Contact:            Ho-Chul Cho <chc2212@naver.com>, Kyung-Joong Kim <kimkj@sejong.ac.kr>

Submission Type:    Standalone dll module

File I/O:           No files are read/write during play besides BWTA load

Libraries:          BWAPI 3.7.4 (included in submission)

                    BWTA (included in submission)


Compilation Instructions:



- Xelnaga_cig2013\Xelnaga\Xelnaga.sln in MSVC++ 2008 Express Edition

  

- Build solution in Release mode




The resulting Xelnaga_cig2013\Release\Xelnaga.dll is the dll binary to use for BWAPI




and Our program does not require any permission settings.





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Xelnaga (BWAPI 3.7.4)

 

cig2011 version & overview 

 

Starcraft is one of the most popular games in Korea. There are pro-gamers and even proleagues for the game. I have also played starcraft for a long time and gained lots of information about it.
 
Based on my abundant infomation about the game, I have found not only the strategies for winning but also cunning tactics that hardly require complex artificial intelligence.


cig2013 version(add-functions)
 

- observing system : We extracts information of enemy from scouting data. In order to get successful observation data, our scouting unit must survive for a long time. So we have created movement of the unit.  

 
- attack unit control : We have calculated the number of enemy units and our units around our each unit. So, we can know the dangerous level of each unit and do appropriate control for them.

 
- auto-build : We have implemented automatic build order generation system by analyzing replays.

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