Overview: This is a mech-focused bot that diversifies later in the game by doing marine drops and using cloaked wraiths. It tries to adapt to different unit compositions and only pushes when it decides it's ahead (and has a sizable army).


Reactions:

The bot reacts to most of the categories mentioned in the rubric. As an indicator of these reactions, there are several lines of text written on the top right of the screen which describe what the bot thinks the enemy is doing. It may also print relevant messages if it is significantly altering its build order to counter something the enemy is doing.

Explicit reactions:

- Enemy going for air units: responds with goliaths. The frequency of goliaths increases if the enemy is going for a very air-heavy army or if tier 3 air (carrier, battlecruiser, guardians) are suspected.

- Enemy going for stealth/burrowed units: responds with missile turrets and comsats, and later on with science vessels.

- Early rush (2-gate, 4pool, 2-rax, etc): responds with bunkers and either 2 barracks or fast factory, depending on race.

- Enemy fast expands: responds by fast expanding as well.

- If marine drops are doing significant damage, it does more. If drops are failing miserably (eg, 2 drops where the dropship just dies before getting to its target), it stops doing them.

- Gas getting stolen: responds by making 2 barracks and extra marines.

- Decides to attack if it think it is significantly ahead in army value. It may also retreat if things are going very poorly. Note that if units are closely engaged in a fight, they will not pull back even if they are losing, but no reinforcements will come.


Reactions are mostly the result of seeing certain units or tech buildings. Scouting is done through regular scv sacrifices and comsat scans.

HELLO THIS IS JKU TESTING MY DEV ENVIRONMENT