#pragma once

//class Priority
//{
//public:
  // Resources
  static const unsigned int PRIORITY_BUILD_CANNONS = 190;
  static const unsigned int PRIORITY_RECRUIT_OBSERVER = 320;
  static const unsigned int PRIORITY_BUILD_PYLONS = 300;
  static const unsigned int PRIORITY_BUILD_ASSIMILATOR = 275;
  static const unsigned int PRIORITY_RECRUIT_PROBES = 250;
  static const unsigned int PRIORITY_PROGRESS_TECH = 240;
  static const unsigned int PRIORITY_EXPAND = 230;
  static const unsigned int PRIORITY_RECRUIT_ARMY = 230;
  static const unsigned int PRIORITY_BUILD_GATEWAYS = 200;
  // No resources
  static const unsigned int PRIORITY_INITIAL_SCOUT = 500;
  static const unsigned int PRIORITY_DEFEND = 400;
  static const unsigned int PRIORITY_COLLECT_MINERALS = 100;
  static const unsigned int PRIORITY_COLLECT_GAS = 100;
  static const unsigned int PRIORITY_ATTACK_MOVE = 50;
//};

