidget *Options;
    QGroupBox *groupBox;
    QGroupBox *groupBox_9;
    QCheckBox *chkBuildOrder;
    QGroupBox *groupBox_14;
    QCheckBox *chkMapAnalysisBWTA;
    QCheckBox *chkAirDPS;
    QCheckBox *chkBuildMap;
    QCheckBox *chkGroundDPS;
    QWidget *GameState;
    QGraphicsView *mapView;
    QCheckBox *chkRegionIdMap;
    QTabWidget *gameStateTab;
    QWidget *reguionID;
    QTableWidget *unitsToLocationTable;
    QTableWidget *unitsToLocationTable_2;
    QLabel *label;
    QLabel *label_2;
    QWidget *Units;
    QTableWidget *unitsToLocationTable_3;
    QTableWidget *unitsToLocationTable_4;
    QLabel *label_3;
    QLabel *label_4;
    QWidget *Effectiveness;
    QLabel *label_5;
    QTableWidget *unitEffecTable;
    QLabel *label_7;
    QLabel *label_8;
    QWidget *search;
    QTextEdit *searchLog;
    QWidget *horizontalLayoutWidget;
    QHBoxLayout *horizontalLayout_2;
    QPushButton *loadButton;
    QWidget *widget1;
    QHBoxLayout *horizontalLayout;
    QPushButton *cleanActionsButton;
    QPushButton *generateActionsButton;
    QPushButton *nextActionButton;
    QPushButton *randomActionButton;
    QPushButton *executeActionButton;
    QLabel *blueLabel;
    QLabel *blueInfo;
    QLabel *redLabel;
    QLabel *redInfo;
    QGroupBox *groupBox_2;

    void setupUi(QWidget *myQtAppDLG)
    {
        if (myQtAppDLG->objectName().isEmpty())
            myQtAppDLG->setObjectName(QString::fromUtf8("myQtAppDLG"));
        myQtAppDLG->resize(1052, 705);
        gridLayout = new QGridLayout(myQtAppDLG);
        gridLayout->setContentsMargins(1, 1, 1, 1);
        gridLayout->setObjectName(QString::fromUtf8("gridLayout"));
        gridLayout->setVerticalSpacing(1);
        widget = new QWidget(myQtAppDLG);
        widget->setObjectName(QString::fromUtf8("widget"));
        QSizePolicy sizePolicy(QSizePolicy::Preferred, QSizePolicy::Fixed);
        sizePolicy.setHorizontalStretch(0);
        sizePolicy.setVerticalStretch(0);
        sizePolicy.setHeightForWidth(widget->sizePolicy().hasHeightForWidth());
        widget->setSizePolicy(sizePolicy);
        widget->setMinimumSize(QSize(0, 24));
        speedSlider = new QSlider(widget);
        speedSlider->setObjectName(QString::fromUtf8("speedSlider"));
        speedSlider->setGeometry(QRect(110, 2, 160, 21));
        speedSlider->setTracking(false);
        speedSlider->setOrientation(Qt::Horizontal);
        pauseButton = new QPushButton(widget);
        pauseButton->setObjectName(QString::fromUtf8("pauseButton"));
        pauseButton->setGeometry(QRect(280, 0, 75, 23));
        speedLabel = new QLabel(widget);
        speedLabel->setObjectName(QString::fromUtf8("speedLabel"));
        speedLabel->setGeometry(QRect(10, 0, 91, 21));
        QSizePolicy sizePolicy1(QSizePolicy::Fixed, QSizePolicy::Fixed);
        sizePolicy1.setHorizontalStretch(0);
        sizePolicy1.setVerticalStretch(0);
        sizePolicy1.setHeightForWidth(speedLabel->sizePolicy().hasHeightForWidth());
        speedLabel->setSizePolicy(sizePolicy1);
        textEdit = new QTextEdit(widget);
        textEdit->setObjectName(QString::fromUtf8("textEdit"));
        textEdit->setGeometry(QRect(460, 0, 471, 21));
        resumeButton = new QPushButton(widget);
        resumeButton->setObjectName(QString::fromUtf8("resumeButton"));
        resumeButton->setGeometry(QRect(360, 0, 75, 23));

        gridLayout->addWidget(widget, 0, 0, 1, 1);

        tabWidget = new QTabWidget(myQtAppDLG);
        tabWidget->setObjectName(QString::fromUtf8("tabWidget"));
        Options = new QWidget();
        Options->setObjectName(QString::fromUtf8("Options"));
        groupBox = new QGroupBox(Options);
        groupBox->setObjectName(QString::fromUtf8("groupBox"));
        groupBox->setGeometry(QRect(10, 10, 186, 221));
        groupBox_9 = new QGroupBox(groupBox);
        groupBox_9->setObjectName(QString::fromUtf8("groupBox_9"));
        groupBox_9->setGeometry(QRect(12, 160, 161, 51));
        chkBuildOrder = new QCheckBox(groupBox_9);
        chkBuildOrder->setObjectName(QString::fromUtf8("chkBuildOrder"));
        chkBuildOrder->setGeometry(QRect(12, 24, 141, 20));
        chkBuildOrder->setChecked(false);
        chkBuildOrder->setTristate(false);
        groupBox_14 = new QGroupBox(groupBox);
        groupBox_14->setObjectName(QString::fromUtf8("groupBox_14"));
        groupBox_14->setGeometry(QRect(12, 20, 161, 131));
        chkMapAnalysisBWTA = new QCheckBox(groupBox_14);
        chkMapAnalysisBWTA->setObjectName(QString::fromUtf8("chkMapAnalysisBWTA"));
        chkMapAnalysisBWTA->setGeometry(QRect(12, 24, 131, 20));
        chkMapAnalysisBWTA->setChecked(false);
        chkMapAnalysisBWTA->setTristate(false);
        chkAirDPS = new QCheckBox(groupBox_14);
        chkAirDPS->setObjectName(QString::fromUtf8("chkAirDPS"));
        chkAirDPS->setGeometry(QRect(12, 105, 131, 21));
        chkBuildMap = new QCheckBox(groupBox_14);
        chkBuildMap->setObjectName(QString::fromUtf8("chkBuildMap"));
        chkBuildMap->setGeometry(QRect(12, 51, 131, 20));
        chkBuildMap->setChecked(false);
        chkBuildMap->setTristate(false);
        chkGroundDPS = new QCheckBox(groupBox_14);
        chkGroundDPS->setObjectName(QString::fromUtf8("chkGroundDPS"));
        chkGroundDPS->setGeometry(QRect(12, 78, 131, 20));
        tabWidget->addTab(Options, QString());
        GameState = new QWidget();
        GameState->setObjectName(QString::fromUtf8("GameState"));
        mapView = new QGraphicsView(GameState);
        mapView->setObjectName(QString::fromUtf8("mapView"));
        mapView->setGeometry(QRect(4, 34, 515, 450));
        chkRegionIdMap = new QCheckBox(GameState);
        chkRegionIdMap->setObjectName(QString::fromUtf8("chkRegionIdMap"));
        chkRegionIdMap->setGeometry(QRect(10, 10, 131, 20));
        chkRegionIdMap->setChecked(false);
        chkRegionIdMap->setTristate(false);
        gameStateTab = new QTabWidget(GameState);
        gameStateTab->setObjectName(QString::fromUtf8("gameStateTab"));
        gameStateTab->setGeometry(QRect(526, 10, 511, 641));
        reguionID = new QWidget();
        reguionID->setObjectName(QString::fromUtf8("reguionID"));
        unitsToLocationTable = new QTableWidget(reguionID);
        unitsToLocationTable->setObjectName(QString::fromUtf8("unitsToLocationTable"));
        unitsToLocationTable->setGeometry(QRect(4, 25, 491, 281));
        unitsToLocationTable->setEditTriggers(QAbstractItemView::NoEditTriggers);
        unitsToLocationTable->setAlternatingRowColors(true);
        unitsToLocationTable->setSelectionMode(QAbstractItemView::NoSelection);
        unitsToLocationTable->setTextElideMode(Qt::ElideNone);
        unitsToLocationTable->setSortingEnabled(false);
        unitsToLocationTable->setWordWrap(false);
        unitsToLocationTable->setCornerButtonEnabled(false);
        unitsToLocationTable->horizontalHeader()->setDefaultSectionSize(60);
        unitsToLocationTable->horizontalHeader()->setHighlightSections(true);
        unitsToLocationTable->horizontalHeader()->setMinimumSectionSize(20);
        unitsToLocationTable->horizontalHeader()->setStretchLastSection(true);
        unitsToLocationTable->verticalHeader()->setVisible(false);
        unitsToLocationTable->verticalHeader()->setDefaultSectionSize(20);
        unitsToLocationTable->verticalHeader()->setMinimumSectionSize(10);
        unitsToLocationTable->verticalHeader()->setStretchLastSection(false);
        unitsToLocationTable_2 = new QTableWidget(reguionID);
        unitsToLocationTable_2->setObjectName(QString::fromUtf8("unitsToLocationTable_2"));
        unitsToLocationTable_2->setGeometry(QRect(4, 330, 491, 281));
        unitsToLocationTable_2->setEditTriggers(QAbstractItemView::NoEditTriggers);
        unitsToLocationTable_2->setAlternatingRowColors(true);
        unitsToLocationTable_2->setSelectionMode(QAbstractItemView::NoSelection);
        unitsToLocationTable_2->setTextElideMode(Qt::ElideNone);
        unitsToLocationTable_2->setSortingEnabled(false);
        unitsToLocationTable_2->setWordWrap(false);
        unitsToLocationTable_2->setCornerButtonEnabled(false);
        unitsToLocationTable_2->horizontalHeader()->setDefaultSectionSize(60);
        unitsToLocationTable_2->horizontalHeader()->setHighlightSections(true);
        unitsToLocationTable_2->horizontalHeader()->setMinimumSectionSize(20);
        unitsToLocationTable_2->horizontalHeader()->setStretchLastSection(true);
        unitsToLocationTable_2->verticalHeader()->setVisible(false);
        unitsToLocationTable_2->verticalHeader()->setDefaultSectionSize(20);
        unitsToLocationTable_2->verticalHeader()->setMinimumSectionSize(10);
        unitsToLocationTable_2->verticalHeader()->setStretchLastSection(false);
        label = new QLabel(reguionID);
        label->setObjectName(QString::fromUtf8("label"));
        label->setGeometry(QRect(6, 6, 71, 16));
        QFont font;
        font.setBold(true);
        font.setWeight(75);
        label->setFont(font);
        label_2 = new QLabel(reguionID);
        label_2->setObjectName(QString::fromUtf8("label_2"));
        label_2->setGeometry(QRect(6, 310, 71, 16));
        label_2->setFont(font);
        gameStateTab->addTab(reguionID, QString());
        Units = new QWidget();
        Units->setObjectName(QString::fromUtf8("Units"));
        unitsToLocationTable_3 = new QTableWidget(Units);
        unitsToLocationTable_3->setObjectName(QString::fromUtf8("unitsToLocationTable_3"));
        unitsToLocationTable_3->setGeometry(QRect(4, 25, 491, 281));
        unitsToLocationTable_3->setEditTriggers(QAbstractItemView::NoEditTriggers);
        unitsToLocationTable_3->setAlternatingRowColors(true);
        unitsToLocationTable_3->setSelectionMode(QAbstractItemView::NoSelection);
        unitsToLocationTable_3->setTextElideMode(Qt::ElideNone);
        unitsToLocationTable_3->setSortingEnabled(false);
        unitsToLocationTable_3->setWordWrap(false);
        unitsToLocationTable_3->setCornerButtonEnabled(false);
        unitsToLocationTable_3->horizontalHeader()->setDefaultSectionSize(60);
        unitsToLocationTable_3->horizontalHeader()->setHighlightSections(true);
        unitsToLocationTable_3->horizontalHeader()->setMinimumSectionSize(20);
        unitsToLocationTable_3->horizontalHeader()->setStretchLastSection(true);
        unitsToLocationTable_3->verticalHeader()->setVisible(false);
        unitsToLocationTable_3->verticalHeader()->setDefaultSectionSize(20);
        unitsToLocationTable_3->verticalHeader()->setMinimumSectionSize(10);
        unitsToLocationTable_3->verticalHeader()->setStretchLastSection(false);
        unitsToLocationTable_4 = new QTableWidget(Units);
        unitsToLocationTable_4->setObjectName(QString::fromUtf8("unitsToLocationTable_4"));
        unitsToLocationTable_4->setGeometry(QRect(4, 330, 491, 281));
        unitsToLocationTable_4->setEditTriggers(QAbstractItemView::NoEditTriggers);
        unitsToLocationTable_4->setAlternatingRowColors(true);
        unitsToLocationTable_4->setSelectionMode(QAbstractItemView::NoSelection);
        unitsToLocationTable_4->setTextElideMode(Qt::ElideNone);
        unitsToLocationTable_4->setSortingEnabled(false);
        unitsToLocationTable_4->setWordWrap(false);
        unitsToLocationTable_4->setCornerButtonEnabled(false);
        unitsToLocationTable_4->horizontalHeader()->setDefaultSectionSize(60);
        unitsToLocationTable_4->horizontalHeader()->setHighlightSections(true);
        unitsToLocationTable_4->horizontalHeader()->setMinimumSectionSize(20);
        unitsToLocationTable_4->horizontalHeader()->setStretchLastSection(true);
        unitsToLocationTable_4->verticalHeader()->setVisible(false);
        unitsToLocationTable_4->verticalHeader()->setDefaultSectionSize(20);
        unitsToLocationTable_4->verticalHeader()->setMinimumSectionSize(10);
        unitsToLocationTable_4->verticalHeader()->setStretchLastSection(false);
        label_3 = new QLabel(Units);
        label_3->setObjectName(QString::fromUtf8("label_3"));
        label_3->setGeometry(QRect(6, 6, 71, 16));
        label_3->setFont(font);
        label_4 = new QLabel(Units);
        label_4->setObjectName(QString::fromUtf8("label_4"));
        label_4->setGeometry(QRect(6, 310, 71, 16));
        label_4->setFont(font);
        gameStateTab->addTab(Units, QString());
        Effectiveness = new QWidget();
        Effectiveness->setObjectName(QString::fromUtf8("Effectiveness"));
        label_5 = new QLabel(Effectiveness);
        label_5->setObjectName(QString::fromUtf8("label_5"));
        label_5->setGeometry(QRect(6, 6, 201, 16));
        label_5->setFont(font);
        unitEffecTable = new QTableWidget(Effectiveness);
        unitEffecTable->setObjectName(QString::fromUtf8("unitEffecTable"));
        unitEffecTable->setGeometry(QRect(44, 25, 451, 581));
        unitEffecTable->setEditTriggers(QAbstractItemView::NoEditTriggers);
        unitEffecTable->setAlternatingRowColors(true);
        unitEffecTable->setSelectionMode(QAbstractItemView::NoSelection);
        unitEffecTable->setTextElideMode(Qt::ElideNone);
        unitEffecTable->setSortingEnabled(false);
        unitEffecTable->setWordWrap(false);
        unitEffecTable->setCornerButtonEnabled(false);
        unitEffecTable->horizontalHeader()->setDefaultSectionSize(60);
        unitEffecTable->horizontalHeader()->setHighlightSections(true);
        unitEffecTable->horizontalHeader()->setMinimumSectionSize(20);
        unitEffecTable->verticalHeader()->setDefaultSectionSize(25);
        label_7 = new QLabel(Effectiveness);
        label_7->setObjectName(QString::fromUtf8("label_7"));
        label_7->setGeometry(QRect(220, 10, 201, 16));
        QFont font1;
        font1.setBold(false);
        font1.setWeight(50);
        label_7->setFont(font1);
        label_8 = new QLabel(Effectiveness);
        label_8->setObjectName(QString::fromUtf8("label_8"));
        label_8->setEnabled(true);
        label_8->setGeometry(QRect(4, 280, 41, 31));
        QFont font2;
        font2.setBold(false);
        font2.setUnderline(false);
        font2.setWeight(50);
        font2.setStrikeOut(false);
        font2.setKerning(true);
        label_8->setFont(font2);
        label_8->setLayoutDirection(Qt::LeftToRight);
        label_8->setScaledContents(false);
        label_8->setAlignment(Qt::AlignLeading|Qt::AlignLeft|Qt::AlignVCenter);
        label_8->setWordWrap(true);
        gameStateTab->addTab(Effectiveness, QString());
        search = new QWidget();
        search->setObjectName(QString::fromUtf8("search"));
        searchLog = new QTextEdit(search);
        searchLog->setObjectName(QString::fromUtf8("searchLog"));
        searchLog->setGeometry(QRect(10, 70, 491, 541));
        searchLog->setLineWrapMode(QTextEdit::NoWrap);
        horizontalLayoutWidget = new QWidget(search);
        horizontalLayoutWidget->setObjectName(QString::fromUtf8("horizontalLayoutWidget"));
        horizontalLayoutWidget->setGeometry(QRect(10, 40, 160, 31));
        horizontalLayout_2 = new QHBoxLayout(horizontalLayoutWidget);
        horizontalLayout_2->setObjectName(QString::fromUtf8("horizontalLayout_2"));
        horizontalLayout_2->setContentsMargins(0, 0, 0, 0);
        loadButton = new QPushButton(horizontalLayoutWidget);
        loadButton->setObjectName(QString::fromUtf8("loadButton"));

        horizontalLayout_2->addWidget(loadButton);

        widget1 = new QWidget(search);
        widget1->setObjectName(QString::fromUtf8("widget1"));
        widget1->setGeometry(QRect(10, 10, 491, 25));
        horizontalLayout = new QHBoxLayout(widget1);
        horizontalLayout->setObjectName(QString::fromUtf8("horizontalLayout"));
        horizontalLayout->setContentsMargins(0, 0, 0, 0);
        cleanActionsButton = new QPushButton(widget1);
        cleanActionsButton->setObjectName(QString::fromUtf8("cleanActionsButton"));

        horizontalLayout->addWidget(cleanActionsButton);

        generateActionsButton = new QPushButton(widget1);
        generateActionsButton->setObjectName(QString::fromUtf8("generateActionsButton"));

        horizontalLayout->addWidget(generateActionsButton);

        nextActionButton = new QPushButton(widget1);
        nextActionButton->setObjectName(QString::fromUtf8("nextActionButton"));

        horizontalLayout->addWidget(nextActionButton);

        randomActionButton = new QPushButton(widget1);
        randomActionButton->setObjectName(QString::fromUtf8("randomActionButton"));

        horizontalLayout->addWidget(randomActionButton);

        executeActionButton = new QPushButton(widget1);
        executeActionButton->setObjectName(QString::fromUtf8("executeActionButton"));

        horizontalLayout->addWidget(executeActionButton);

        gameStateTab->addTab(search, QString());
        blueLabel = new QLabel(GameState);
        blueLabel->setObjectName(QString::fromUtf8("blueLabel"));
        blueLabel->setGeometry(QRect(10, 510, 31, 16));
        blueLabel->setFont(font);
        blueInfo = new QLabel(GameState);
        blueInfo->setObjectName(QString::fromUtf8("blueInfo"));
        blueInfo->setGeometry(QRect(40, 508, 351, 20));
        redLabel = new QLabel(GameState);
        redLabel->setObjectName(QString::fromUtf8("redLabel"));
        redLabel->setGeometry(QRect(10, 530, 31, 16));
        redLabel->setFont(font);
        redInfo = new QLabel(GameState);
        redInfo->setObjectName(QString::fromUtf8("redInfo"));
        redInfo->setGeometry(QRect(40, 528, 351, 20));
        groupBox_2 = new QGroupBox(GameState);
        groupBox_2->setObjectName(QString::fromUtf8("groupBox_2"));
        groupBox_2->setGeometry(QRect(4, 491, 321, 61));
        tabWidget->addTab(GameState, QString());
        groupBox_2->raise();
        mapView->raise();
        chkRegionIdMap->raise();
        gameStateTab->raise();
        blueLabel->raise();
        blueInfo->raise();
        redLabel->raise();
        redInfo->raise();

        gridLayout->addWidget(tabWidget, 1, 0, 1, 1);


        retranslateUi(myQtAppDLG);

        tabWidget->setCurrentIndex(1);
        gameStateTab->setCurrentIndex(3);


        QMetaObject::connectSlotsByName(myQtAppDLG);
    } // setupUi

    void retranslateUi(QWidget *myQtAppDLG)
    {
        myQtAppDLG->setWindowTitle(QApplication::translate("myQtAppDLG", "NOVA GUI", 0, QApplication::UnicodeUTF8));
        pauseButton->setText(QApplication::translate("myQtAppDLG", "Pause", 0, QApplication::UnicodeUTF8));
        speedLabel->setText(QApplication::translate("myQtAppDLG", "Game speed: 0", 0, QApplication::UnicodeUTF8));
        textEdit->setHtml(QApplication::translate("myQtAppDLG", "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/REC-html40/strict.dtd\">\n"
"<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/css\">\n"
"p, li { white-space: pre-wrap; }\n"
"</style></head><body style=\" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;\">\n"
"<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;\"><br /></p></body></html>", 0, QApplication::UnicodeUTF8));
        resumeButton->setText(QApplication::translate("myQtAppDLG", "Resume", 0, QApplication::UnicodeUTF8));
        groupBox->setTitle(QApplication::translate("myQtAppDLG", "Display", 0, QApplication::UnicodeUTF8));
        groupBox_9->setTitle(QApplication::translate("myQtAppDLG", "Strategy", 0, QApplication::UnicodeUTF8));
        chkBuildOrder->setText(QApplication::translate("myQtAppDLG", "Build order", 0, QApplication::UnicodeUTF8));
        groupBox_14->setTitle(QApplication::translate("myQtAppDLG", "Map Information", 0, QApplication::UnicodeUTF8));
        chkMapAnalysisBWTA->setText(QApplication::translate("myQtAppDLG", "BWTA map analysis", 0, QApplication::UnicodeUTF8));
        chkAirDPS->setText(QApplication::translate("myQtAppDLG", "Air DPS", 0, QApplication::UnicodeUTF8));
        chkBuildMap->setText(QApplication::translate("myQtAppDLG", "Build map", 0, QApplication::UnicodeUTF8));
        chkGroundDPS->setText(QApplication::translate("myQtAppDLG", "Ground DPS", 0, QApplication::UnicodeUTF8));
        tabWidget->setTabText(tabWidget->indexOf(Options), QApplication::translate("myQtAppDLG", "Options", 0, QApplication::UnicodeUTF8));
        chkRegionIdMap->setText(QApplication::translate("myQtAppDLG", "Display Region Id Map", 0, QApplication::UnicodeUTF8));
        label->setText(QApplication::translate("myQtAppDLG", "Friend Units", 0, QApplication::UnicodeUTF8));
        label_2->setText(QApplication::translate("myQtAppDLG", "Enemy Units", 0, QApplication::UnicodeUTF8));
        gameStateTab->setTabText(gameStateTab->indexOf(reguionID), QApplication::translate("myQtAppDLG", "Region ID", 0, QApplication::UnicodeUTF8));
        label_3->setText(QApplication::translate("myQtAppDLG", "Friend Units", 0, QApplication::UnicodeUTF8));
        label_4->setText(QApplication::translate("myQtAppDLG", "Enemy Units", 0, QApplication::UnicodeUTF8));
        gameStateTab->setTabText(gameStateTab->indexOf(Units), QApplication::translate("myQtAppDLG", "Units", 0, QApplication::UnicodeUTF8));
        label_5->setText(QApplication::translate("myQtAppDLG", "Unit Effectiveness", 0, QApplication::UnicodeUTF8));
        label_7->setText(QApplication::translate("myQtAppDLG", "Friendly Units", 0, QApplication::UnicodeUTF8));
        label_8->setText(QApplication::translate("myQtAppDLG", "Enemy Units", 0, QApplication::UnicodeUTF8));
        gameStateTab->setTabText(gameStateTab->indexOf(Effectiveness), QApplication::translate("myQtAppDLG", "Effectiveness", 0, QApplication::UnicodeUTF8));
        searchLog->setHtml(QApplication::translate("myQtAppDLG", "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/REC-html40/strict.dtd\">\n"
"<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/css\">\n"
"p, li { white-space: pre-wrap; }\n"
"</style></head><body style=\" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;\">\n"
"<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;\"><br /></p></body></html>", 0, QApplication::UnicodeUTF8));
        loadButton->setText(QApplication::translate("myQtAppDLG", "Load and Search", 0, QApplication::UnicodeUTF8));
        cleanActionsButton->setText(QApplication::translate("myQtAppDLG", "Import State", 0, QApplication::UnicodeUTF8));
        generateActionsButton->setText(QApplication::translate("myQtAppDLG", "Generate Actions", 0, QApplication::UnicodeUTF8));
        nextActionButton->setText(QApplication::translate("myQtAppDLG", "Next Action", 0, QApplication::UnicodeUTF8));
        randomActionButton->setText(QApplication::translate("myQtAppDLG", "Random Action", 0, QApplication::UnicodeUTF8));
        executeActionButton->setText(QApplication::translate("myQtAppDLG", "Execute Action", 0, QApplication::UnicodeUTF8));
        gameStateTab->setTabText(gameStateTab->indexOf(search), QApplication::translate("myQtAppDLG", "Search", 0, QApplication::UnicodeUTF8));
        blueLabel->setText(QApplication::translate("myQtAppDLG", "Blue:", 0, QApplication::UnicodeUTF8));
        blueInfo->setText(QApplication::translate("myQtAppDLG", "sample", 0, QApplication::UnicodeUTF8));
        redLabel->setText(QApplication::translate("myQtAppDLG", "Red:", 0, QApplication::UnicodeUTF8));
        redInfo->setText(QApplication::translate("myQtAppDLG", "sample", 0, QApplication::UnicodeUTF8));
        groupBox_2->setTitle(QApplication::translate("myQtAppDLG", "Map Legend", 0, QApplication::UnicodeUTF8));
        tabWidget->setTabText(tabWidget->indexOf(GameState), QApplication::translate("myQtAppDLG", "Game State", 0, QApplication::UnicodeUTF8));
    } // retranslateUi

};

namespace Ui {
    class myQtAppDLG: public Ui_myQtAppDLG {};
} // namespace Ui

QT_END_NAMESPACE

#endif // UI_QTWINDOW_H
