#include "stdafx.h"
#include "MapData.h"
namespace BWTA
{
  namespace MapData
  {
    std::set<BWAPI::Unit*> minerals;
    std::set<BWAPI::Unit*> rawMinerals;
    std::set<BWAPI::Unit*> geysers;
    RectangleArray<bool> walkability;
    RectangleArray<bool> walkability2;
    RectangleArray<bool> rawWalkability;
    RectangleArray<bool> lowResWalkability;
    RectangleArray<bool> buildability;
    std::set<BWAPI::TilePosition> startLocations;
    std::string hash;
    int mapWidth;
    int mapHeight;
  }
}