/*
* The Artificial Intelligence Using Randomness (AIUR) is an AI for StarCraft: Broodwar, 
* aiming to be unpredictable thanks to some stochastic behaviors. 
* Please visit https://github.com/AIUR-group/AIUR for further information.
* 
* Copyright (C) 2011 - 2014 Florian Richoux
*
* This file is part of AIUR.
* AIUR is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.

* AIUR is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.

* You should have received a copy of the GNU General Public License
* along with AIUR.  If not, see http://www.gnu.org/licenses/.
*/

#pragma once
#include <BWAPI.h>
#include <set>
#include <BWTA/Polygon.h>
namespace BWTA
{
  class Chokepoint;
  class BaseLocation;
  class Region
  {
  public:
    virtual const Polygon& getPolygon() const=0;
    virtual const BWAPI::Position& getCenter() const=0;
    virtual const std::set<Chokepoint*>& getChokepoints() const=0;
    virtual const std::set<BaseLocation*>& getBaseLocations() const=0;
    virtual bool isReachable(Region* region) const=0;
    virtual const std::set<Region*>& getReachableRegions() const=0;
  };
}